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Maybe GameBase.IsFixedTimeStep ? (I'm not experienced with Unity tbh) |
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This needs to be documented but this would do what you need AFAIK. You would subscribe to those events and then run your logic within the event calls. |
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Manual did not mention anything about FixedUpdate, is there a Stride version of FixedUpdate() or there isn't? Is the only way to achieve this is something like TaskScheduler or some kind of library?
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