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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
set(CMAKE_C_STANDARD 11)
set(ENVSDK $ENV{PLAYDATE_SDK_PATH})
if (NOT ${ENVSDK} STREQUAL "")
# Convert path from Windows
file(TO_CMAKE_PATH ${ENVSDK} SDK)
else()
execute_process(
COMMAND bash -c "egrep '^\\s*SDKRoot' $HOME/.Playdate/config"
COMMAND head -n 1
COMMAND cut -c9-
OUTPUT_VARIABLE SDK
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
if (NOT EXISTS ${SDK})
message(FATAL_ERROR "SDK Path not found; set ENV value PLAYDATE_SDK_PATH")
return()
endif()
set(CMAKE_CONFIGURATION_TYPES "Debug;Release")
set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
# Game Name Customization
set(PLAYDATE_GAME_NAME Camera)
set(PLAYDATE_GAME_DEVICE Camera_DEVICE)
project(${PLAYDATE_GAME_NAME} C ASM)
if (TOOLCHAIN STREQUAL "armgcc")
add_executable(${PLAYDATE_GAME_DEVICE} src/main.c src/gifenc.c src/gifenc.h)
else()
add_library(${PLAYDATE_GAME_NAME} SHARED src/main.c src/gifenc.c src/gifenc.h)
endif()
# Make sure we get rid of any existing builds on clean
set_property(DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES "${PLAYDATE_GAME_NAME}.pdx" "Source/pdex.elf")
link_libraries("-nostartfiles -Wl,--emit-relocs azeraze --entry eventHandlerShim")
include(${SDK}/C_API/buildsupport/playdate_game.cmake)