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progress.mjs
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import fs from 'fs';
import path from 'path';
import moment from 'moment';
import {getProgress} from "./tarkovtracker.js";
import gameData from "./game-data.mjs";
import { messageUser, messageChannel } from "./shard-messenger.mjs";
import { getFixedT } from './translations.mjs';
import cloudflare from './cloudflare.mjs';
import gameModes from './game-modes.mjs';
const saveToCloudflareIntervalMinutes = 60;
let cf = false;
if (process.env.CLOUDFLARE_TOKEN && process.env.CLOUDFLARE_ACCOUNT && process.env.CLOUDFLARE_NAMESPACE) {
cf = true;
} else {
console.log('Missing env var(s) for cloudflare KV; using local storage.');
}
const restockTimers = {};
let shutdown = false;
let progressLoaded = false;
let userProgress = {};
for (const gameMode of gameModes) {
restockTimers[gameMode] = {};
}
const usersJsonPath = path.join('./cache', 'users.json');
const defaultProgress = {
level: 15,
hideout: {},
traders: {},
skills: {},
gameMode: 'regular',
locale: 'en-US',
};
const tarkovTrackerUpdateIntervalMinutes = 1;
const restockAlertMinutes = 2;
const getDefaultGameModeProgress = () => {
const prog = {
tarkovTracker: {
lastUpdateStatus: 'n/a',
lastUpdate: 0,
token: false
},
level: defaultProgress.level,
hideout: {},
traders: {},
skills: {},
};
for (const stationId in defaultProgress.hideout) {
prog.hideout[stationId] = defaultProgress.hideout[stationId];
}
for (const traderId in defaultProgress.traders) {
prog.traders[traderId] = defaultProgress.traders[traderId];
}
for (const skillId in defaultProgress.skills) {
prog.skills[skillId] = defaultProgress.skills[skillId];
}
return prog;
};
const buildDefaultProgress = id => {
const progress = {
id,
locale: defaultProgress.locale,
gameMode: defaultProgress.gameMode,
alerts: {
restock: {},
},
};
for (const gameMode of gameModes) {
progress[gameMode] = getDefaultGameModeProgress();
progress.alerts.restock[gameMode] = [];
}
return progress;
};
const mergeGameModeProgress = (fullProgress) => {
const merged = {
...fullProgress,
...fullProgress[fullProgress.gameMode],
};
return merged;
};
const loaded = async () => {
if (progressLoaded) return Promise.resolve(true);
return new Promise(resolve => {
const loadedInterval = setInterval(() => {
if (progressLoaded) {
resolve(true);
clearInterval(loadedInterval);
}
}, 1000);
});
};
const getUsersForUpdate = () => {
return Object.values(userProgress).filter(prog => {
const gameMode = prog.gameMode ?? 'regular';
if (!prog[gameMode]?.tarkovTracker) {
return false;
}
if (prog[gameMode].tarkovTracker.token && !prog[gameMode].tarkovTracker.token.match(/^[a-zA-Z0-9]{22}$/)) {
prog[gameMode].tarkovTracker.token = false;
prog[gameMode].tarkovTracker.lastUpdateStatus = 'invalid';
}
return prog[gameMode].tarkovTracker.token !== false;
}).sort((a, b) => {
return a[a.gameMode ?? 'regular'].tarkovTracker.lastUpdate - b[b.gameMode ?? 'regular'].tarkovTracker.lastUpdate;
});
};
const updateTarkovTracker = async () => {
const users = getUsersForUpdate();
const hideout = await gameData.hideout.getAll();
for (let i = 0; i < 25 && i < users.length; i++) {
const user = users[i];
const gameMode = user.gameMode ?? 'regular';
try {
const ttprog = await getProgress(user[gameMode].tarkovTracker.token);
//userProgress[user.id].level = ttprog.level;
user[gameMode].hideout = {};
for (const module of ttprog.hideoutModulesProgress) {
if (!module.complete) continue;
for (const station of hideout) {
for (const level of station.levels) {
if (level.id === module.id) {
user[gameMode].hideout[station.id] = level.level;
}
}
}
}
user[gameMode].tarkovTracker.lastUpdate = Date.now();
user[gameMode].tarkovTracker.lastUpdateStatus = 'ok';
} catch (error) {
if (error.message.includes('Unauthorized')) {
user[gameMode].tarkovTracker.token = false;
user[gameMode].tarkovTracker.lastUpdateStatus = 'invalid';
console.log(`User ${user.id} had an invalid TarkovTracker token`);
} else {
user[gameMode].tarkovTracker.lastUpdateStatus = error.message;
console.log(`Error updating TarkovTracker progress for user ${user.id} with token ${user[gameMode].tarkovTracker.token}`, error.message);
}
}
}
saveUserProgress();
setTimeout(updateTarkovTracker, 1000 * 60 * tarkovTrackerUpdateIntervalMinutes).unref();
};
const saveUserProgress = () => {
fs.writeFileSync(usersJsonPath, JSON.stringify(userProgress, null, 4));
};
const getUserProgress = async id => {
if (!userProgress[id]) {
userProgress[id] = buildDefaultProgress(id);
}
if (!userProgress[id].alerts) userProgress[id].alerts = {restock : {}};
if (Array.isArray(userProgress[id].alerts.restock)) {
userProgress[id].alerts.restock = {
regular: userProgress[id].alerts.restock,
};
}
for (const gameMode of gameModes) {
if (!userProgress[id].alerts.restock[gameMode]) {
userProgress[id].alerts.restock[gameMode] = [];
}
}
return userProgress[id];
};
const getFleaFactors = id => {
let prog = userProgress[id];
if (!prog) {
prog = buildDefaultProgress();
}
const gameMode = prog.gameMode ?? 'regular';
prog = prog[gameMode];
return {
intel: prog.hideout['5d484fdf654e7600691aadf8'],
management: prog.skills['hideoutManagement']
}
};
const calcFleaFee = async (id, price, baseValue, args) => {
const options = {
count: 1,
requireAll: false,
gameMode: 'regular',
...args
};
if (typeof options.intel === 'undefined') {
const prog = getFleaFactors(id);
options.intel = prog.intel;
options.management = prog.management;
}
const flea = await gameData.flea.get();
const q = options.requireAll ? 1 : options.count;
const vo = baseValue*(options.count/q);
const vr = price;
let po = Math.log10(vo / vr);
if (vr < vo) po = Math.pow(po, 1.08);
let pr = Math.log10(vr / vo);
if (vr >= vo) pr = Math.pow(pr, 1.08);
const ti = flea.sellOfferFeeRate;
const tr = flea.sellRequirementFeeRate;
let fee = (vo*ti*Math.pow(4.0,po)*q)+(vr*tr*Math.pow(4.0,pr)*q);
if (options.intel >= 3) {
let discount = 0.3;
discount = discount+(discount*options.management*0.01);
fee = fee-(fee*discount);
}
return Math.round(fee);
};
const optimalFleaPrice = async (id, baseValue, gameMode = 'regular', lowerBound, upperBound) => {
if (!lowerBound) lowerBound = baseValue*5;
if (!upperBound) upperBound = baseValue*25;
let step = Math.round((upperBound - lowerBound) / 50);
if (step < 1) step = 1;
let highPrice = 0;
let highProfit = 0;
let highFee = 0;
const args = getFleaFactors(id);
for (let price = lowerBound; price <= upperBound; price += step) {
const fee = await calcFleaFee(id, price,baseValue, {...args, gameMode});
const profit = price - fee;
if (profit >= highProfit) {
highProfit = profit;
highPrice = price;
highFee = fee;
} else if (profit < highProfit) {
if (step != 1) return optimalFleaPrice(id, baseValue, gameMode, highPrice, price);
break;
}
}
return highPrice;
};
const addRestockAlert = async (id, traders, locale) => {
await loaded();
if (typeof traders === 'string') traders = [traders];
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
if (locale) {
prog.locale = locale;
}
const restockAlerts = prog.alerts.restock[gameMode];
for (const traderId of traders) {
if (!restockAlerts.includes(traderId)) restockAlerts.push(traderId);
}
return prog.alerts.restock;
};
const removeRestockAlert = async (id, traders, locale) => {
await loaded();
if (typeof traders === 'string') traders = [traders];
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
if (locale) {
prog.locale = locale;
}
prog.alerts.restock[gameMode] = prog.alerts.restock[gameMode].filter(traderId => !traders.includes(traderId));
return prog.alerts.restock[gameMode];
};
const startRestockAlerts = async () => {
const setRestockTimers = async () => {
for (const gameMode of gameModes) {
const traders = await gameData.traders.getAll({gameMode});
// traders to skip restock timers for
const skipTraders = ['fence', 'lightkeeper', 'btr-driver'];
for (const trader of traders) {
const currentTimer = restockTimers[gameMode][trader.id];
if (currentTimer != trader.resetTime) {
//console.log(`Setting new restock timer for ${trader.name} at ${trader.resetTime}`);
restockTimers[gameMode][trader.id] = trader.resetTime;
const alertTime = new Date(trader.resetTime) - new Date() - 1000 * 60 * restockAlertMinutes;
if (alertTime < 0) continue;
if (skipTraders.includes(trader.normalizedName)) continue;
setTimeout(async () => {
const restockMessage = '🛒 {{traderName}} restock in {{numMinutes}} minutes 🛒 ({{gameMode}})';
const messageVars = {numMinutes: restockAlertMinutes};
for (const userId in userProgress) {
if (!userProgress[userId].alerts) continue;
if (Array.isArray(userProgress[userId].alerts.restock)) {
userProgress[userId].alerts.restock = {
regular: userProgress[userId].alerts.restock,
pve: [],
};
}
if (!userProgress[userId].alerts.restock[gameMode]) continue;
if (userProgress[userId].alerts.restock[gameMode].includes(trader.id)) {
const locale = userProgress[userId].locale || 'en';
const t = getFixedT(locale);
const commandT = getFixedT(locale, 'command');
messageVars.gameMode = commandT(`game_mode_${gameMode}`);
messageVars.traderName = (await gameData.traders.get(trader.id, {lang: locale})).name;
messageUser(userId, t(restockMessage, messageVars)).catch(error => {
console.log(`Error sending ${trader.name} restock notification to user ${userId}: ${error.message}`);
if (error.message === 'Cannot send messages to this user') {
console.log(`Disabling restock alerts for user ${userId}`);
userProgress[userId].alerts.restock = [];
}
});
}
}
if (userProgress.guilds) {
for (const guildId in userProgress.guilds) {
const guildSettings = userProgress.guilds[guildId];
if (typeof guildSettings.restockAlertChannel !== 'object') {
guildSettings.restockAlertChannel = {
regular: guildSettings.restockAlertChannel,
pve: false,
};
}
if (!guildSettings.restockAlertChannel[gameMode]) {
continue;
}
const locale = guildSettings.restockAlertLocale || 'en';
const t = getFixedT(locale);
const commandT = getFixedT(locale, 'command');
messageVars.gameMode = commandT(`game_mode_${gameMode}`);
messageVars.traderName = (await gameData.traders.get(trader.id, {lang: locale})).name;
messageChannel(guildId, guildSettings.restockAlertChannel[gameMode], t(restockMessage, messageVars)).catch(error => {
// only rejects if all shards fail to send the message
console.log(`Error sending ${trader.name} restock notification to channel ${guildId} ${guildSettings.restockAlertChannel}: ${error.message}`);
userProgress.guilds[guildId].restockAlertChannel[gameMode] = false;
});
}
}
}, alertTime).unref();
}
}
}
};
gameData.events.on('updatedTraders', setRestockTimers);
setRestockTimers();
};
function setGuildTraderRestockAlertChannel(guildId, channelId, locale, gameMode = 'regular') {
if (!userProgress.guilds) {
userProgress.guilds = {};
}
if (!userProgress.guilds[guildId]) {
userProgress.guilds[guildId] = {
restockAlertChannel: {
regular: [],
pve: [],
},
};
}
if (typeof userProgress.guilds[guildId].restockAlertChannel !== 'object') {
userProgress.guilds[guildId].restockAlertChannel = {
regular: userProgress.guilds[guildId].restockAlertChannel,
pve: [],
};
}
userProgress.guilds[guildId].restockAlertChannel[gameMode] = channelId;
userProgress.guilds[guildId].restockAlertLocale = locale;
return userProgress.guilds[guildId];
}
function setGuildLanguage(guildId, locale) {
if (!userProgress.guilds) {
userProgress.guilds = {};
}
if (!userProgress.guilds[guildId]) {
userProgress.guilds[guildId] = {
restockAlertChannel: {
regular: [],
pve: [],
},
forceLanguage: false,
};
}
userProgress.guilds[guildId].forceLanguage = locale;
return userProgress.guilds[guildId];
}
function getGuildLanguage(guildId) {
if (!userProgress.guilds) {
userProgress.guilds = {};
}
if (!userProgress.guilds[guildId]) {
userProgress.guilds[guildId] = {
restockAlertChannel: {
regular: [],
pve: [],
},
forceLanguage: false,
};
}
return userProgress.guilds[guildId].forceLanguage;
}
const saveToCloudflare = () => {
if (!cf) return;
if (process.env.NODE_ENV !== 'production') {
console.log(`Skipping Cloudflare save of progress in ${process.env.NODE_ENV} environment`);
return;
}
return cloudflare.putValue('progress', userProgress).then(response => {
if (shutdown) {
console.log('Saved user progress to Cloudflare');
}
return response;
}).catch(error => {
console.log('Error saving user progress to Cloudflare KV', error);
});
};
const settings = {
async hasToken(id) {
await loaded();
if (!userProgress[id]) return false;
const gameMode = userProgress[id].gameMode ?? 'regular';
return !!userProgress[id][gameMode]?.tarkovTracker?.token;
},
async setToken(id, token) {
await loaded();
if (!userProgress[id]) {
userProgress[id] = buildDefaultProgress(id);
}
const gameMode = userProgress[id].gameMode ?? 'regular';
userProgress[id][gameMode].tarkovTracker.token = token;
if (!token) userProgress[id][gameMode].tarkovTracker.lastUpdateStatus = 'n/a';
},
async getUpdateTime(id) {
await loaded();
const gameMode = userProgress[id]?.gameMode ?? 'regular';
if (!userProgress[id] || !userProgress[id][gameMode]?.tarkovTracker?.token) {
throw new Error('Your TarkovTracker account is not linked');
}
const users = getUsersForUpdate();
for (let i = 0; i < users.length; i++) {
let user = users[i];
if (user.id !== id) continue;
return moment(new Date()).add(Math.ceil((i+1) / 25), 'm').toDate();
}
},
async getProgress(id) {
await loaded();
if (!userProgress[id]) {
return false;
}
return mergeGameModeProgress(userProgress[id]);
},
async getDefaultProgress() {
await loaded();
return mergeGameModeProgress(buildDefaultProgress());
},
async getProgressOrDefault(id) {
await loaded();
return mergeGameModeProgress(userProgress[id] ?? settings.getDefaultProgress());
},
async setLevel(id, level) {
await loaded();
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
prog[gameMode].level = level;
},
async setTrader(id, traderId, level) {
await loaded();
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
prog[gameMode].traders[traderId] = level;
},
async setHideout(id, stationId, level) {
await loaded();
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
prog[gameMode].hideout[stationId] = level;
},
async setSkill(id, skillId, level) {
await loaded();
const prog = await getUserProgress(id);
const gameMode = prog.gameMode ?? 'regular';
prog[gameMode].skills[skillId] = level;
},
async getFleaFeeFactors(id) {
await loaded();
return getFleaFactors(id);
},
async getFleaMarketFee(id, price, baseValue, args) {
return calcFleaFee(id, price, baseValue, args);
},
getOptimalFleaPrice(id, baseValue, gameMode = 'regular') {
return optimalFleaPrice(id, baseValue, gameMode);
},
async getRestockAlerts(id) {
const prog = settings.getProgressOrDefault(id);
const gameMode = prog.gameMode ?? 'regular';
if (!prog.alerts) prog.alerts = {restock: {regular: [], pve: []}};
return prog.alerts.restock[gameMode];
},
addRestockAlert: addRestockAlert,
removeRestockAlert: removeRestockAlert,
getGameMode: async (id) => {
await loaded();
const prog = await getUserProgress(id);
return prog?.gameMode || 'regular';
},
setGameMode: async (id, gameMode) => {
await loaded();
const prog = await getUserProgress(id);
return prog.gameMode = gameMode;
},
setGuildTraderRestockAlertChannel: setGuildTraderRestockAlertChannel,
setGuildLanguage: setGuildLanguage,
getGuildLanguage: getGuildLanguage,
async init() {
if (process.env.NODE_ENV === 'ci') return;
startRestockAlerts();
try {
fs.mkdirSync('./cache');
} catch (createError){
if(createError.code !== 'EEXIST'){
console.error(createError);
}
}
try {
let savedUsers = {};
if (cf) {
savedUsers = await cloudflare.getValue('progress').catch(error => {
console.log('Error reading user progress from CloudflareKV', error);
console.log('Reading progress from local storage');
return fs.readFileSync(usersJsonPath);
});
} else {
savedUsers = fs.readFileSync(usersJsonPath);
}
userProgress = JSON.parse(savedUsers);
} catch (error) {
if (error.code === 'ENOENT') {
console.log('No saved user progress found.');
} else {
console.log(`Error reading ${usersJsonPath}`, error);
}
}
const [flea, traders, hideout] = await Promise.all([
gameData.flea.get(),
gameData.traders.getAll(),
gameData.hideout.getAll(),
]);
defaultProgress.level = flea.minPlayerLevel;
for (const trader of traders) {
const maxLevel = trader.levels[trader.levels.length-1].level;
defaultProgress.traders[trader.id] = maxLevel;
}
const skills = gameData.skills.getAll();
for (const skill of skills) {
defaultProgress.skills[skill.id] = 0;
}
for (const station of hideout) {
const maxLevel = station.levels[station.levels.length-1].level;
defaultProgress.hideout[station.id] = maxLevel;
}
// upgrade progress to multiple game modes
for (const id in userProgress) {
if (id === 'guilds') continue;
const prog = userProgress[id];
if (!prog.regular) {
prog.regular = {
tarkovTracker: prog.tarkovTracker,
level: prog.level,
hideout: prog.hideout,
traders: prog.traders,
skills: prog.skills,
};
delete prog.tarkovTracker;
delete prog.level;
delete prog.hideout;
delete prog.traders;
delete prog.skills;
prog.alerts = {
restock: {
regular: prog.alerts?.restock || [],
pve: [],
},
};
prog.gameMode = 'regular';
}
for (const gameMode of gameModes) {
if (!prog[gameMode]) {
prog[gameMode] = getDefaultGameModeProgress();
continue;
}
for (const trader of traders) {
if (!prog[gameMode].traders[trader.id]) prog[gameMode].traders[trader.id] = 1;
}
for (const skill of skills) {
if (!prog[gameMode].skills[skill.id]) prog[gameMode].skills[skill.id] = 0;
}
for (const station of hideout) {
if (!prog[gameMode].hideout[station.id]) prog[gameMode].hideout[station.id] = 0;
}
}
}
setTimeout(updateTarkovTracker, 1000 * 60 * tarkovTrackerUpdateIntervalMinutes).unref();
if (cf) {
setInterval(saveToCloudflare, 1000 * 60 * saveToCloudflareIntervalMinutes).unref();
}
//save user progress on shutdown
const saveOnExit = () => {
if (shutdown) return;
shutdown = true;
console.log('Saving user progress before exit');
const promises = [];
promises.push(new Promise(resolve => {
saveUserProgress();
resolve();
}));
if (cf) {
promises.push(saveToCloudflare());
}
return Promise.all(promises);
};
process.on( 'SIGINT', saveOnExit);
process.on( 'SIGTERM', saveOnExit);
process.on( 'SIGBREAK', saveOnExit);
process.on( 'SIGHUP', saveOnExit);
progressLoaded = true;
},
}
export default settings;