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4-flags.8o
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4-flags.8o
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# Flags test
# This is a visual adaptation of the math tests I wrote for Silicon8
# (https://github.com/Timendus/silicon8/tree/main/tests)
:include "../utils/helpers.8o"
:include "../utils/text-rendering.8o"
:alias 15_in_a_register v1
:alias 100_in_a_register v1
:macro opcode-digit OPC {
vD := OPC
flags-draw-opcode-digit
}
: flags-draw-opcode-digit
i := im0
vE := vD
vE <<= vE
vE <<= vE
i += vE
sprite x y 4
x += 5
return
:macro expect-v0 V0VAL {
v2 := v0
vC := V0VAL
flags-draw-result
}
:macro expect-v2-vf-v3 V2VAL VFVAL V3VAL {
vE := vF
vC := V2VAL
flags-draw-result
v2 := vE
vC := VFVAL
flags-draw-result
v2 := v3
vC := V3VAL
flags-draw-result
}
:macro expect-v2-vf-v3-v4 V2VAL VFVAL V3VAL V4VAL {
vE := vF
vC := V2VAL
flags-draw-result
v2 := vE
vC := VFVAL
flags-draw-result
v2 := v3
vC := V3VAL
flags-draw-result
v2 := v4
vC := V4VAL
flags-draw-result
}
: flags-draw-result
i := flag-err
if v2 == vC then i := flag-ok
y += 1
sprite x y 3
x += 4
y -= 1
return
: main
clear
x := 50
y := 27
i := version-0-0
sprite x y 4
x := 58
i := version-1-0
sprite x y 4
## Without complications
text 0 0 flags-no-carry
x := 22
y := 0
15_in_a_register := 15
# OR
opcode-digit 1 # 0x81
v3 := 15
vF := 20
v3 |= vF # 31 (0x1F)
vF := 0 # vF will not be reset if that quirk is not active
v2 := 50
v2 |= 15_in_a_register # 63 (0x3F)
expect-v2-vf-v3 63 0 31
x += 5
# AND
opcode-digit 2 # 0x82
v3 := 15
vF := 20
v3 &= vF # 4 (0x04)
vF := 0 # vF will not be reset if that quirk is not active
v2 := 50
v2 &= 15_in_a_register # 2 (0x02)
expect-v2-vf-v3 2 0 4
y += 5
x := 0
# XOR
opcode-digit 0x3 # 0x83
v3 := 15
vF := 20
v3 ^= vF # 27 (0x1B)
vF := 0 # vF will not be reset if that quirk is not active
v2 := 50
v2 ^= 15_in_a_register # 61 (0x3D)
expect-v2-vf-v3 61 0 27
x += 5
# Addition (no overflow)
opcode-digit 0x4 # 0x84
vF := 20
vF += 15_in_a_register # 35 (0x23), but should be overwritten by flag, so 0
v4 := vF
v3 := 15
vF := 20
v3 += vF # 35 (0x23)
vF := 0xAA
v2 := 50
v2 += 15_in_a_register # 65 (0x41)
expect-v2-vf-v3-v4 65 0 35 0
x += 1
# Subtraction in one direction (no carry)
opcode-digit 0x5 # 0x85
vF := 20
vF -= 15_in_a_register # 5 (0x05), but should be overwritten by flag, so 1
v4 := vF
v3 := 20
vF := 15
v3 -= vF # 5 (0x05)
vF := 0xAA
v2 := 50
v2 -= 15_in_a_register # 35 (0x23)
expect-v2-vf-v3-v4 35 1 5 1
y += 5
x := 0
# Shift right (no LSB)
opcode-digit 0x6 # 0x86
vF := 60
vF >>= vF # 30 (0x1E), but should be overwritten by flag, so 0
v3 := vF
vF := 0xAA
v2 := 60
v2 >>= v2 # 30 (0x1E)
expect-v2-vf-v3 30 0 0
x += 5
# Subtraction in the other direction (no carry)
opcode-digit 0x7 # 0x87
vF := 10
vF =- 15_in_a_register # 5 (0x5), but should be overwritten by flag, so 1
v4 := vF
v3 := 15
vF := 20
v3 =- vF # 5 (0x05)
vF := 0xAA
v2 := 15
v1 := 50
v2 =- v1 # 35 (0x23)
expect-v2-vf-v3-v4 35 1 5 1
x += 1
# Shift left (no MSB)
opcode-digit 0xE # 0x8E
vF := 50
vF <<= vF # 100 (0x64), but should be overwritten by flag, so 0
v3 := vF
vF := 0xAA
v2 := 50
v2 <<= v2 # 100 (0x64)
expect-v2-vf-v3 100 0 0
# With complications
text 0 16 flags-carry
x := 22
y := 16
100_in_a_register := 100
# Addition (with overflow)
opcode-digit 0x4 # 0x84
vF := 200
vF += 100_in_a_register # 300 (0x2C), but should be overwritten by flag, so 1
v4 := vF
v3 := 100
vF := 200
v3 += vF # 300 (0x2C)
vF := 0xAA
v2 := 200
v2 += 100_in_a_register # 300, but overflows so 44 (0x2C)
expect-v2-vf-v3-v4 44 1 44 1
x += 1
# Subtraction in one direction (with carry)
opcode-digit 0x5 # 0x85
vF := 95
vF -= 100_in_a_register # -5 = 251 (0xFB), but should be overwritten by flag, so 0
v4 := vF
v3 := 95
vF := 100
v3 -= vF # -5 = 251 (0xFB)
vF := 0xAA
v2 := 95
v2 -= 100_in_a_register # -5 = 251 (0xFB)
expect-v2-vf-v3-v4 -5 0 -5 0
y += 5
x := 0
# Shift right (with LSB)
opcode-digit 0x6 # 0x86
vF := 61
vF >>= vF # 30 (0x1E), but should be overwritten by flag, so 1
v3 := vF
vF := 0xAA
v2 := 61
v2 >>= v2 # 30 (0x1E)
expect-v2-vf-v3 30 1 1
x += 5
# Subtraction in the other direction (with carry)
opcode-digit 0x7 # 0x87
vF := 105
vF =- 100_in_a_register # -5 = 251 (0xFB), but should be overwritten by flag, so 0
v4 := vF
v3 := 105
vF := 100
v3 =- vF # -5 = 251 (0xFB)
vF := 0xAA
v2 := 105
v2 =- 100_in_a_register # -5 = 251 (0xFB)
expect-v2-vf-v3-v4 -5 0 -5 0
x += 1
# Shift left (with MSB)
opcode-digit 0xE # 0x8E
vF := 188
vF <<= vF # 376 (0x178), but should be overwritten by flag, so 1
v3 := vF
vF := 0xAA
v2 := 188
v2 <<= v2 # 376 (0x178), but overflows so 120 (0x78)
expect-v2-vf-v3 120 1 1
# Addition to i
text 0 27 flags-other
x := 22
y := 27
opcode-digit 0xF # This block
x -= 1 # draws
opcode-digit 0xE # opcode 0xFE
i := scratchpad
v1 := 16
i += v1
v0 := 0xAA
save v0
i := scratchpad-plus-16
load v0
expect-v0 0xAA
i := scratchpad
vF := 16
i += vF
v0 := 0x55
save v0
i := scratchpad-plus-16
load v0
expect-v0 0x55
loop again
:segment data
: flags-no-carry
str "HAPPY" 0
: flags-carry
str "CARRY" 0
: flags-other
str "OTHER" 0
:include "../../pictures/version.png"