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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot4-ai-npc"
run/main_scene="res://demo/Main.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[audio]
driver/enable_input=true
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
[display]
window/vsync/vsync_mode=false
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[gdnative]
singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib"]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Player"
3d_physics/layer_3="AI_NPC"
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"
[xr]
openxr/enabled=true
openxr/reference_space=1
shaders/enabled=true