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Since MT-0.4.16 there is a way to store additional data in item stack. So it is possible for the 3d_armor to store per item additional informations like individual protection attributes (like for enchantment), individual textures and much more. It is just an idea at the time, maybe You see more additional use-cases ;-)
The text was updated successfully, but these errors were encountered:
Since MT-0.4.16 there is a way to store additional data in item stack. So it is possible for the 3d_armor to store per item additional informations like individual protection attributes (like for enchantment), individual textures and much more. It is just an idea at the time, maybe You see more additional use-cases ;-)
The text was updated successfully, but these errors were encountered: