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quarry.lua
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os.loadAPI("inv")
os.loadAPI("t")
local x = 0
local y = 0
local z = 0
local max = 16
local deep = 64
local facingfw = true
local OK = 0
local ERROR = 1
local LAYERCOMPLETE = 2
local OUTOFFUEL = 3
local FULLINV = 4
local BLOCKEDMOV = 5
local USRINTERRUPT = 6
local CHARCOALONLY = false
local USEMODEM = false
-- Arguments
local tArgs = {...}
for i=1,#tArgs do
local arg = tArgs[i]
if string.find(arg, "-") == 1 then
for c=2,string.len(arg) do
local ch = string.sub(arg,c,c)
if ch == 'c' then
CHARCOALONLY = true
elseif ch == 'm' then
USEMODEM = true
else
write("Invalid flag '")
write(ch)
print("'")
end
end
end
end
function out(s)
s2 = s .. " @ [" .. x .. ", " .. y .. ", " .. z .. "]"
print(s2)
if USEMODEM then
rednet.broadcast(s2, "miningTurtle")
end
end
function dropInChest()
turtle.turnLeft()
local success, data = turtle.inspect()
if success then
if data.name == "minecraft:chest" then
out("Dropping items in chest")
for i=1, 16 do
turtle.select(i)
data = turtle.getItemDetail()
if data ~= nil and
data.name ~= "minecraft:charcoal" and
(data.name == "minecraft:coal" and CHARCOALONLY == false) == false and
(data.damage == nil or data.name .. data.damage ~= "minecraft:coal1") then
turtle.drop()
end
end
end
end
turtle.turnRight()
end
function goDown()
while true do
if turtle.getFuelLevel() <= fuelNeededToGoBack() then
if not refuel() then
return OUTOFFUEL
end
end
if not turtle.down() then
turtle.up()
z = z+1
return
end
z = z-1
end
end
function fuelNeededToGoBack()
return -z + x + y + 2
end
function refuel()
for i=1, 16 do
-- Only run on Charcoal
turtle.select(i)
item = turtle.getItemDetail()
if item and
(item.name == "minecraft:charcoal" or (item.name == "minecraft:coal" and
(CHARCOALONLY == false or item.damage == 1))) and
turtle.refuel(1) then
return true
end
end
return false
end
function moveH()
if inv.isInventoryFull() then
out("Dropping thrash")
inv.dropThrash()
if inv.isInventoryFull() then
out ("Stacking items")
inv.stackItems()
end
if inv.isInventoryFull() then
out("Full inventory!")
return FULLINV
end
end
if turtle.getFuelLevel() <= fuelNeededToGoBack() then
if not refuel() then
out("Out of fuel!")
return OUTOFFUEL
end
end
if facingfw and y<max-1 then
-- Going one way
local dugFw = t.dig()
if dugFw == false then
out("Hit bedrock, can't keep going")
return BLOCKEDMOV
end
t.digUp()
t.digDown()
if t.fw() == false then
return BLOCKEDMOV
end
y = y+1
elseif not facingfw and y>0 then
-- Going the other way
t.dig()
t.digUp()
t.digDown()
if t.fw() == false then
return BLOCKEDMOV
end
y = y-1
else
if x+1 >= max then
t.digUp()
t.digDown()
return LAYERCOMPLETE -- Done with this Y level
end
-- If not done, turn around
if facingfw then
turtle.turnRight()
else
turtle.turnLeft()
end
t.dig()
t.digUp()
t.digDown()
if t.fw() == false then
return BLOCKEDMOV
end
x = x+1
if facingfw then
turtle.turnRight()
else
turtle.turnLeft()
end
facingfw = not facingfw
end
return OK
end
function digLayer()
local errorcode = OK
while errorcode == OK do
if USEMODEM then
local msg = rednet.receive(1)
if msg ~= nil and string.find(msg, "return") ~= nil then
return USRINTERRUPT
end
end
errorcode = moveH()
end
if errorcode == LAYERCOMPLETE then
return OK
end
return errorcode
end
function goToOrigin()
if facingfw then
turtle.turnLeft()
t.fw(x)
turtle.turnLeft()
t.fw(y)
turtle.turnRight()
turtle.turnRight()
else
turtle.turnRight()
t.fw(x)
turtle.turnLeft()
t.fw(y)
turtle.turnRight()
turtle.turnRight()
end
x = 0
y = 0
facingfw = true
end
function goUp()
while z < 0 do
t.up()
z = z+1
end
goToOrigin()
end
function mainloop()
while true do
local errorcode = digLayer()
if errorcode ~= OK then
goUp()
return errorcode
end
goToOrigin()
for i=1, 3 do
t.digDown()
success = t.down()
if not success then
goUp()
return BLOCKEDMOV
end
z = z-1
out("Z: " .. z)
end
end
end
if USEMODEM then
rednet.open("right")
end
out("\n\n\n-- WELCOME TO THE MINING TURTLE --\n\n")
while true do
goDown()
local errorcode = mainloop()
dropInChest()
if errorcode ~= FULLINV then
break
end
end
if USEMODEM then
rednet.close("right")
end