This is a one to one mapping of each raylib function.
C API | PHP API | Comment |
---|---|---|
RLAPI void InitWindow(int width, int height, const char *title) | raylib\Window::init() | |
RLAPI bool WindowShouldClose(void); | raylib\Window::shouldClose() | |
RLAPI void CloseWindow(void); | raylib\Window::close() | |
RLAPI bool IsWindowReady(void); | raylib\Window::isReady() : bool | |
RLAPI bool IsWindowMinimized(void); | raylib\Window::isMinimized() : bool | |
RLAPI bool IsWindowResized(void); | raylib\Window::isResized() : bool | |
RLAPI bool IsWindowHidden(void); | raylib\Window::isHidden() : bool | |
RLAPI bool IsWindowFullscreen(void); | raylib\Window::isWindowFullscreen() | Waiting on RayLib 3.0 release |
RLAPI void UnhideWindow(void); | raylib\Window::unhideWindow() | |
RLAPI void HideWindow(void); | raylib\Window::hideWindow() | |
RLAPI void ToggleFullscreen(void); | raylib\Window::toggleFullscreen() | |
RLAPI void SetWindowIcon(Image image); | raylib\Window::setIcon(Image $image) | |
RLAPI void SetWindowTitle(const char *title); | raylib\Window::setTitle(string $title) | |
RLAPI void SetWindowPosition(int x, int y); | raylib\Window::setPosition(int $x, int $y) | |
RLAPI void SetWindowMonitor(int monitor); | raylib\Window::setMonitor(int $monitor) | |
RLAPI void SetWindowMinSize(int width, int height); | raylib\Window::setMinSize(int $width, int $height) | |
RLAPI void SetWindowSize(int width, int height); | raylib\Window::setSize(int $width, int $height) | |
RLAPI void *GetWindowHandle(void); | N/A | At this time this will not be implemented as its OS dependant :( |
RLAPI int GetScreenWidth(void); | raylib\Window::getWidth() : int | |
RLAPI int GetScreenHeight(void); | raylib\Window::getHeight() : int | |
RLAPI int GetMonitorCount(void); | raylib\Window::getMonitorCount() : int | |
RLAPI int GetMonitorWidth(int monitor); | raylib\Window::getMonitorWidth(int monitor) : int | |
RLAPI int GetMonitorHeight(int monitor); | raylib\Window::getMonitorHeight(int monitor) : int | |
RLAPI int GetMonitorPhysicalWidth(int monitor); | raylib\Window::getMonitorPhysicalWidth(int monitor) : int | |
RLAPI int GetMonitorPhysicalHeight(int monitor); | raylib\Window::getMonitorPhysicalHeight(int monitor) : int | |
RLAPI Vector2 GetWindowPosition(void); | raylib\Window::getWindowPosition() : Vector2 | |
RLAPI const char *GetMonitorName(int monitor); | raylib\Window::getMonitorName(int monitor) : string | |
RLAPI const char *GetClipboardText(void); | raylib\Window::getClipboardText() : string | |
RLAPI void SetClipboardText(const char *text); | raylib\Window::getMonitorCount(string $text) |
C API | PHP API | Comment |
---|---|---|
RLAPI void ShowCursor(void); | raylib\Cursor::show() | |
RLAPI void HideCursor(void); | raylib\Cursor::show() | |
RLAPI bool IsCursorHidden(void); | raylib\Cursor::isHidden() | |
RLAPI void EnableCursor(void); | raylib\Cursor::enable() | |
RLAPI void DisableCursor(void); | raylib\Cursor::disable() |
C API | PHP API | Comment |
---|---|---|
RLAPI void ClearBackground(Color color); | raylib\Draw::clearBackground(array $color); | |
RLAPI void BeginDrawing(void); | raylib\Draw::begin(void); | |
RLAPI void EndDrawing(void); | raylib\Draw::end(void); | |
RLAPI void BeginMode2D(Camera2D camera3d); | raylib\Draw::beginMode2d(Camera2D $camera3d); | |
RLAPI void EndMode2D(void); | raylib\Draw::endMode2d(void); | |
RLAPI void BeginMode3D(Camera camera3d); | raylib\Draw::beginMode3d(Camera camera3d); | |
RLAPI void End3dMode(void); | raylib\Draw::endMode3d(void); | |
RLAPI void BeginTextureMode(RenderTexture2D target); | raylib\RenderTexture::begind(); | |
RLAPI void EndTextureMode(void); | raylib\RenderTexture::end(void); | |
RLAPI void BeginScissorMode(int x, int y, int width, int height); | raylib\Draw::beginScissorMode | |
RLAPI void EndScissorMode(void); | raylib\Draw::endScissorMode |
C API | PHP API | Comment |
---|---|---|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); | TODO | |
RLAPI Matrix GetCameraMatrix(Camera camera); | TODO | |
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); | TODO | |
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); | TODO | |
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); | TODO | |
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); | TODO | |
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI void SetTargetFPS(int fps); | raylib\Timming::setTargetFPS(int $fps) | |
RLAPI int GetFPS(void); | raylib\Timming::getFPS() : int | |
RLAPI float GetFrameTime(void); | raylib\Timming::getFrameTime() : float | |
RLAPI double GetTime(void); | raylib\Timming::getTime() : float |
C API | PHP API | Comment |
---|---|---|
RLAPI int ColorToInt(Color color); | \raylib\Color->toInt(/raylib/Color $color) | |
RLAPI Vector4 ColorNormalize(Color color); | \raylib\Color->normalize(/raylib/Color $color) : /raylib/Vector4 | |
RLAPI Color ColorFromNormalized(Vector4 normalized); | \raylib\Color::fromNormalized(/raylib/Vector4 $normalized) : /raylib/Color | |
RLAPI Vector3 ColorToHSV(Color color); | \raylib\Color->toHSV(/raylib/Color $color) : /raylib/Vector3 | |
RLAPI Color ColorFromHSV(Vector3 hsv); | \raylib\Color::fromHSV(/raylib/Vector4 $normalized) : /raylib/Color | |
RLAPI Color GetColor(int hexValue); | \raylib\Color::fromInt(int $hexValue) : /raylib/Color | |
RLAPI Color Fade(Color color, float alpha); | \raylib\Color->fade(float $alpha) : \raylib\Color |
C API | PHP API | Comment |
---|---|---|
RLAPI void SetConfigFlags(unsigned int flags); | \raylib\SetConfigFlags(int $flags) | |
RLAPI void SetTraceLogLevel(int logType); | TODO | |
RLAPI void SetTraceLogExit(int logType); | TODO | |
RLAPI void SetTraceLogCallback(TraceLogCallback callback); | TODO | |
RLAPI void TraceLog(int logType, const char *text, ...); | TODO | |
RLAPI void TakeScreenshot(const char *fileName); | \raylib\TakeScreenshot(string $fileName) | |
RLAPI int GetRandomValue(int min, int max); | see rand() |
C API | PHP API | Comment |
---|---|---|
RLAPI unsigned char *LoadFileData(const char *fileName, int *bytesRead); | TODO | see file_get_contents() |
RLAPI void SaveFileData(const char *fileName, void *data, int bytesToWrite); | TODO | see file_get_contents() |
RLAPI char *LoadFileText(const char *fileName); | TODO | see file_get_contents() |
RLAPI void SaveFileText(const char *fileName, char *text); | TODO | see file_get_contents() |
RLAPI bool FileExists(const char *fileName); | TODO | see file_exists() |
RLAPI bool IsFileExtension(const char *fileName, const char *ext); | TODO | May implement, but really can be done in PHP |
RLAPI bool DirectoryExists(const char *dirPath); | TODO | see is_dir() |
RLAPI const char *GetExtension(const char *fileName); | TODO | http://php.net/manual/en/function.pathinfo.php or SplFileInfo |
RLAPI const char *GetFileName(const char *filePath); | TODO | http://php.net/manual/en/function.pathinfo.php or SplFileInfo |
RLAPI const char *GetFileNameWithoutExt(const char *filePath); | TODO | http://php.net/manual/en/function.pathinfo.php or SplFileInfo |
RLAPI const char *GetDirectoryPath(const char *filePath); | TODO | http://php.net/manual/en/function.pathinfo.php or SplFileInfo |
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); | TODO | see realpath() |
RLAPI const char *GetWorkingDirectory(void); | TODO | http://php.net/manual/en/function.pathinfo.php or SplFileInfo |
RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); | TODO | see scandir() |
RLAPI void ClearDirectoryFiles(void); | TODO | |
RLAPI bool ChangeDirectory(const char *dir); | TODO | see chdir() |
RLAPI bool IsFileDropped(void); | TODO | |
RLAPI char **GetDroppedFiles(int *count); | TODO | |
RLAPI void ClearDroppedFiles(void); | TODO | |
RLAPI long GetFileModTime(const char *fileName); | TODO | see filemtime() |
RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); | TODO | |
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI void StorageSaveValue(int position, int value); | N/A | May implement, See pack() |
RLAPI int StorageLoadValue(int position); | N/A | May implement, See unpack() |
C API | PHP API | Comment |
---|---|---|
RLAPI bool IsKeyPressed(int key); | raylib\Input\Key::isPressed(int key) : bool | |
RLAPI bool IsKeyDown(int key); | raylib\Input\Key::isDown(int key) : bool | |
RLAPI bool IsKeyReleased(int key); | raylib\Input\Key::isReleased(int key) : bool | |
RLAPI bool IsKeyUp(int key); | raylib\Input\Key::isUp(int key) : bool | |
RLAPI void SetExitKey(int key); | raylib\Input\Key::setExit(int $key) | This may move to Window class |
RLAPI int GetKeyPressed(void); | raylib\Input\Key::getPressed(void) : int |
C API | PHP API | Comment |
---|---|---|
RLAPI bool IsGamepadAvailable(int gamepad); | raylib\Input\Gamepad::isAvailable(int $gamepad) | |
RLAPI bool IsGamepadName(int gamepad, const char *name); | raylib\Input\Gamepad::isName(int $gamepad, string $name) | probably better off using stristr() |
RLAPI const char *GetGamepadName(int gamepad); | raylib\Input\Gamepad::getName(int $gamepad) : string | |
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); | raylib\Input\Gamepad::isButtonPressed(int $gamepad, int $button) : bool | |
RLAPI bool IsGamepadButtonDown(int gamepad, int button); | raylib\Input\Gamepad::isButtonDown(int $gamepad, int $button) : bool | |
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); | raylib\Input\Gamepad::isButtonReleased(int $gamepad, int $button) : bool | |
RLAPI bool IsGamepadButtonUp(int gamepad, int button); | raylib\Input\Gamepad::isButtonUp(int $gamepad, int $button) : bool | |
RLAPI int GetGamepadButtonPressed(void); | raylib\Input\Gamepad::getButtonPressed() : int | |
RLAPI int GetGamepadAxisCount(int gamepad); | raylib\Input\Gamepad::getAxisCount(int $gamepad) : int | |
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); | raylib\Input\Gamepad::getAxisMovement(int $gamepad, int $axis) : float |
C API | PHP API | Comment |
---|---|---|
RLAPI bool IsMouseButtonPressed(int button); | raylib\Input\Mouse::isButtonPressed(int $button) : bool | |
RLAPI bool IsMouseButtonDown(int button); | raylib\Input\Mouse::isButtonDown(int $button) : bool | |
RLAPI bool IsMouseButtonReleased(int button); | raylib\Input\Mouse::isButtonReleased(int $button) : bool | |
RLAPI bool IsMouseButtonUp(int button); | raylib\Input\Mouse::isButtonUp(int $button) : bool | |
RLAPI int GetMouseX(void); | raylib\Input\Mouse::getX() : int | |
RLAPI int GetMouseY(void); | raylib\Input\Mouse::getY() : int | |
RLAPI Vector2 GetMousePosition(void); | raylib\Input\Mouse::getPosition() : Vector2 | |
RLAPI void SetMousePosition(Vector2 position); | raylib\Input\Mouse::setPosition(Vector2 $position) | |
RLAPI void SetMouseOffset(int offsetX, int offsetY); | raylib\Input\Mouse::setOffset(int $offsetX, int $offsetY) | |
RLAPI void SetMouseScale(float scaleX, float scaleY); | raylib\Input\Mouse::setScale(float $scaleX, float $scaleY) | |
RLAPI int GetMouseWheelMove(void); | raylib\Input\Mouse::getWheelMove() : int |
C API | PHP API | Comment |
---|---|---|
RLAPI int GetTouchX(void); | TODO | |
RLAPI int GetTouchY(void); | TODO | |
RLAPI Vector2 GetTouchPosition(int index); | TODO |
| RLAPI void SetGesturesEnabled(unsigned int gestureFlags); | TODO || | RLAPI bool IsGestureDetected(int gesture); | TODO || | RLAPI int GetGestureDetected(void); | TODO || | RLAPI int GetTouchPointsCount(void); | TODO || | RLAPI float GetGestureHoldDuration(void); | TODO || | RLAPI Vector2 GetGestureDragVector(void); | TODO || | RLAPI float GetGestureDragAngle(void); | TODO || | RLAPI Vector2 GetGesturePinchVector(void); | TODO || | RLAPI float GetGesturePinchAngle(void); | TODO ||
C API | PHP API | Comment |
---|---|---|
RLAPI void SetCameraMode(Camera camera, int mode); | TODO | |
RLAPI void UpdateCamera(Camera *camera); | TODO | |
RLAPI void SetCameraPanControl(int panKey); | TODO | |
RLAPI void SetCameraAltControl(int altKey); | TODO | |
RLAPI void SetCameraSmoothZoomControl(int szKey); | TODO | |
RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI void DrawPixel(int posX, int posY, Color color); | raylib\Draw::pixel(int $posX, int $posY, array $color) | |
RLAPI void DrawPixelV(Vector2 position, Color color); | raylib\Draw::pixelV(\raylib\Vector2 $position, array $color) | |
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); | raylib\Draw::line(int $startPosX, int $startPosY, int $endPosX, int $endPosY, \raylib\Color $color) | |
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); | raylib\Draw::lineV(\raylib\Vector2 $startPos, \raylib\Vector2 $endPos, array $color) | |
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); | raylib\Draw::lineEx(\raylib\Vector2 $startPos, \raylib\Vector2 $endPos, float $thick, \raylib\Color $color) | |
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); | raylib\Draw::lineBezier(\raylib\Vector2 $startPos, \raylib\Vector2 $endPos, float $thick, \raylib\Color $color) | |
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); | raylib\Draw::circle(int $centerX, int $centerY, float $radius, \raylib\Color $color) | |
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); | raylib\Draw::circleSector(\raylib\Vector2 $center, float $radius, int $startAngle, int $endAngle, int $segments, \raylib\Color $color) | |
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); | raylib\Draw::circleSectorLines(\raylib\Vector2 $center, float $radius, int $startAngle, int $endAngle, int $segments, \raylib\Color $color) | |
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); | raylib\Draw::circleGradient(int $centerX, int $centerY, float $radius, array $color1, array $color2) | |
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); | raylib\Draw::circleV(array $center, float $radius, array $color) | |
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); | raylib\Draw::circleLines(int $centerX, int $centerY, float $radius, array $color) | |
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); | raylib\Draw::ellipse(int $centerX, int $centerY, float $radiusH, float $radiusV, Color $color) | |
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); | raylib\Draw::ellipseLines(int $centerX, int $centerY, float $radiusH, float $radiusV, Color $color) | |
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); | raylib\Draw::ring(\raylib\Vector2 $center, float $innerRadius, float $outerRadius, int $startAngle, int $endAngle, int $segments, \raylib\Color $color) | |
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); | raylib\Draw::ringLines(\raylib\Vector2 $center, float $innerRadius, float $outerRadius, int $startAngle, int $endAngle, int $segments, \raylib\Color $color) | |
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); | raylib\Draw::rectangle(int $posX, int $posY, int $width, int $height, array $color) | |
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); | raylib\Draw::rectangleV(array $position, array $size, array $color) | |
RLAPI void DrawRectangleRec(Rectangle rec, Color color); | raylib\Draw::rectangleRec(array $rec, array $color) | |
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); | raylib\Draw::rectanglePro(array $rec, array $origin, float $rotation, array $color) | |
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); | raylib\Draw::rectangleGradientV(int $posX, int $posY, int $width, int $height, array $color1, array $color2); | |
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); | raylib\Draw::rectangleGradientV(int $posX, int $posY, int $width, int $height, array $color1, array $color2) | |
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); | raylib\Draw::rectangleGradientEx(\raylib\Rectangle $rec, \raylib\Color $col1, \raylib\Color $col2, \raylib\Color $col3, Color $col4) | |
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); | raylib\Draw::rectangleLines(int $posX, int $posY, int $width, int $height, array $color) | |
RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); | raylib\Draw::rectangleRec(array $rec, int $lineThick, array $color) | |
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); | \Draw::rectangleRounded(\raylib\Rectangle $rec, float $roundness, int $segments, \raylib\Color color) | |
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); | \Draw::rectangleRoundedLines(\raylib\Rectangle $rec, float $roundness, int $segments, int $lineThick, \raylib\Color color) | |
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); | raylib\Draw::triangle(array $v1, array $v2, array $v3, array $color) | |
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); | raylib\triangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) | |
RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); | raylib\Draw::triangleFan(array $points, Color $gray) | |
RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); | raylib\Draw::triangleStrip(array $points, Color $gray) | |
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); | raylib\Draw::poly(\raylib\Vector2 $center, int $sides, float $radius, float $rotation, \raylib\Color $color) | |
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); | raylib\Draw::polyLines(\raylib\Vector2 $center, int $sides, float $radius, float $rotation, \raylib\Color $color) |
C API | PHP API | Comment |
---|---|---|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); | raylib\Collision\checkRecs(Rectangle $rec1, Rectangle $rec2) | |
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); | raylib\Collision\checkCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) | |
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); | raylib\Collision\checkCircleRec(Vector2 center, float radius, Rectangle rec) | |
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); | raylib\Collision\getRec(Rectangle rec1, Rectangle rec2) | |
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); | raylib\Collision\checkPointRec(Vector2 point, Rectangle rec) | |
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); | raylib\Collision\checkPointCircle(Vector2 point, Vector2 center, float radius) | |
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); | raylib\Collision\checkPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) |
C API | PHP API | Comment |
---|---|---|
RLAPI Texture2D LoadTexture(const char *fileName); | new raylib\Texture(string $fileName) | |
RLAPI Texture2D LoadTextureFromImage(Image image); | raylib\Image->toTexture() : Texture | |
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); | TODO | |
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); | new raylib\RenderTexture(int $width, int $height) | |
RLAPI void UnloadTexture(Texture2D texture); | N/A | Use unset() on class |
RLAPI void UnloadRenderTexture(RenderTexture2D target); | N/A | Use unset() on class |
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); | TODO | |
RLAPI int GetPixelDataSize(int width, int height, int format); | TODO | |
RLAPI Image GetTextureData(Texture2D texture); | TODO | |
RLAPI Image GetScreenData(void); | TODO | |
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); | TODO |
// Image loading functions // NOTE: This functions do not require GPU access RLAPI Image LoadImage(const char *fileName); | new raylib\Image(string $filename) || RLAPI Image LoadImageEx(Color *pixels, int width, int height); | raylib\Image::fromColors(raylib\Color[] $pixels, int $width, int $height) || RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); | raylib\Image::fromColors(string $fileName, int $width, int $height, int $format, int $headerSize) || RLAPI void UnloadImage(Image image); | unset($image) || RLAPI void ExportImage(Image image, const char *fileName); | raylib\Image::export(string $fileName) || RLAPI void ExportImageAsCode(Image image, const char *fileName); | raylib\Image::exportAsCode(string $fileName) || RLAPI Color *GetImageData(Image image); | raylib\Image->getData() || RLAPI Vector4 *GetImageDataNormalized(Image image); | raylib\Image->getDataNormalized() ||
C API | PHP API | Comment |
---|---|---|
RLAPI Image GenImageColor(int width, int height, Color color); | TODO | |
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); | TODO | |
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); | TODO | |
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); | TODO | |
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); | TODO | |
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); | TODO | |
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); | TODO | |
RLAPI Image GenImageCellular(int width, int height, int tileSize); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI Image ImageCopy(Image image); | raylib\Image::copy(array $image) : Image | |
RLAPI Image ImageFromImage(Image image, Rectangle rec); | raylib\Image::fromImage(Image $image, Rectangle $rec) | |
RLAPI void ImageToPOT(Image *image, Color fillColor); | raylib\Image::toPot(array $image, array $fillColor) | |
RLAPI void ImageFormat(Image *image, int newFormat); | raylib\Image::format(array $image, int $newFormat) | |
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); | raylib\Image->alphaMask(Image $alphaMask) | |
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); | raylib\Image->alphaClear(Color $color, float $threshold) | |
RLAPI void ImageAlphaCrop(Image *image, float threshold); | raylib\Image->alphaCrop(float $threshold) | |
RLAPI void ImageAlphaPremultiply(Image *image); | raylib\Image->alphaPremultiply() | |
RLAPI void ImageCrop(Image *image, Rectangle crop); | raylib\Image->crop(Rectangle $crop) | |
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); | raylib\Image->resize(int $newWidth, int $newHeight) | |
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); | raylib\Image->resizeNearestNeighbor(int $newWidth, int $newHeight) | |
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); | raylib\Image->resizeCanvas(int $newWidth, int $newHeight, int $offsetX, int $offsetY, Color $color) | |
RLAPI void ImageMipmaps(Image *image); | raylib\Image->genMipmaps() | |
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); | raylib\Image->dither(int $rBpp, int $gBpp, int $bBpp, int $aBpp) | |
RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); | raylib\Image->extractPalette(int $maxPaletteSize, int &$extractCount) | |
RLAPI Image ImageText(const char *text, int fontSize, Color color); | raylib\Image::fromDefaultFont(string $text, int $fontSize, Color $color) | |
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); | raylib\Image::fromFont(Font $font, string $text, float $fontSize, int $spacing, Color $tint) | |
RLAPI void ImageFlipVertical(Image *image); | raylib\Image->ImageFlipVertical(Image *image); | |
RLAPI void ImageFlipHorizontal(Image *image); | raylib\Image->ImageFlipHorizontal(Image *image) | |
RLAPI void ImageColorTint(Image *image, Color color); | raylib\Image->ImageColorTint(Image *image, Color color) | |
RLAPI void ImageColorInvert(Image *image); | raylib\Image->ImageColorInvert(Image *image) | |
RLAPI void ImageColorGrayscale(Image *image); | raylib\Image->ImageColorGrayscale(Image *image) | |
RLAPI void ImageColorContrast(Image *image, float contrast); | raylib\Image->ImageColorContrast(Image *image, float contrast) | |
RLAPI void ImageColorBrightness(Image *image, int brightness); | raylib\Image->ImageColorBrightness(Image *image, int brightness) |
C API | PHP API | Comment |
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RLAPI void ImageClearBackground(Image *dst, Color color); | TODO | |
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); | TODO | |
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); | TODO | |
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); | TODO | |
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); | TODO | |
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); | TODO | |
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); | TODO | |
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); | TODO | |
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); | TODO | |
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); | TODO | |
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); | TODO | |
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); | TODO | |
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); | raylib\Image->draw(Image $src, Rectangle $srcRec, Rectangle $dstRec) | |
RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); | TODO | |
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); | raylib\Image->ImageDrawText(Image $dst, Vector2 $position, string $text, int $fontSize, Color $color) | |
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color); | raylib\Image->drawTextEx(Image $dst, Vector2 $position, Font $font, string $text, float $fontSize, float $spacing, Color $color) |
C API | PHP API | Comment |
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RLAPI void GenTextureMipmaps(Texture2D *texture); | raylib\Texture->genMipmaps() | |
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); | raylib\Texture->setFilter(int $filterMode) | |
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); | raylib\Texture->setWrap(int $wrapMode) |
C API | PHP API | Comment |
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); | raylib\Texture->draw() | |
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); | raylib\Texture->drawV() | |
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); | raylib\Texture->drawEx() | |
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); | raylib\Texture->drawRec() | |
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,float rotation, Color tint); | raylib\Texture->drawPro(Rectangle $sourceRec, Rectangle $destRec, Vector2 $origin, float $rotation, Color $tint) |
C API | PHP API | Comment |
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RLAPI Font GetFontDefault(void); | \raylib\Font::fromDefault() | |
RLAPI Font LoadFont(const char *fileName); | new \raylib\Font(string $fileName); | |
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); | \raylib\Font::fromCustom(string $fileName, int $fontSize, int $fontChars, int $charsCount); | |
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); | TODO | |
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); | \raylib\CharInfo::fromFontData(string $fileName, int fontSize, int[] $fontChars, int type) | |
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); | TODO | |
RLAPI void UnloadFont(Font font); | TODO |
C API | PHP API | Comment |
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RLAPI void DrawFPS(int posX, int posY); | raylib\Text\drawFps(int $posX, int $posY) | |
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); | raylib\Text\draw(string $text, int $posX, int $posY, int $fontSize, Color $color) | |
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); | TODO | |
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); | TODO | |
RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); | TODO | |
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint); | TODO |
C API | PHP API | Comment |
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RLAPI int MeasureText(const char *text, int fontSize); | raylib\Text\measure(string $text, int $fontSize) | |
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); | \raylib\Font->measureText(string $text, float $fontSize, float $spacing) | |
RLAPI int GetGlyphIndex(Font font, int codepoint); | TODO |
C API | PHP API | Comment |
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RLAPI int TextCopy(char *dst, const char *src); | TODO | |
RLAPI bool TextIsEqual(const char *text1, const char *text2); | TODO | |
RLAPI unsigned int TextLength(const char *text); | TODO | |
RLAPI const char *TextFormat(const char *text, ...); | TODO | |
RLAPI const char *TextSubtext(const char *text, int position, int length); | TODO | |
RLAPI char *TextReplace(char *text, const char *replace, const char *by); | TODO | |
RLAPI char *TextInsert(const char *text, const char *insert, int position); | TODO | |
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); | TODO | |
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); | TODO | |
RLAPI void TextAppend(char *text, const char *append, int *position); | TODO | |
RLAPI int TextFindIndex(const char *text, const char *find); | TODO | |
RLAPI const char *TextToUpper(const char *text); | TODO | |
RLAPI const char *TextToLower(const char *text); | TODO | |
RLAPI const char *TextToPascal(const char *text); | TODO | |
RLAPI int TextToInteger(const char *text); | TODO | |
RLAPI char *TextToUtf8(int *codepoints, int length); | TODO |
C API | PHP API | Comment |
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RLAPI int *GetCodepoints(const char *text, int *count); | TODO | |
RLAPI int GetCodepointsCount(const char *text); | TODO | |
RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); | TODO | |
RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); | TODO |
C API | PHP API | Comment |
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RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); | TODO | |
RLAPI void DrawPoint3D(Vector3 position, Color color); | TODO | |
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); | TODO | |
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); | TODO | |
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); | TODO | |
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); | TODO | |
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); | TODO | |
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); | TODO | |
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); | TODO | |
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); | TODO | |
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); | TODO | |
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); | TODO | |
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); | TODO | |
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); | TODO | |
RLAPI void DrawRay(Ray ray, Color color); | TODO | |
RLAPI void DrawGrid(int slices, float spacing); | TODO | |
RLAPI void DrawGizmo(Vector3 position); | TODO |
C API | PHP API | Comment |
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RLAPI Model LoadModel(const char *fileName); | TODO | |
RLAPI Model LoadModelFromMesh(Mesh mesh); | TODO | |
RLAPI void UnloadModel(Model model); | TODO |
C API | PHP API | Comment |
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RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); | TODO | |
RLAPI void ExportMesh(Mesh mesh, const char *fileName); | TODO | |
RLAPI void UnloadMesh(Mesh mesh); | TODO |
C API | PHP API | Comment |
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RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); | TODO | |
RLAPI Material LoadMaterialDefault(void); | TODO | |
RLAPI void UnloadMaterial(Material material); | TODO | |
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); | TODO | |
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); | TODO |
C API | PHP API | Comment |
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); | TODO | |
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); | TODO | |
RLAPI void UnloadModelAnimation(ModelAnimation anim); | TODO | |
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); | TODO |
C API | PHP API | Comment |
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RLAPI Mesh GenMeshPoly(int sides, float radius); | TODO | |
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); | TODO | |
RLAPI Mesh GenMeshCube(float width, float height, float length); | TODO | |
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); | TODO | |
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); | TODO | |
RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); | TODO | |
RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); | TODO | |
RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); | TODO | |
RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); | TODO | |
RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); | TODO |
C API | PHP API | Comment |
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); | TODO | |
RLAPI void MeshTangents(Mesh *mesh); | TODO | |
RLAPI void MeshBinormals(Mesh *mesh); | TODO |
C API | PHP API | Comment |
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); | TODO | |
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); | TODO | |
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); | TODO | |
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); | TODO | |
RLAPI void DrawBoundingBox(BoundingBox box, Color color); | TODO | |
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); | TODO | |
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); | TODO |
C API | PHP API | Comment |
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RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); | TODO | |
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); | TODO | |
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); | TODO | |
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); | TODO | |
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); | TODO | |
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); | TODO | |
RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); | TODO | |
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); | TODO | |
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); | TODO |
C API | PHP API | Comment |
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); | TODO | |
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); | TODO | |
RLAPI void UnloadShader(Shader shader); | TODO | |
RLAPI Shader GetShaderDefault(void); | TODO | |
RLAPI Texture2D GetTextureDefault(void); | TODO | |
RLAPI Texture2D GetShapesTexture(void); | TODO | |
RLAPI Rectangle GetShapesTextureRec(void); | TODO | |
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); | TODO |
C API | PHP API | Comment |
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); | TODO | |
RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); | TODO | |
RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); | TODO | |
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); | TODO | |
RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); | TODO | |
RLAPI void SetMatrixProjection(Matrix proj); | TODO | |
RLAPI void SetMatrixModelview(Matrix view); | TODO | |
RLAPI Matrix GetMatrixModelview(void); | TODO | |
RLAPI Matrix GetMatrixProjection(void); | TODO |
C API | PHP API | Comment |
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RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); | TODO | |
RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); | TODO | |
RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); | TODO | |
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI void BeginShaderMode(Shader shader); | TODO | |
RLAPI void EndShaderMode(void); | TODO | |
RLAPI void BeginBlendMode(int mode); | TODO | |
RLAPI void EndBlendMode(void); | TODO |
C API | PHP API | Comment |
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RLAPI void InitVrSimulator(void); | TODO | |
RLAPI void CloseVrSimulator(void); | TODO | |
RLAPI void UpdateVrTracking(Camera *camera); | TODO | |
RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); | TODO | |
RLAPI bool IsVrSimulatorReady(void); | TODO | |
RLAPI void ToggleVrMode(void); | TODO | |
RLAPI void BeginVrDrawing(void); | TODO | |
RLAPI void EndVrDrawing(void); | TODO |
C API | PHP API | Comment |
---|---|---|
RLAPI void InitAudioDevice(void); | raylib\Audio\initDevice() | |
RLAPI void CloseAudioDevice(void); | raylib\Audio\closeDevice() | |
RLAPI bool IsAudioDeviceReady(void); | raylib\Audio\isDeviceReady() | |
RLAPI void SetMasterVolume(float volume); | raylib\Audio\setMasterVolume(float $volume) |
C API | PHP API | Comment |
---|---|---|
RLAPI Wave LoadWave(const char *fileName); | new raylib\Wave(string $fileName) | |
RLAPI Sound LoadSound(const char *fileName); | TODO | |
RLAPI Sound LoadSoundFromWave(Wave wave); | TODO | |
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount); | TODO | |
RLAPI void UnloadWave(Wave wave); | N/A | use built-in unset() |
RLAPI void UnloadSound(Sound sound); | TODO | |
RLAPI void ExportWave(Wave wave, const char *fileName); | raylib\Wave\export(string $fileName) | |
RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); | raylib\Wave\exportAsCode(string $fileName) |
C API | PHP API | Comment |
---|---|---|
RLAPI void PlaySound(Sound sound); | TODO | |
RLAPI void StopSound(Sound sound); | TODO | |
RLAPI void PauseSound(Sound sound); | TODO | |
RLAPI void ResumeSound(Sound sound); | TODO | |
RLAPI void PlaySoundMulti(Sound sound); | TODO | |
RLAPI void StopSoundMulti(void); | TODO | |
RLAPI int GetSoundsPlaying(void); | TODO | |
RLAPI bool IsSoundPlaying(Sound sound); | TODO | |
RLAPI void SetSoundVolume(Sound sound, float volume); | TODO | |
RLAPI void SetSoundPitch(Sound sound, float pitch); | TODO | |
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); | raylib\Wave\format(int $sampleRate, int $sampleSize, int $channels) | |
RLAPI Wave WaveCopy(Wave wave); | raylib\Wave\copy() | |
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); | raylib\Wave\crop(int $initSample, int $finalSample) | |
RLAPI float *GetWaveData(Wave wave); | raylib\Wave\getData() |
C API | PHP API | Comment |
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RLAPI Music LoadMusicStream(const char *fileName); | TODO | |
RLAPI void UnloadMusicStream(Music music); | TODO | |
RLAPI void PlayMusicStream(Music music); | TODO | |
RLAPI void UpdateMusicStream(Music music); | TODO | |
RLAPI void StopMusicStream(Music music); | TODO | |
RLAPI void PauseMusicStream(Music music); | TODO | |
RLAPI void ResumeMusicStream(Music music); | TODO | |
RLAPI bool IsMusicPlaying(Music music); | TODO | |
RLAPI void SetMusicVolume(Music music, float volume); | TODO | |
RLAPI void SetMusicPitch(Music music, float pitch); | TODO | |
RLAPI void SetMusicLoopCount(Music music, int count); | TODO | |
RLAPI float GetMusicTimeLength(Music music); | TODO | |
RLAPI float GetMusicTimePlayed(Music music); | TODO |
C API | PHP API | Comment |
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RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); | TODO | |
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); | TODO | |
RLAPI void CloseAudioStream(AudioStream stream); | TODO | |
RLAPI bool IsAudioStreamProcessed(AudioStream stream); | TODO | |
RLAPI void PlayAudioStream(AudioStream stream); | TODO | |
RLAPI void PauseAudioStream(AudioStream stream); | TODO | |
RLAPI void ResumeAudioStream(AudioStream stream); | TODO | |
RLAPI bool IsAudioStreamPlaying(AudioStream stream); | TODO | |
RLAPI void StopAudioStream(AudioStream stream); | TODO | |
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); | TODO | |
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); | TODO | |
RLAPI void SetAudioStreamBufferSizeDefault(int size); | TODO |