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TcpServer.h
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TcpServer.h
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#pragma once
#include"EventLoop.h"
#include"Acceptor.h"
#include"InetAddress.h"
#include"noncopyable.h"
#include"EventLoopThreadPool.h"
#include"Callbacks.h"
#include"TcpConnection.h"
#include"Buffer.h"
#include<functional>
#include<string>
#include<memory>
#include<atomic>
#include<unordered_map>
class TcpServer : noncopyable{
public:
using ThreadInitCallback = std::function<void(EventLoop*)>;
enum Option{
kNoReusePort,
kReusePort,
};
TcpServer(EventLoop* loop,
const InetAddress& listenAddr,
const std::string& nameArg,
Option option = kNoReusePort);
~TcpServer();
void setThreadInitCallback(const ThreadInitCallback& cb) { threadInitCallback_ = cb; }
void setConnectionCallback(const ConnectionCallback& cb) { connectionCallback_ = cb; }
void setMessageCallback(const MessageCallback& cb) { messageCallback_ = cb; }
void setWriteCompleteCallback(const WriteCompleteCallback& cb) { writeCompleteCallback_ = cb; }
// 设置底层subloop的个数
void setThreadNum(int numThreads);
// 开启服务器监听
void start();
private:
void newConnection(int sockfd,const InetAddress& peerAddr);
void removeConnection(const TcpConnectionPtr& conn);
void removeConnectionInLoop(const TcpConnectionPtr& conn);
using ConnectionMap = std::unordered_map<std::string,TcpConnectionPtr>;
EventLoop* loop_; // baseloop
const std::string ipPort_;
const std::string name_;
std::unique_ptr<Acceptor> acceptor_; // mainloop 的acceptor
std::shared_ptr<EventLoopThreadPool> threadPool_;
ConnectionCallback connectionCallback_; // 有新用户连接时的回调
MessageCallback messageCallback_; // 有读写消息时的回调
WriteCompleteCallback writeCompleteCallback_; // 消息发送完成时的回调
ThreadInitCallback threadInitCallback_; // loop线程初始化回调
std::atomic_int started_;
int nextConnId_;
ConnectionMap connections_; // 保存所有的连接
};