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Misidentification of Unity Projects #149
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Hey! Thanks for creating this issue :) I'm pretty sure the .net/unity confusion is an issue I knew about previously and should have been already fixed before the most recent release of the ui, d48771c. Do you know what version of the UI you're running, and where you obtained the program? In general though yes the discovery rework should also handle this case, where a "unity project" is a more specific thing than a ".net project". This also applies to Godot projects, and I'm sure there's other cases that haven't been reported yet. |
Oh, as an aside, I'm creating a terminal interface for this tool in an upcoming version. As a user of the GUI on windows, is that something you'd consider using, or would you still prefer a native GUI style application? 828e63a565406b21.mp4 |
Terminal gui would be nice, especially for over-ssh work |
Kondo appears to sometimes misidentify Unity projects, though I don't know why. It may be when multiple Unity projects are children of a parent folder. For example, when cloning this project:
https://github.com/microsoft/Mesh-Toolkit-Unity
Kondo will detect Mesh101 and Mesh201 as regular .NET projects rather than Unity projects. This is true even if the projects have been opened in Unity and Unity has generated folders like Library.
Is this related to the detection work discussed here?
#111
And is there any known workaround for now? Supplying the full folder path to Kondo.exe doesn't seem to make a difference. Though I haven't found a way to get kondo.exe to tell me what type of project it thinks it is. Kondo.exe just tells me
Projects cleaned: 0, Bytes deleted: 0.0B
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