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README.md

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Notes:

  • Everything here is released under GPLv3.
  • No further developmend planned

Known bugs:

  • Server list entries are not sanity-checked. This potentially allows 'hackers' to host a dedicated server that would crash the client(s) game process (when it's trying to add the faulty server to the list).

TODO:

  • Support for the latest build of the dedicated server (different calling convention, requires new hooks).
  • Anti-Cheat
    • A global white-list perhaps? Allowing only legit players to play: go to website, register, get ID.key, put into game folder, play. ID.key gets globally revoked after X number of bans.
    • In-process cheat scanner?