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ModProject.csproj
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ModProject.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C2C9134A-5145-49CA-BC84-A6300CCC73C9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HelloWorld</RootNamespace>
<AssemblyName>HelloWorld</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Mod\ParaXExporter\template.txt" />
<Content Include="script/**" />
<Content Include="Mod/ParaXExporter\main.lua" />
<Content Include="Mod/ParaXExporter\ParaXWriter.lua" />
</ItemGroup>
<ItemGroup>
<None Include="InstallPackages.bat" />
<None Include="Mod\ParaXExporter\BlockCommon.lua" />
<None Include="Mod\ParaXExporter\BlockDirection.lua" />
<None Include="Mod\ParaXExporter\BlockModel.lua" />
<None Include="Mod\ParaXExporter\BMaxMovieBlockNode.lua" />
<None Include="Mod\ParaXExporter\BMaxNode.lua" />
<None Include="Mod\ParaXExporter\BMaxFrameNode.lua" />
<None Include="Mod\ParaXExporter\BMaxAnimGenerator.lua" />
<None Include="Mod\ParaXExporter\BMaxModel.lua" />
<None Include="Mod\ParaXExporter\BMaxBlockSignNode.lua" />
<None Include="Mod\ParaXExporter\Rectangle.lua" />
<None Include="Mod\ParaXExporter\Common.lua" />
<None Include="Mod\ParaXExporter\BlockConfig.lua" />
<None Include="Mod\ParaXExporter\Model\AnimationBlock.lua" />
<Content Include="Mod\ParaXExporter\Model\ModelBone.lua" />
<None Include="Mod\ParaXExporter\Model\ModelAnimation.lua" />
<None Include="Mod\ParaXExporter\Model\ModelVertice.lua" />
<None Include="Mod\ParaXExporter\Model\ModelRenderPass.lua" />
<None Include="Mod\ParaXExporter\Model\ModelGeoset.lua" />
<None Include="Mod\ParaXExporter\ParaXModel.lua" />
<None Include="Mod\ParaXExporter\test\bone_color.bmax" />
<None Include="Mod\ParaXExporter\test\input.bmax">
<SubType>Designer</SubType>
</None>
<None Include="Mod\ParaXExporter\test\kite.bmax" />
<None Include="Mod\ParaXExporter\test\testParaXExporter.lua" />
<None Include="Mod\ParaXExporter\test\test_muti_movie_block.bmax" />
<None Include="README.md" />
<None Include="Run.bat" />
</ItemGroup>
<ItemGroup>
<Content Include=".gitattributes" />
<Content Include=".gitignore" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>