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height shader #46
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bug
Something isn't working
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Hello Thanks a lot for reporting these are caused by the edge that is created to "mask" the transition between tiles. These are usually seen on tiles from diferent levels. It is possible to implement a solution to recalculate the tile border to level with the adjacent tiles but it might be a bit heavy on the processing side. Might be something to take a look at. Thanks a lot Once again! |
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height shader is no longer working and the DistanceLOD does not seem to be working either.
thanks
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