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[OpenGL] Invalid Debug text rendering using DebugText.Print method #2522

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Jklawreszuk opened this issue Nov 13, 2024 · 2 comments
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@Jklawreszuk
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Release Type: Official Release/GitHub

Version: At least 4.2.0.2232

Platform(s): Any

Describe the bug

DebugText.Print method renders a black rectangle where text should render.

To Reproduce
Steps to reproduce the behavior:

  1. Set StrideGraphicsApi csproj property to OpenGL
  2. Invoke in any script DebugText.Print method with the text of your choice
  3. Run

Expected behavior
Correct rendered text

Screenshots
Image

@Jklawreszuk Jklawreszuk added the bug Something isn't working label Nov 13, 2024
@Basewq
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Basewq commented Nov 13, 2024

This happens in Windows as well.
The render doc shows the following error on the font's texture:
Image

In comparison, this is what the DirectX version shows
Image

@Jklawreszuk
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Jklawreszuk commented Nov 14, 2024

Strange...
Image
I ran this project using Rider and it seems to work....(BUT ONLY WITH RIDER ON LINUX)
However running the app with dotnet run / vscode / VS does not

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