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FSharpStyleGuide.md

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F# Coding Style

  • We use PascalCase for namespaces, types, methods, properties and record members, but camelCase for parameters, private fields, and local functions (in unit tests we have the exception of allowing under_score_naming for fields in cases where it improves readability).
  • When writing non-static type members we prefer to use the word self.
  • We follow the same convention of C# to prefix interfaces with the uppercase letter 'I'.
  • Given that we use the C#ish style of PascalCase for type names (instead of camelCase), then it only makes sense to try to use the type names which start with uppercase, instead of the camelCased F# types (e.g. use Option and List instead of option and list). The only exception to this rule is: primitive types (where we prefer string and int over String and Int32 unless we're using a static method of them; and array over Array because they are actually different things).
  • To not confuse array types with lists, we prefer to use List.Empty over [] (where it's possible; e.g. in match cases it's not possible), and array<Foo> over Foo [].
  • To not confuse lists/arrays of one element with indexers, we prefer to use the singleton function of the List/Array/Seq modules, instead of the less verbose (and easy to misinterpret, e.g. think it's a list when it's an array, or viceversa): [ oneItem ] or [| oneItem |]. (If inside a match case, then rather use oneItem::List.Empty instead of [oneItem].)
  • We prefer the generic notation Foo<Bar> rather than Bar Foo (see fsprojects/fantomas#712 ).
  • We prefer to not use the shadowing practice, even if the F# compiler allows it (not to confuse shadowing with mutation, which is also discouraged anyway).
  • We prefer to write parentheses only when strictly necessary (e.g. in F# they are not required for if clauses, unlike C#) or for readability purposes (e.g. when it's not clear what operator would be applied first, as not everyone knows the rules of the language for default operator precedence by heart).
  • Whenever possible, we prefer to use currified arguments (instead of tuples), should we need to use F# partial application.
  • We avoid writing the keyword new for instances of non-IDisposable types.
  • When dealing with Option<Foo> elements, we consider it's much safer to use match patterns (or the functions Option.iter and Option.exists) instead of using the less safe approaches x.IsSome && x.Value = ... or x.IsNone || x.Value = ..., which might break easily when refactoring them.
  • In case of doubt, we prefer to expliticly add the accessibility keywords (private, public, internal...), should the F# language allow it.
  • With if blocks we prefer to put the then keyword in the same line as the if, but use a newline afterwards; and the else or elif keywords indented to be aligned with the if. Example:
if foo.SomeBoolProperty then
    DoSomething()
elif foo.SomeFuncReturingBool() then
    DoOtherThing()
else
    DoYetAnotherThing()

Another example:

let someVariableToBeAssigned =
    if foo.SomeBoolProperty then
        "someValue"
    elif foo.SomeOtherCondition() then
        "otherValue"
    else
        "elseValue"
  • A space should be added after the colon (and not before) when denoting a type, so: (foo: Foo)
  • When using property initializers, we prefer to use the immutable syntax sugar:
let foo = Foo(Bar = bar, Baz = baz)

instead of the more verbose (and scary)

let foo = Foo()
foo.Bar <- bar
foo.Baz <- baz
  • When laying out XamarinForms UIs, we prefer to use XAML (if possible) instead of adding them programmatically with code.
  • The open keyword should be used to open namespaces if and only if the element used from it is used more than once in the same file.
  • We prefer the short F# syntax to declare exception types (just exception Foo of Bar*Baz) except when constructors need to be used (e.g. for passing the inner exception to the base class).
  • We only use the mutable keyword when strictly necessary. Should you need it, special precautions should be taken to access the element from one exclusive thread (e.g. by using locks). In order to write immutable algorithms (as opposed to imperative-style ones), should you need to write recursive functions to compose them, you have to make sure they are tail-recursive-friendly, to not cause stack-overflow exceptions.
  • When creating Tasks in UI code (Xamarin.Forms), don't run them without some careful guarding (e.g. we want to fail fast, as in crash the app, if any exception happens in it); for example, you could use the special function FrontendHelpers.DoubleCheckCompletion to help on this endeavour.
  • Don't use abbreviations or very short names on variables, types, methods, etc. We prefer to be verbose and readable than compact and clever.
  • Don't over-comment the code; splitting big chunks of code into smaller functions with understandable names is better than adding comments that may become obsolete as the code evolves.
  • We prefer the Java way of mapping project names and namespaces with the tree structure of the code. For example, a module whose full name is Foo.Bar.Baz should either live in a project called "Foo.Bar" (and be named "Baz" under the namespace "Foo.Bar"), or: in a project called "Foo", but in a subdirectory called "Bar" (and be named "Baz" under the namespace "Foo.Bar").
  • We prefer records over tuples, especially when being part of other type structures.
  • As a naming convention, variables with Async<'T> type should be suffixed with Job, and variables with Task<'T> should be suffixed with Task.
  • When adding NUnit tests, don't use [<Test>]let Foo and naked module Bar syntax, but [<Test>]member __.Foo and [<TestFixture>]type Bar() (note the parentheses, as it's an important bit), otherwise the tests might not run in all platforms.
  • When dealing with exceptions in async{} code, we prefer normal try-with blocks instead of using Async.Catch, because the latter incentivizes the developer to use a type-less style of catching an exception, plus the discriminated union used for its result is quite unreadable (Choice1Of2 and Choice2Of2 don't give any clue about which one is the successful case and which one is the exceptional one).
  • We prefer async{} blocks better than task{} ones because the former is idiomatic F#.
  • When using the function ignore, use always the generic type (ignore<'T>).
  • Do not use System.ParamArray (for variable number of arguments) as it's easy to shoot yourself in the foot, and is not idiomatic F# (it was meant for C#). More info: https://sidburn.github.io/blog/2017/03/13/variable-arguments
  • We prefer to deconstruct tuples early instead of using the ugly fst and snd functions.
  • Do not use type extensions (similar practice as monkey-patching in Python or extension methods in C#) because:
    • It's not easy to see if the method belongs to the original type or is extended in our code (too much magic). This can be mitigated by having a good IDE that allows you to easily navigate with a "Go to definition" action, but still requires explicit use of this feature instead of marking the method visually as special compared to non-extended methods.
    • It encourages a culture of fixing bugs locally instead of contributing fixes upstream.