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I think it should be possible to fudge animated emotes by keeping track of time offset since cell birth and picking a frame to draw based on that knowledge. seems a lil complicated tho, might not get to it right away
The text was updated successfully, but these errors were encountered:
I think it should be possible to fudge animated emotes by keeping track of time offset since cell birth and picking a frame to draw based on that knowledge. seems a lil complicated tho, might not get to it right away
The text was updated successfully, but these errors were encountered: