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WebGL's texImage2D needs to be updated so Float16Array is accepted as a source for HALF_FLOAT
As far as I am aware these are the only places which need updating currently (updating Web IDL will flow to a number of places, including WebGPU). WebNN and float-backed canvases are in progress features, and I've informed people working on both about Float16Array.
The text was updated successfully, but these errors were encountered:
This needs integration with a couple of bits of the web platform:
Web IDL's ArrayBufferView, BufferRelatedType, etc need to be updated to list Float16Arraydone in Add Float16Array whatwg/webidl#1398As far as I am aware these are the only places which need updating currently (updating Web IDL will flow to a number of places, including WebGPU). WebNN and float-backed canvases are in progress features, and I've informed people working on both about Float16Array.
The text was updated successfully, but these errors were encountered: