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out.mp4At this point I'm stuck. |
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Answered by
Doprez
Jul 8, 2024
Replies: 1 comment 2 replies
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The problem seems like you are trying to move physics bound objects by the transform component which will be overridden once the physics simulation happens. after the movements can you try adding |
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2 replies
Answer selected by
tebjan
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The problem seems like you are trying to move physics bound objects by the transform component which will be overridden once the physics simulation happens.
after the movements can you try adding
physicsComponent.UpdatePhysicsTransformation();
this will update the physics component based on the current transform data.