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CHANGELOG.md

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Changelog

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[2022.05.20]

  • Mixed Zeds added, giving zeds a random skin if enabled.

[2022.05.12]

  • Fill later

[2022.05.14]

  • Fill me later!

Finished / Fixed

  • Option to disable Minigun Pound Incendiary Round
  • Fix TWI's Scrake Slow Rage bug(if possible).
  • Bloat deals inaccurate damage in Bilebomb(two hits instead of one)
  • Fleshpound Spin attack back
  • Fix Scrake not playin SawImpaleLoop anim on dedis
  • Zed Head hitboxes overhaul
  • Explosive Pound movement speed increase
  • Explosive Pound to prioritize Attack 1 when charging on Sui+
  • Disable collision, hittrace, projblock, etc. on death for all zeds
  • Reimported Zed models:
    • Crawler
  • Mutator configs:
    • Restore old Crawler Behavior
    • Restore old Bloat Bilebomb and Puke behavior
    • Restore old Scrake behavior
    • Restore old Fleshpound behavior
    • Nerf Explosive Gunner
  • Fleshpound and Scrake head lower into body when charging Begin and go back to default when End
  • Explosive pound overhaul complete
  • Rangedpound rebalance(no more super attack, deals appropriate damage)
  • Bloat bile bomb no longer buggy
  • Zeds now take appropriate headshot damage from Projectiles weapon
  • Siren Scream after death disabled
  • All Zeds now use appropriate animation set
  • Zed buggy pathing fixed after collision overhaul
  • RangedPound no longer skips Prefire anim whilst playing hurt anims.
  • Fleshpound no longer uses attack 3 due to animations not playing online and dealing obscene amounts of damage from SpinState
  • All Zeds use dedicated hitboxes offline due to them being improperly offset for certain zeds e.g RangedPound.
  • Fleshpound deals less damage on Spin attack
  • Zeds no longer turn their body while knocked down
  • Fleshpound Chaingunner no longer skips stun animation
  • Potential fix implemented for Chaingunner skipping Firing end animations
  • Gorefast no longer stops charging after a short while of being in his charge state
  • Scrake's prefer to use their faster sawing attack(attack 1) when enraged on Suicidal+
    • Attack 1 deals 15% less damage as it's faster and hits twice in quick succession
    • Attack 2 deals 15% more damage as it hits a 5 frames slower compared to Attack 1
  • Zeds will now play hurt anims even whilst melee attacking
  • Zeds no longer play hurt animations while knocked down
  • Zeds now play TakeHit animations
  • All zeds menunames renamed to "Zed Name 2.5"
  • All code formatted into 4x indentations