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events.json
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events.json
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{
"lang": ["en", "ja"],
"events": [
{
"description": {
"en": "The event is about chatting.",
"ja": "チャットに関するイベントであることを表す。"
},
"abstract": true,
"href": "io/papermc/paper/event/player/AbstractChatEvent.html",
"javadoc": "An abstract implementation of a chat event, handling shared logic.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/AbstractChatEvent.html",
"name": "AbstractChatEvent",
"source": "paper"
},
{
"description": {
"en": "Called when an anvil is damaged from being used.",
"ja": "使用したことで金床が損傷する時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/block/AnvilDamagedEvent.html",
"javadoc": "Called when an anvil is damaged from being used",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/block/AnvilDamagedEvent.html",
"name": "AnvilDamagedEvent",
"source": "paper"
},
{
"description": {
"en": "Called when a player takes the result item out of an anvil.",
"ja": "金床から結果アイテムを取り出す時に呼び出される。"
},
"href": "org/purpurmc/purpur/event/inventory/AnvilTakeResultEvent.html",
"javadoc": "Called when a player takes the result item out of an anvil",
"link": "https://purpurmc.org/javadoc/org/purpurmc/purpur/event/inventory/AnvilTakeResultEvent.html",
"name": "AnvilTakeResultEvent",
"source": "purpur"
},
{
"description": {
"en": "Called when anvil slots change, triggering the result slot to be updated.",
"ja": "金床の結果アイテムが更新された時に呼び出される。"
},
"href": "org/purpurmc/purpur/event/inventory/AnvilUpdateResultEvent.html",
"javadoc": "Called when anvil slots change, triggering the result slot to be updated",
"link": "https://purpurmc.org/javadoc/org/purpurmc/purpur/event/inventory/AnvilUpdateResultEvent.html",
"name": "AnvilUpdateResultEvent",
"source": "purpur"
},
{
"description": {
"en": "Called when a lingering potion applies it's effects. Happens once every 5 ticks",
"ja": "AreaEffectCloud の効果が付与される時に呼び出される。5ティック毎に1回発生する。"
},
"href": "org/bukkit/event/entity/AreaEffectCloudApplyEvent.html",
"javadoc": "Called when a lingering potion applies it's effects. Happens once every 5 ticks",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/AreaEffectCloudApplyEvent.html",
"name": "AreaEffectCloudApplyEvent",
"source": "spigot"
},
{
"description": {
"en": "Called when an arrow enters or exists an entity's body.",
"ja": "矢がエンティティの本体に入る・存在する時に呼び出される。"
},
"href": "org/bukkit/event/entity/ArrowBodyCountChangeEvent.html",
"javadoc": "Called when an arrow enters or exists an entity's body.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/ArrowBodyCountChangeEvent.html",
"name": "ArrowBodyCountChangeEvent",
"source": "spigot"
},
{
"deprecate": "@Experimental",
"deprecateDescription": {
"en": "",
"ja": "実験段階。"
},
"description": {
"en": "Called when the server decorates the chat component via a command.",
"ja": "コマンドを介したチャットコンポーネントをサーバーが装飾するときに呼び出される。"
},
"href": "io/papermc/paper/event/player/AsyncChatCommandDecorateEvent.html",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/AsyncChatCommandDecorateEvent.html",
"name": "AsyncChatCommandDecorateEvent",
"source": "paper"
},
{
"deprecate": "@Experimental",
"deprecateDescription": {
"en": "",
"ja": "実験段階。"
},
"description": {
"en": "Called when the server decorates a component for chat purposes.",
"ja": "チャットコンポーネントをサーバーが装飾するときに呼び出される。"
},
"href": "io/papermc/paper/event/player/AsyncChatDecorateEvent.html",
"javadoc": "This event is fired when the server decorates a component for chat purposes. This is called before AsyncChatEvent and the other chat events. It is recommended that you modify the message here, and use the chat events for modifying receivers and later the chat type. If you want to keep the message as \"signed\" for the clients who get it, be sure to include the entire original message somewhere in the final message. See AsyncChatCommandDecorateEvent for the decoration of messages sent via commands",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/AsyncChatDecorateEvent.html",
"name": "AsyncChatDecorateEvent",
"source": "paper"
},
{
"description": {
"en": "Called when a player sends a chat message to the server.",
"ja": "プレイヤーがチャットした時に呼び出される。"
},
"href": "io/papermc/paper/event/player/AsyncChatEvent.html",
"javadoc": "An event fired when a Player sends a chat message to the server. This event will sometimes fire synchronously, depending on how it was triggered. If a player is the direct cause of this event by an incoming packet, this event will be asynchronous. If a plugin triggers this event by compelling a player to chat, this event will be synchronous. Care should be taken to check Event.isAsynchronous() and treat the event appropriately.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/AsyncChatEvent.html",
"name": "AsyncChatEvent",
"source": "paper"
},
{
"description": {
"en": "This event is handled asynchronously.",
"ja": "非同期で処理されるイベントを表す。"
},
"href": "net/md_5/bungee/api/event/AsyncEvent.html",
"javadoc": "Represents an event which depends on the result of asynchronous operations.",
"link": "https://ci.md-5.net/job/BungeeCord/ws/api/target/apidocs/net/md_5/bungee/api/event/AsyncEvent.html",
"name": "AsyncEvent",
"source": "bungee"
},
{
"description": {
"en": "Called when a player chats. Called asynchronously or synchronously.",
"ja": "プレイヤーがチャットした時に呼び出される。非同期でも同期でも呼び出されることがある。"
},
"href": "org/bukkit/event/player/AsyncPlayerChatEvent.html",
"javadoc": "This event will sometimes fire synchronously, depending on how it was triggered. The constructor provides a boolean to indicate if the event was fired synchronously or asynchronously. When asynchronous, this event can be called from any thread, sans the main thread, and has limited access to the API. If a player is the direct cause of this event by an incoming packet, this event will be asynchronous. If a plugin triggers this event by compelling a player to chat, this event will be synchronous. Care should be taken to check Event.isAsynchronous() and treat the event appropriately.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/AsyncPlayerChatEvent.html",
"name": "AsyncPlayerChatEvent",
"source": "spigot"
},
{
"deprecate": "@Deprecated",
"deprecateDescription": {
"en": "",
"ja": "実験段階。"
},
"description": {
"en": "Used to format chat for chat preview. If this event is used, then the result of the corresponding AsyncPlayerChatEvent must be formatted in the same way.",
"ja": "チャットのプレビュー用にフォーマットする時に呼び出される。このイベントを使用する場合は、AsyncPlayerChatEvent も同じ方法でフォーマットする必要がある。"
},
"href": "org/bukkit/event/player/AsyncPlayerChatPreviewEvent.html",
"javadoc": "Used to format chat for chat preview. If this event is used, then the result of the corresponding AsyncPlayerChatEvent must be formatted in the same way.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/AsyncPlayerChatPreviewEvent.html",
"name": "AsyncPlayerChatPreviewEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーがログインしようとしている時に呼び出される。非同期で処理される。"
},
"href": "org/bukkit/event/player/AsyncPlayerPreLoginEvent.html",
"javadoc": "Stores details for players attempting to log in. This event is asynchronous, and not run using main thread.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/AsyncPlayerPreLoginEvent.html",
"name": "AsyncPlayerPreLoginEvent",
"source": "spigot"
},
{
"deprecate": "@Experimental",
"deprecateDescription": {
"en": "",
"ja": "実験段階。"
},
"description": {
"en": "",
"ja": "プレイヤーがクライアントにコマンドを通知するために Brigadier RootCommandNode が生成された時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.html",
"javadoc": "Fired any time a Brigadier RootCommandNode is generated for a player to inform the client of commands. You may manipulate this CommandNode to change what the client sees. This event may fire on login, world change, and permission rebuilds, by plugin request, and potentially future means. This event will fire before PlayerCommandSendEvent, so no filtering has been done by other plugins yet. WARNING: This event will potentially (and most likely) fire twice! Once for Async, and once again for Sync. It is important that you check event.isAsynchronous() and event.hasFiredAsync() to ensure you only act once. If for some reason we are unable to send this asynchronously in the future, only the sync method will fire. Your logic should look like this: if (event.isAsynchronous() || !event.hasFiredAsync()) { // do stuff } If your logic is not safe to run asynchronously, only react to the synchronous version. This is a draft/experimental API and is subject to change.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.html",
"name": "AsyncPlayerSendCommandsEvent",
"source": "paper"
},
{
"description": {
"en": "Called when sending Suggestions to the client.",
"ja": "補完をクライアントに送信する時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/brigadier/AsyncPlayerSendSuggestionsEvent.html",
"javadoc": "Called when sending Suggestions to the client. Will be called asynchronously if a plugin marks the AsyncTabCompleteEvent event handled asynchronously, otherwise called synchronously.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendSuggestionsEvent.html",
"name": "AsyncPlayerSendSuggestionsEvent",
"source": "paper"
},
{
"deprecate": "@Experimental",
"deprecateDescription": {
"en": "",
"ja": "実験段階。"
},
"description": {
"en": "",
"ja": "構造物が生成された時に呼び出される。"
},
"href": "org/bukkit/event/world/AsyncStructureGenerateEvent.html",
"javadoc": "This event will sometimes fire synchronously, depending on how it was triggered. The constructor provides a boolean to indicate if the event was fired synchronously or asynchronously. When asynchronous, this event can be called from any thread, sans the main thread, and has limited access to the API. If a Structure is naturally placed in a chunk of the world, this event will be asynchronous. If a player executes the '/place structure' command, this event will be synchronous. Allows to register transformers that can modify the blocks placed and entities spawned by the structure. Care should be taken to check Event.isAsynchronous() and treat the event appropriately. ",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/AsyncStructureGenerateEvent.html",
"name": "AsyncStructureGenerateEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "構造物がワールドに自然生成される時に呼び出される。"
},
"href": "org/bukkit/event/world/AsyncStructureSpawnEvent.html",
"javadoc": "Called when a Structure is naturally generated in the world.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/AsyncStructureSpawnEvent.html",
"name": "AsyncStructureSpawnEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "タブ補完を行う時に呼び出される。非同期で処理される。このイベントが結果を返す時、標準のタブ補完処理は発生しない。ただし、 TabCompleteEvent は非同期の結果と共に呼び出される。"
},
"href": "com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.html",
"javadoc": "Allows plugins to compute tab completion results asynchronously. If this event provides completions, then the standard synchronous process will not be fired to populate the results. However, the synchronous TabCompleteEvent will fire with the Async results. Only 1 process will be allowed to provide completions, the Async Event, or the standard process.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.html",
"name": "AsyncTabCompleteEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "コウモリが眠ったり起きたりする時に呼び出される。"
},
"href": "org/bukkit/event/entity/BatToggleSleepEvent.html",
"javadoc": "Called when a bat attempts to sleep or wake up from its slumber. If a Bat Toggle Sleep event is cancelled, the Bat will not toggle its sleep state.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/BatToggleSleepEvent.html",
"name": "BatToggleSleepEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ビーコンが有効になった時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BeaconActivatedEvent.html",
"javadoc": "Called when a beacon is activated. Activation occurs when the beacon beam becomes visible.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BeaconActivatedEvent.html",
"name": "BeaconActivatedEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ビーコンが無効になった時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BeaconDeactivatedEvent.html",
"javadoc": "Called when a beacon is deactivated, either because its base block(s) or itself were destroyed.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BeaconDeactivatedEvent.html",
"name": "BeaconDeactivatedEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ビーコンの効果がプレイヤーに適用される時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/block/BeaconEffectEvent.html",
"javadoc": "Called when a beacon effect is being applied to a player.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/block/BeaconEffectEvent.html",
"name": "BeaconEffectEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ミツバチが花をターゲットする時に呼び出される。"
},
"href": "org/purpurmc/purpur/event/entity/BeeFoundFlowerEvent.html",
"javadoc": "Called when a bee targets a flower",
"link": "https://purpurmc.org/javadoc/org/purpurmc/purpur/event/entity/BeeFoundFlowerEvent.html",
"name": "BeeFoundFlowerEvent",
"source": "purpur"
},
{
"description": {
"en": "",
"ja": "ミツバチが受粉を始める時に呼び出される。"
},
"href": "org/purpurmc/purpur/event/entity/BeeStartedPollinatingEvent.html",
"javadoc": "Called when a bee starts pollinating",
"link": "https://purpurmc.org/javadoc/org/purpurmc/purpur/event/entity/BeeStartedPollinatingEvent.html",
"name": "BeeStartedPollinatingEvent",
"source": "purpur"
},
{
"description": {
"en": "",
"ja": "ミツバチが受粉をやめる時に呼び出される。"
},
"href": "org/purpurmc/purpur/event/entity/BeeStopPollinatingEvent.html",
"javadoc": "Called when a bee stops pollinating",
"link": "https://purpurmc.org/javadoc/org/purpurmc/purpur/event/entity/BeeStopPollinatingEvent.html",
"name": "BeeStopPollinatingEvent",
"source": "purpur"
},
{
"description": {
"en": "",
"ja": "ベルが共鳴し、近くのレイダーに影響を及ぼす時に呼び出される。レイダーが近くにいる場合のみ、ベルガ共鳴する。"
},
"href": "org/bukkit/event/block/BellResonateEvent.html",
"javadoc": "Called when a bell resonated after being rung and highlights nearby raiders. A bell will only resonate if raiders are in the vicinity of the bell.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BellResonateEvent.html",
"name": "BellResonateEvent",
"source": "spigot"
},
{
"deprecate": "@Deprecated",
"deprecateDescription": {
"en": "",
"ja": "Bukkit に追加された BellResonateEvent を使う。"
},
"description": {
"en": "",
"ja": "ベルによって Rider が正体を表した時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BellRevealRaiderEvent.html",
"javadoc": "Called when a Raider is revealed by a bell.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BellRevealRaiderEvent.html",
"name": "BellRevealRaiderEvent",
"source": "paper"
},
{
"deprecate": "@Deprecated",
"deprecateDescription": {
"en": "",
"ja": "Bukkit に追加された BellRingEvent を使う。"
},
"description": {
"en": "",
"ja": "ベルが鳴る時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BellRingEvent.html",
"javadoc": "Called when a bell is rung.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BellRingEvent.html",
"name": "BellRingEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ベルが鳴る時に呼び出される。"
},
"href": "org/bukkit/event/block/BellRingEvent.html",
"javadoc": "Called when a bell is being rung.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BellRingEvent.html",
"name": "BellRingEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックがブロックを破壊する時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BlockBreakBlockEvent.html",
"javadoc": "Called when a block forces another block to break and drop items. Currently called for piston's and liquid flows.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BlockBreakBlockEvent.html",
"name": "BlockBreakBlockEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "プレイヤーがブロックを破壊する時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockBreakEvent.html",
"javadoc": "Called when a block is broken by a player. If you wish to have the block drop experience, you must set the experience value above 0. By default, experience will be set in the event if: The player is not in creative or adventure mode The player can loot the block (ie: does not destroy it completely, by using the correct tool) The player does not have silk touch The block drops experience in vanilla Minecraft Note: Plugins wanting to simulate a traditional block drop should set the block to air and utilize their own methods for determining what the default drop for the block being broken is and what to do about it, if anything. If a Block Break event is cancelled, the block will not break and experience will not drop.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockBreakEvent.html",
"name": "BlockBreakEvent",
"source": "spigot"
},
{
"description": {
"en": "Called when the progress of a block break is updated.",
"ja": "ブロックの破壊状況が更新される時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BlockBreakProgressUpdateEvent.html",
"javadoc": "Called when the progress of a block break is updated.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BlockBreakProgressUpdateEvent.html",
"name": "BlockBreakProgressUpdateEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ブロックが燃え尽きて破壊される時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockBurnEvent.html",
"javadoc": "Called when a block is destroyed as a result of being burnt by fire. If a Block Burn event is cancelled, the block will not be destroyed as a result of being burnt by fire.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockBurnEvent.html",
"name": "BlockBurnEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックを設置しようとした時に呼び出される。設置可能かどうかを確認する。"
},
"href": "org/bukkit/event/block/BlockCanBuildEvent.html",
"javadoc": "Called when we try to place a block, to see if we can build it here or not. Note: The Block returned by getBlock() is the block we are trying to place on, not the block we are trying to place. If you want to figure out what is being placed, use getMaterial() instead. ",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockCanBuildEvent.html",
"name": "BlockCanBuildEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "アイテムがブロックを用いて調理される時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockCookEvent.html",
"javadoc": "Called when an ItemStack is successfully cooked in a block.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockCookEvent.html",
"name": "BlockCookEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーがブロック破壊を中断した時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockDamageAbortEvent.html",
"javadoc": "Called when a player stops damaging a Block.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDamageAbortEvent.html",
"name": "BlockDamageAbortEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーがブロックを損傷させる時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockDamageEvent.html",
"javadoc": "Called when a block is damaged by a player. If a Block Damage event is cancelled, the block will not be damaged.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDamageEvent.html",
"name": "BlockDamageEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "サーバーがブロックを破棄する時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/block/BlockDestroyEvent.html",
"javadoc": "Fired anytime the server intends to 'destroy' a block through some triggering reason. This does not fire anytime a block is set to air, but only with more direct triggers such as physics updates, pistons, Entities changing blocks, commands set to \"Destroy\". This event is associated with the game playing a sound effect at the block in question, when something can be described as \"intend to destroy what is there\", Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/block/BlockDestroyEvent.html",
"name": "BlockDestroyEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ディスペンサーから装備可能なアイテムが射出され、エンティティに装備される時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockDispenseArmorEvent.html",
"javadoc": "Called when an equippable item is dispensed from a block and equipped on a nearby entity. If a Block Dispense Armor event is cancelled, the equipment will not be equipped on the target entity.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDispenseArmorEvent.html",
"name": "BlockDispenseArmorEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ディスペンサーからアイテムが射出される時に呼び出される。このイベントをキャンセルしても射出されたアイテムは減る。BlockPreDispenseEvent を使うことでアイテムの消費もキャンセルできる。"
},
"href": "org/bukkit/event/block/BlockDispenseEvent.html",
"javadoc": "Called when an item is dispensed from a block. If a Block Dispense event is cancelled, the block will not dispense the item.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDispenseEvent.html",
"name": "BlockDispenseEvent",
"source": "spigot"
},
{
"deprecate": "@Experimental",
"deprecateDescription": {
"en": "",
"ja": ""
},
"description": {
"en": "",
"ja": ""
},
"href": "org/bukkit/event/block/BlockDispenseLootEvent.html",
"javadoc": "Called when a block dispenses loot from its designated LootTable. This is not to be confused with events like BlockDispenseEvent which fires when a singular item is dispensed from its inventory container. Example: A player unlocks a trial chamber vault and the vault block dispenses its loot.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDispenseLootEvent.html",
"name": "BlockDispenseLootEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーによって破壊されたブロックがアイテムとしてドロップする時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockDropItemEvent.html",
"javadoc": "Called if a block broken by a player drops an item. If the block break is cancelled, this event won't be called. If isDropItems in BlockBreakEvent is set to false, this event won't be called. This event will also be called if the player breaks a multi block structure, for example a torch on top of a stone. Both items will have an event call. The Block is already broken as this event is called, so #getBlock() will be AIR in most cases. Use #getBlockState() for more Information about the broken block.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockDropItemEvent.html",
"name": "BlockDropItemEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックに関するイベントであることを表す。"
},
"abstract": true,
"href": "org/bukkit/event/block/BlockEvent.html",
"javadoc": "Represents a block related event.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockEvent.html",
"name": "BlockEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックが経験値を落とす時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockExpEvent.html",
"javadoc": "An event that's called when a block yields experience.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockExpEvent.html",
"name": "BlockExpEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックが爆発する時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockExplodeEvent.html",
"javadoc": "Called when a block explodes. Note that due to the nature of explosions, BlockEvent.getBlock() will always be an air block. getExplodedBlockState() should be used to get information about the block state that exploded.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockExplodeEvent.html",
"name": "BlockExplodeEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "自然にブロックが溶けたり消滅したりする時に呼び出される。以下に例を示す。\n- 光源によって雪や氷が溶ける時。\n- 燃料ブロックを破壊することなく、時間の経過によって火が消える時。\n- 水不足によってサンゴが死んだサンゴに変わる時。\n- カメが孵化し、カメの卵が破裂する時。"
},
"href": "org/bukkit/event/block/BlockFadeEvent.html",
"javadoc": "Called when a block fades, melts or disappears based on world conditions Examples: Snow melting due to being near a light source. Ice melting due to being near a light source. Fire burning out after time, without destroying fuel block. Coral fading to dead coral due to lack of water Turtle Egg bursting when a turtle hatches If a Block Fade event is cancelled, the block will not fade, melt or disappear.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockFadeEvent.html",
"name": "BlockFadeEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ディスペンサーにアイテムが存在せず、射出されなかった時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BlockFailedDispenseEvent.html",
"javadoc": "Called when a block tries to dispense an item, but its inventory is empty.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BlockFailedDispenseEvent.html",
"name": "BlockFailedDispenseEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "プレイヤーが骨粉を使用し、ブロックに変更が生じる時に呼び出される。StructureGrowEvent の後に呼び出される。"
},
"href": "org/bukkit/event/block/BlockFertilizeEvent.html",
"javadoc": "Called with the block changes resulting from a player fertilizing a given block with bonemeal. Will be called after the applicable StructureGrowEvent.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockFertilizeEvent.html",
"name": "BlockFertilizeEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "自然にブロックが形成される時に呼び出される。BlockSpreadEvent とは違い、ランダムに形成されないブロックに対して呼び出される。以下に例を示す。\n- 吹雪により雪が積もる時。\n- 雪に覆われたバイオームで氷が形成される時。\n- 水との接触による黒曜石や丸石の形成される時。\n- コンクリートパウダーと水の混合によるコンクリートが成形される時。"
},
"href": "org/bukkit/event/block/BlockFormEvent.html",
"javadoc": "Called when a block is formed or spreads based on world conditions. Use BlockSpreadEvent to catch blocks that actually spread and don't just \"randomly\" form. Examples: Snow forming due to a snow storm. Ice forming in a snowy Biome like Taiga or Tundra. Obsidian / Cobblestone forming due to contact with water. Concrete forming due to mixing of concrete powder and water. If a Block Form event is cancelled, the block will not be formed.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockFormEvent.html",
"name": "BlockFormEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックの変更が起こる時に呼び出される。液体が流れる時とドラゴンの卵がテレポートする時のみ呼び出される。"
},
"href": "org/bukkit/event/block/BlockFromToEvent.html",
"javadoc": "Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs. If a Block From To event is cancelled, the block will not move (the liquid will not flow).",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockFromToEvent.html",
"name": "BlockFromToEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "自然に作物等が成長する時に呼び出される。以下に例を示す。\n- 小麦\n- サトウキビ\n- サボテン\n- スイカ\n- かぼちゃ\n- カメの卵"
},
"href": "org/bukkit/event/block/BlockGrowEvent.html",
"javadoc": "Called when a block grows naturally in the world. Examples: Wheat Sugar Cane Cactus Watermelon Pumpkin Turtle Egg If a Block Grow event is cancelled, the block will not grow.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockGrowEvent.html",
"name": "BlockGrowEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックが点火された時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockIgniteEvent.html",
"javadoc": "Called when a block is ignited. If you want to catch when a Player places fire, you need to use BlockPlaceEvent. If a Block Ignite event is cancelled, the block will not be ignited.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockIgniteEvent.html",
"name": "BlockIgniteEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ロックされているかを確認する時に呼び出される。"
},
"href": "io/papermc/paper/event/block/BlockLockCheckEvent.html",
"javadoc": "Called when the server tries to check the lock on a lockable block entity. See setResult(Result) to change behavior",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BlockLockCheckEvent.html",
"name": "BlockLockCheckEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "プレイヤーがマルチブロックを設置する時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockMultiPlaceEvent.html",
"javadoc": "Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g. placing a bed block). The block returned by BlockPlaceEvent.getBlockPlaced() and its related methods is the block where the placed block would exist if the placement only affected a single block.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockMultiPlaceEvent.html",
"name": "BlockMultiPlaceEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックの落下確認をする時に呼び出される。高頻度で呼び出されるので処理には注意が必要。"
},
"href": "org/bukkit/event/block/BlockPhysicsEvent.html",
"javadoc": "Thrown when a block physics check is called. This event is a high frequency event, it may be called thousands of times per a second on a busy server. Plugins are advised to listen to the event with caution and only perform lightweight checks when using it. In addition to this, cancelling the event is liable to leave the world in an inconsistent state. For example if you use the event to leave a block floating in mid air when that block has a requirement to be attached to something, there is no guarantee that the floating block will persist across server restarts or map upgrades. Plugins should also note that where possible this event may only called for the \"root\" block of physics updates in order to limit event spam. Physics updates that cause other blocks to change their state may not result in an event for each of those blocks (usually adjacent). If you are concerned about monitoring these changes then you should check adjacent blocks yourself.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockPhysicsEvent.html",
"name": "BlockPhysicsEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ピストンが動作する時に呼び出される。"
},
"abstract": true,
"href": "org/bukkit/event/block/BlockPistonEvent.html",
"javadoc": "Called when a piston block is triggered",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockPistonEvent.html",
"name": "BlockPistonEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ピストンが伸びる時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockPistonExtendEvent.html",
"javadoc": "Called when a piston extends",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockPistonExtendEvent.html",
"name": "BlockPistonExtendEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ピストンが縮む時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockPistonRetractEvent.html",
"javadoc": "Called when a piston retracts",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockPistonRetractEvent.html",
"name": "BlockPistonRetractEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーがブロックを設置する時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockPlaceEvent.html",
"javadoc": "Called when a block is placed by a player. If a Block Place event is cancelled, the block will not be placed.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockPlaceEvent.html",
"name": "BlockPlaceEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ディスペンサーからアイテムが射出される時に呼び出される。BlockDispenseEvent の前に呼び出されるので、ディスペンサーのアイテム消費もキャンセルできる。"
},
"href": "io/papermc/paper/event/block/BlockPreDispenseEvent.html",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/BlockPreDispenseEvent.html",
"name": "BlockPreDispenseEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "スカルクセンサーがゲームイベントを受けとる時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockReceiveGameEvent.html",
"javadoc": "Called when a Sculk sensor receives a game event and hence might activate. Will be called cancelled if the block's default behavior is to ignore the event.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockReceiveGameEvent.html",
"name": "BlockReceiveGameEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "レッドストーンの強さが変化する時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockRedstoneEvent.html",
"javadoc": "Called when a redstone current changes",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockRedstoneEvent.html",
"name": "BlockRedstoneEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ディスペンサーが羊の毛も刈る時に呼び出される。"
},
"href": "org/bukkit/event/block/BlockShearEntityEvent.html",
"javadoc": "Event fired when a dispenser shears a nearby sheep.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockShearEntityEvent.html",
"name": "BlockShearEntityEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "ブロックが拡散する時に呼び出される。BlockFormEvent とは違い、ランダムに形成されるブロックに対して呼び出される。以下に例を示す。\n- キノコが増える時。\n- 火が燃え広がる時。"
},
"href": "org/bukkit/event/block/BlockSpreadEvent.html",
"javadoc": "Called when a block spreads based on world conditions. Use BlockFormEvent to catch blocks that \"randomly\" form instead of actually spread. Examples: Mushrooms spreading. Fire spreading. If a Block Spread event is cancelled, the block will not spread.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockSpreadEvent.html",
"name": "BlockSpreadEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "醸造が完了する時に呼び出される。"
},
"href": "org/bukkit/event/inventory/BrewEvent.html",
"javadoc": "Called when the brewing of the contents inside the Brewing Stand is complete.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/BrewEvent.html",
"name": "BrewEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "燃料としてアイテムが醸造台に使用される時に呼び出される。"
},
"href": "org/bukkit/event/inventory/BrewingStandFuelEvent.html",
"javadoc": "Called when an ItemStack is about to increase the fuel level of a brewing stand.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/BrewingStandFuelEvent.html",
"name": "BrewingStandFuelEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "醸造台が醸造を始めた時に呼び出される。"
},
"href": "org/bukkit/event/block/BrewingStartEvent.html",
"javadoc": "Called when a brewing stand starts to brew.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BrewingStartEvent.html",
"name": "BrewingStartEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "サーバーにブロードキャストメッセージが送信された時に呼び出される。メッセージが非同期で送信された場合、イベントも非同期で呼び出される。"
},
"href": "org/bukkit/event/server/BroadcastMessageEvent.html",
"javadoc": "Event triggered for server broadcast messages such as from Server.broadcast(String, String). This event behaves similarly to AsyncPlayerChatEvent in that it should be async if fired from an async thread. Please see that event for further information.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/server/BroadcastMessageEvent.html",
"name": "BroadcastMessageEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "キャンプファイアが調理を開始した時に呼び出される。"
},
"href": "org/bukkit/event/block/CampfireStartEvent.html",
"javadoc": "Called when a Campfire starts to cook.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/CampfireStartEvent.html",
"name": "CampfireStartEvent",
"source": "spigot"
},
{
"description": {
"en": "Called when the recipe of an item is completed inside a cartography table.",
"ja": "製図台でアイテムを作成する時に呼び出される。"
},
"href": "io/papermc/paper/event/player/CartographyItemEvent.html",
"javadoc": "Called when the recipe of an Item is completed inside a cartography table.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/CartographyItemEvent.html",
"name": "CartographyItemEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "大釜の水が増えたり減ったりした時に呼び出される。"
},
"href": "org/bukkit/event/block/CauldronLevelChangeEvent.html",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/CauldronLevelChangeEvent.html",
"name": "CauldronLevelChangeEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "プレイヤーがメッセージを送信した時に呼び出される。"
},
"href": "net/md_5/bungee/api/event/ChatEvent.html",
"javadoc": "Event called when a player sends a message to a server.",
"link": "https://ci.md-5.net/job/BungeeCord/ws/api/target/apidocs/net/md_5/bungee/api/event/ChatEvent.html",
"name": "ChatEvent",
"source": "bungee"
},
{
"deprecate": "@Deprecated",
"deprecateDescription": {
"en": "",
"ja": "非同期で処理をする AsyncChatEvent を使う。"
},
"description": {
"en": "",
"ja": "プレイヤーがチャットした時に呼び出される。"
},
"href": "io/papermc/paper/event/player/ChatEvent.html",
"javadoc": "An event fired when a Player sends a chat message to the server.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/player/ChatEvent.html",
"name": "ChatEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "チャンクに関するイベントであることを表す"
},
"abstract": true,
"href": "org/bukkit/event/world/ChunkEvent.html",
"javadoc": "Represents a Chunk related event",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/ChunkEvent.html",
"name": "ChunkEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "チャンクが読み込まれた時に呼び出される。"
},
"href": "org/bukkit/event/world/ChunkLoadEvent.html",
"javadoc": "Called when a chunk is loaded",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/ChunkLoadEvent.html",
"name": "ChunkLoadEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "新しいチャンクが作られた時に呼び出される。"
},
"href": "org/bukkit/event/world/ChunkPopulateEvent.html",
"javadoc": "Thrown when a newly generated chunk has finished being populated. Note: Do not use this to generated blocks in a newly generated chunk. Use a BlockPopulator instead.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/ChunkPopulateEvent.html",
"name": "ChunkPopulateEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "チャンクの読み込みが停止された時に呼び出される。"
},
"href": "org/bukkit/event/world/ChunkUnloadEvent.html",
"javadoc": "Called when a chunk is unloaded",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/world/ChunkUnloadEvent.html",
"name": "ChunkUnloadEvent",
"source": "spigot"
},
{
"description": {
"en": "",
"ja": "クライアントが接続する時に呼び出される。全ての接続の初期段階で呼び出されるので、高速で処理する必要がある。"
},
"href": "net/md_5/bungee/api/event/ClientConnectEvent.html",
"javadoc": "Event called to represent an initial client connection. Note: This event is called at an early stage of every connection, handling should be fast.",
"link": "https://ci.md-5.net/job/BungeeCord/ws/api/target/apidocs/net/md_5/bungee/api/event/ClientConnectEvent.html",
"name": "ClientConnectEvent",
"source": "bungee"
},
{
"description": {
"en": "",
"ja": "コンソールもしくはプレイヤーがコマンドを実行する時に呼び出される。"
},
"href": "com/velocitypowered/api/event/command/CommandExecuteEvent.html",
"javadoc": "This event is fired when someone executes a command. Velocity will wait for this event to finish firing before trying to handle the command and/or forwarding it to the server.",
"link": "https://jd.papermc.io/velocity/3.3.0/com/velocitypowered/api/event/command/CommandExecuteEvent.html",
"name": "CommandExecuteEvent",
"source": "velocity"
},
{
"deprecate": "@Deprecated",
"deprecateDescription": {
"en": "Use the new brigadier api.",
"ja": "新しい Brigadier API を使う。"
},
"description": {
"en": "Called when the server synchronizes Bukkit commands to Brigadier.",
"ja": "サーバーが Bukkit コマンドを Brigadier に同期する時に呼び出される。"
},
"href": "com/destroystokyo/paper/event/brigadier/CommandRegisteredEvent.html",
"javadoc": "Fired anytime the server synchronizes Bukkit commands to Brigadier. Allows a plugin to control the command node structure for its commands. This is done at Plugin Enable time after commands have been registered, but may also run at a later point in the server lifetime due to plugins, a server reload, etc. This is a draft/experimental API and is subject to change.",
"link": "https://jd.papermc.io/paper/1.21.4/com/destroystokyo/paper/event/brigadier/CommandRegisteredEvent.html",
"name": "CommandRegisteredEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "アイテムがホッパーによって堆肥になる時に呼び出される。アイテムがコンポスターに移動するのを防ぐには InventoryMoveItemEvent を使う。"
},
"href": "io/papermc/paper/event/block/CompostItemEvent.html",
"javadoc": "Called when an item is about to be composted by a hopper. To prevent hoppers from moving items into composters, cancel the InventoryMoveItemEvent.",
"link": "https://jd.papermc.io/paper/1.21.4/io/papermc/paper/event/block/CompostItemEvent.html",
"name": "CompostItemEvent",
"source": "paper"
},
{
"description": {
"en": "",
"ja": "ハンドシェイクが確立された時に呼び出される。非同期で呼び出され、このイベントの処理を待たずに接続を処理します。"
},
"href": "com/velocitypowered/api/event/connection/ConnectionHandshakeEvent.html",
"javadoc": "This event is fired when a handshake is established between a client and the proxy. Velocity will fire this event asynchronously and will not wait for it to complete before handling the connection.",
"link": "https://jd.papermc.io/velocity/3.3.0/com/velocitypowered/api/event/connection/ConnectionHandshakeEvent.html",
"name": "ConnectionHandshakeEvent",
"source": "velocity"
},
{
"description": {
"en": "",
"ja": ""
},
"href": "com/velocitypowered/api/event/player/CookieReceiveEvent.html",
"javadoc": "This event is fired when a cookie response from a client is received by the proxy. This usually happens after either a proxy plugin or a backend server requested a cookie. Velocity will wait on this event to finish firing before discarding the received cookie (if handled) or forwarding it to the backend server.",
"link": "https://jd.papermc.io/velocity/3.3.0/com/velocitypowered/api/event/player/CookieReceiveEvent.html",
"name": "CookieReceiveEvent",
"source": "velocity"
},
{
"description": {
"en": "",
"ja": ""
},
"href": "com/velocitypowered/api/event/player/CookieRequestEvent.html",
"javadoc": "This event is fired when a cookie from a client is requested either by a proxy plugin or by a backend server. Velocity will wait on this event to finish firing before discarding the cookie request (if handled) or forwarding it to the client.",
"link": "https://jd.papermc.io/velocity/3.3.0/com/velocitypowered/api/event/player/CookieRequestEvent.html",
"name": "CookieRequestEvent",
"source": "velocity"
},
{
"description": {
"en": "",
"ja": ""
},
"href": "com/velocitypowered/api/event/player/CookieStoreEvent.html",
"javadoc": "This event is fired when a cookie should be stored on a player's client. This process can be initiated either by a proxy plugin or by a backend server. Velocity will wait on this event to finish firing before discarding the cookie (if handled) or forwarding it to the client so that it can store the cookie.",
"link": "https://jd.papermc.io/velocity/3.3.0/com/velocitypowered/api/event/player/CookieStoreEvent.html",
"name": "CookieStoreEvent",
"source": "velocity"
},
{
"description": {
"en": "",
"ja": ""
},
"href": "org/bukkit/event/block/CrafterCraftEvent.html",
"javadoc": "Event called when a Crafter is about to craft an item.",
"link": "https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/CrafterCraftEvent.html",
"name": "CrafterCraftEvent",
"source": "spigot"
},