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SDL2 still use libx11 on linux platform, no xcb and wayland support for vulkan backend? #14
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SDL should only be used to create window and be put on the client side not the renderer side. |
can not keep to use SDL2, have to remove it. |
libx11 is the the top of libxcb, but fedora 30 using wayland by default, |
If this can help you could take a look within UE4 source code under Engine/Source/Runtime/VulkanRHI/Private/Linux/ path. UE4 still use SDL+vulkan support on x11 and wayland. |
It seem that xlib/x11 can be shipped on the top of wayland and SDL2 using libxcb-xlib. I will use SDL2 as less as possible, as using a middle-level lib learn nothing, SDL2 is lack of document, I learn nothing about Linux window system when using SDL2, I hate it.
Thank you @Morlackx, above is my idea and I will take time to reading its code, |
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