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main.go
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main.go
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package main
import (
"encoding/json"
"flag"
"fmt"
"math/rand"
"os"
"sync"
"time"
"github.com/tarao/prisoners-switch/game"
"github.com/tarao/prisoners-switch/rule"
"github.com/tarao/prisoners-switch/strategy"
)
func main() {
var logLevelName string
var patient bool
flag.StringVar(&logLevelName, "log-level", "result", "specify events to be logged.\n\"silent\", \"result\", \"changes\", \"all\", \"debug\"")
flag.BoolVar(&patient, "patient", false, "wait until every game finishes or times out\nand ignore failure in mortal games.")
flag.Parse()
logLevel := game.LogResult
switch logLevelName {
case "debug":
logLevel = game.LogDebug
case "all":
logLevel = game.LogAll
case "changes":
logLevel = game.LogChanges
case "result":
logLevel = game.LogResult
case "silent":
logLevel = game.LogSilent
}
totalGames := 100
games := make([]game.Game, 0)
fairGames := make([]game.Game, 0)
mortalGames := make([]game.Game, 0)
for i := 0; i < totalGames; i++ {
g := game.NewFairGame(&game.Logger{
Game: fmt.Sprintf("#%d", i+1),
LogLevel: logLevel,
Writer: os.Stderr,
})
games = append(games, g)
fairGames = append(fairGames, g)
}
for i := 0; i < totalGames; i++ {
g := game.NewMortalGame(&game.Logger{
Game: fmt.Sprintf("#%d", i+len(fairGames)+1),
LogLevel: logLevel,
Writer: os.Stderr,
})
games = append(games, g)
mortalGames = append(mortalGames, g)
}
s := strategy.MyNewStrategy()
strategies := newShuffledStrategies(len(games))
done := make(chan struct{})
go func() {
forEachGame(fairGames, func(g game.Game) {
resumableStrategy := newResumableStrategy(s)
strategies.append(resumableStrategy)
success := <-g.Start(resumableStrategy, rule.TotalPrisoners)
if !success && !patient {
exitByGames(fairGames)
}
})
done <- struct{}{}
}()
go func() {
forEachGame(mortalGames, func(g game.Game) {
resumableStrategy := newResumableStrategy(s)
strategies.append(resumableStrategy)
success := <-g.Start(resumableStrategy, rule.TotalPrisoners)
if !success && !patient {
exit(false, g.Result().Message, fairGames)
}
})
}()
strategies.yield(rule.TotalPrisoners)
select {
case <-done:
for _, g := range mortalGames {
g.Stop()
}
exitByGames(fairGames)
case <-time.After(300 * time.Second):
exit(false, "Timed out", fairGames)
}
}
func gameResult(games []game.Game) *game.Result {
result := &game.Result{Success: true}
for _, g := range games {
result.Merge(g.Result())
}
result.Score /= uint64(len(games))
return result
}
func exitByResult(result *game.Result) {
jsonResult, err := json.Marshal(result)
if err != nil {
panic(err)
}
os.Stdout.Write(jsonResult)
if result.Success {
os.Exit(0)
} else {
os.Exit(1)
}
}
func exitByGames(games []game.Game) {
exitByResult(gameResult(games))
}
func exit(success bool, msg string, games []game.Game) {
result := &game.Result{
Success: success,
Message: msg,
}
result.Merge(gameResult(games))
exitByResult(result)
}
func forEachGame(gs []game.Game, f func(g game.Game)) {
wg := &sync.WaitGroup{}
for _, g := range gs {
g := g
wg.Add(1)
go func() {
f(g)
wg.Done()
}()
}
wg.Wait()
}
func newResumableStrategy(s rule.Strategy) *resumableStrategy {
return &resumableStrategy{
strategy: s,
ch: make(chan struct{}),
}
}
type resumableStrategy struct {
strategy rule.Strategy
ch chan struct{}
}
func (s *resumableStrategy) yield() {
s.ch <- struct{}{}
}
func (s *resumableStrategy) NewPrisoner(number int, shout chan rule.Shout) rule.Prisoner {
<-s.ch
return s.strategy.NewPrisoner(number, shout)
}
func newShuffledStrategies(size int) *shuffledStrategies {
wg := &sync.WaitGroup{}
wg.Add(size)
return &shuffledStrategies{
strategies: make([]*resumableStrategy, 0, size),
wg: wg,
}
}
type shuffledStrategies struct {
strategies []*resumableStrategy
mu sync.RWMutex
wg *sync.WaitGroup
}
func (ss *shuffledStrategies) append(s *resumableStrategy) {
ss.mu.Lock()
defer ss.mu.Unlock()
ss.strategies = append(ss.strategies, s)
ss.wg.Done()
}
func (ss *shuffledStrategies) shuffle() {
ss.mu.Lock()
defer ss.mu.Unlock()
for i := len(ss.strategies) - 1; i >= 0; i-- {
j := rand.Intn(i + 1)
ss.strategies[i], ss.strategies[j] = ss.strategies[j], ss.strategies[i]
}
}
func (ss *shuffledStrategies) ready() {
ss.wg.Wait()
}
func (ss *shuffledStrategies) yieldOnce() {
ss.shuffle()
ss.mu.RLock()
defer ss.mu.RUnlock()
for _, s := range ss.strategies {
s.yield()
}
}
func (ss *shuffledStrategies) yield(n int) {
ss.ready()
for i := 0; i < n; i++ {
ss.yieldOnce()
}
}