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Joystick Port 2 doesn't work on MEGA R6 #54
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C64MEGA65 core doesn't have this issue. |
Thank you @rjaremczak - indeed the C64, the GameBoy and the ZX Spectrum don't have this issue, but if the demo core has this issue (on an R6 as you write): @MJoergen Can you please try to reproduce this on your R6 using M2M and the demo core? @rjaremczak Which version of the M2M did you use? The released V2.0.0? The master branch? The develop branch? |
My repo was generated from the template https://github.com/sy2002/MiSTer2MEGA65 so I guess it's 2.0.0 master branch |
Oh, and @MJoergen : I do remember that you needed to activate a certain IC / power a certain IC in the C64 core due to a bug in the R4/R5 (R6?) PCB back in the days? An IC which then also powers this joystick port? I forgot the details - too long ago - was last year when we discussed that ;-) |
leaving opened until verified and merged |
Thank you @rjaremczak ! Highly appreciate your support! @MJoergen merged this to the "develop" branch. Can you switch your instance to the develop branch, rebuild and confirm that it works? (I unfortunately do not have a R6 machine to test.) If so, then let's close this one. |
Sorry @rjaremczak : Do not switch to "develop" - it contains a lot of changes. We release a bugfix version 2.0.1 in the master branch soon. |
Ok, perfect! |
To observe wire-up flip joystick as described in "Hello World" tutorial and verify that only joystick port 1 is able to move the paddle. It can also be observed in BombJack port (tested on R6): after flipping joystick in OSM and trying to use joystick port 2 nothing happens.
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