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This one will be a little tricky... @badlogicgames did a blog post on getting LibGDX up and running with C# using IKVM. We could use that to create C# bindings then import it into a PS Mobile project using Mono. We may need to sign up as a PS Mobile developer in order to gain access to the PS Mobile SDK.
The text was updated successfully, but these errors were encountered:
This one will be a little tricky... @badlogicgames did a blog post on getting LibGDX up and running with C# using IKVM. We could use that to create C# bindings then import it into a PS Mobile project using Mono. We may need to sign up as a PS Mobile developer in order to gain access to the PS Mobile SDK.
The text was updated successfully, but these errors were encountered: