-
Notifications
You must be signed in to change notification settings - Fork 47
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Repacking of .bin files containing .txt in P5 #13
Comments
Does the crash happen without any edits? |
No crash without edits. How can I create a texture dictionary ? |
Note that the following is kind of a workaround as this functionality was meant for custom field models.
|
Okay, thank you for your assistance. One more question: These "Flag2, Flag4" need to be removed to not crash the game. Is it possible for GFD studio to not add these "Flag2, Flag4" automatically ? |
Most of the environment textures in P5 are stored in ps3.cpk: model/field_tex/textures/*.bin files, which contain the .dds and a .txt file. GFD studio seems to not handle properly this .txt file, causing crash when repacking.
The text was updated successfully, but these errors were encountered: