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cowland.cpp
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#include <iostream>
#include <string>
#include <utility>
#include <sstream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <bitset>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <fstream>
#include <cassert>
#include <unordered_set>
#include <ctime>
using namespace std;
template<class T> using min_heap = priority_queue<T, vector<T>, greater<T>>;
#define FOR(i, a, b) for (int i=a; i<(b); i++)
#define F0R(i, a) for (int i=0; i<(a); i++)
#define F0R1(i, a) for (int i=1; i<=(a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= a; i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define F0Rd1(i, a) for (int i=a; i>0; i--)
#define SORT(vec) sort(vec.begin(), vec.end())
#define MIN(a, b) a = min(a, b)
#define MAX(a, b) a = max(a, b)
#define INF 1000000010
#define LL_INF 4500000000000000000
#define LSOne(S) (S & (-S))
#define EPS 1e-9
#define pA first
#define pB second
#define mp make_pair
#define pb push_back
#define PI acos(-1.0)
#define ll long long
#define MOD (int)(2e+9+11)
#define SET(vec, val, size) for (int i = 0; i < size; i++) vec[i] = val;
#define SET2D(arr, val, dim1, dim2) F0R(i, dim1) F0R(j, dim2) arr[i][j] = val;
#define SET3D(arr, val, dim1, dim2, dim3) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) arr[i][j][k] = val;
#define SET4D(arr, val, dim1, dim2, dim3, dim4) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) F0R(l, dim4) arr[i][j][k][l] = val;
#define READGRID(arr, dim) F0R(i, dim) F0R(j, dim) cin >> arr[i][j];
#define all(x) (x).begin(), (x).end()
typedef pair<int, int> ii;
typedef pair<int, ii> iii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vl;
void setupIO(const string &PROB) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ifstream infile(PROB + ".in");
if (infile.good()) {
freopen((PROB + ".in").c_str(), "r", stdin);
freopen((PROB + ".out").c_str(), "w", stdout);
}
}
/* ============================ */
class FenwickTree {
private:
vi ft;
public:
FenwickTree() {}
FenwickTree(int n) { ft.assign(n + 1, 0); }
int rsq(int b) {
int sum = 0; for (; b; b -= LSOne(b)) sum ^= ft[b];
return sum; }
int rsq(int a, int b) {
return rsq(b) ^ (a == 1 ? 0 : rsq(a - 1)); }
void adjust(int k, int v) {
for (; k < (int)ft.size(); k += LSOne(k)) ft[k] ^= v; }
};
int n, q;
int A[100000];
vi children[100000];
int sz[101000], ctr = 1;
map<int, int> idx;
FenwickTree FT(101000);
int depth[101000], p[18][101000];
void build(int x, int pa, int d) {
depth[x] = d;
p[0][x] = pa;
FOR(i, 1, 18) {
p[i][x] = p[i-1][p[i-1][x]];
}
for (int child : children[x]) {
if (child != pa) build(child, x, d+1);
}
}
int lca(int a, int b) {
if (depth[a] < depth[b]) {
int tmp = a;
a = b;
b = tmp;
}
int c = depth[a] - depth[b];
F0R(i, 18) {
if ((c >> i) & 1) a = p[i][a];
}
if (a == b) return a;
F0Rd(i, 18) {
if (p[i][a] != p[i][b]) {
a = p[i][a];
b = p[i][b];
}
}
return p[0][a];
}
int dfs(int node, int p) {
int nodeCtr = ctr++;
idx[node] = nodeCtr;
int size = 1;
for (int child : children[node]) {
if (child == p) continue;
size += dfs(child, node);
}
sz[nodeCtr] = size;
FT.adjust(nodeCtr, A[node]);
FT.adjust(nodeCtr + sz[nodeCtr], A[node]);
return sz[nodeCtr];
}
int main() {
setupIO("cowland");
cin >> n >> q;
F0R(i, n) cin >> A[i];
F0R(i, n-1) {
int a, b; cin >> a >> b;
--a; --b;
children[a].pb(b);
children[b].pb(a);
}
dfs(0, -1);
build(0, 0, 0);
F0R(i, q) {
int x; cin >> x;
if (x == 1) {
int y, v; cin >> y >> v;
--y;
int id = idx[y];
FT.adjust(id, A[y] ^ v);
FT.adjust(id + sz[id], A[y] ^ v);
A[y] = v;
} else {
int a, b; cin >> a >> b;
int ans = FT.rsq(idx[a-1]) ^ FT.rsq(idx[b-1]) ^ A[lca(a-1, b-1)];
cout << ans << endl;
}
}
return 0;
}