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In shader model 6, I think, the uint64_t type was added as well as the vector equivalents.
uint64_t
Maybe the linter is not picking up the shader version correctly or something.
Also it the severity icon is the same for a compile error (🗙), rather than a intellisence one (abc)
The text was updated successfully, but these errors were encountered:
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In shader model 6, I think, the
uint64_t
type was added as well as the vector equivalents.Maybe the linter is not picking up the shader version correctly or something.
Also it the severity icon is the same for a compile error (🗙), rather than a intellisence one (abc)
The text was updated successfully, but these errors were encountered: