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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
project(Chairloader)
set(CHAIRLOADER TRUE)
include(GenerateExportHeader)
# Search for libraries in ExampleMod's CMake
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_CURRENT_LIST_DIR}/ExampleMod/CMake"
)
# Shared compiler config for Chairloader and mods
include(ExampleMod/CMake/CompilerConfig.cmake)
# Enable project folders in VS
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Chairloader Version
set(_CHAIRLOADER_VERSION_MAJOR 1) # Increment when breaking changes are made
set(_CHAIRLOADER_VERSION_MINOR 3) # Increment when new features are added
set(_CHAIRLOADER_VERSION_PATCH 3) # Increment when bug fixes are made
set(_CHAIRLOADER_VERSION_BUILD 0) # UNUSED
set(_CHAIRLOADER_VERSION_TYPE "") # Indicates a pre-release version (e.g. "-alpha")
# Game path
set(PREY_DLL_DIR "" CACHE PATH "(optional) Path to the game binaries directory (where Prey.exe/.dll are) to automatically install built binaries")
if(PREY_DLL_DIR)
get_filename_component(PREY_PATH "${PREY_DLL_DIR}/../../../../" ABSOLUTE)
set(PREY_EXE_PATH "${PREY_DLL_DIR}/Prey.exe")
if((NOT EXISTS "${PREY_EXE_PATH}"))
message(FATAL_ERROR
" PREY_DLL_DIR is not valid. Prey.exe not found.\n"
" DLL directory: ${PREY_DLL_DIR}\n"
)
endif()
if((NOT EXISTS "${PREY_PATH}/Engine") OR (NOT EXISTS "${PREY_PATH}/GameSDK"))
message(FATAL_ERROR
" PREY_DLL_DIR is not valid. Engine or GameSDK not found in the root.\n"
" DLL directory: ${PREY_DLL_DIR}\n"
" Game root directory: ${PREY_PATH}"
)
endif()
endif()
# Macros and functions
# Sets target's output directory to the argument.
# @param targetName Name of the target.
# @param outPath Output directory path.
function(cl_set_output_dir targetName outPath)
set_target_properties(${targetName} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${outPath}
RUNTIME_OUTPUT_DIRECTORY_DEBUGCHAIR ${outPath}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${outPath}
LIBRARY_OUTPUT_DIRECTORY ${outPath}
LIBRARY_OUTPUT_DIRECTORY_DEBUGCHAIR ${outPath}
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${outPath}
)
endfunction()
# Sets target's output directory to the game binaries dir.
# @param targetName Name of the target.
function(cl_output_to_game_dir targetName)
if(PREY_DLL_DIR)
cl_set_output_dir(${targetName} "${PREY_DLL_DIR}")
endif()
endfunction()
# Sets target's output directory to the Data dir.
# @param targetName Name of the target.
function(cl_output_to_data targetName)
cl_set_output_dir(${targetName} "${CMAKE_SOURCE_DIR}/Data")
set_target_properties(${targetName} PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/Data"
)
endfunction()
# Sets target's debugger command and workdir to the game.
# @param targetName Name of the target.
function(cl_set_debug_path targetName)
if(PREY_EXE_PATH)
set_target_properties(${targetName} PROPERTIES
VS_DEBUGGER_COMMAND "${PREY_EXE_PATH}"
VS_DEBUGGER_WORKING_DIRECTORY "${PREY_PATH}"
)
endif()
endfunction()
# Generates version_info.rc resource file for the target.
# @param target_name Target name. Must be an EXE or a DLL.
# @param file_name Output file name.
# @param file_description Short file description.
function(cl_version_info target_name file_name file_description)
get_target_property(target_type ${target_name} TYPE)
if(target_type STREQUAL "EXECUTABLE")
set(is_dll 0)
elseif(target_type STREQUAL "SHARED_LIBRARY")
set(is_dll 1)
else()
message(FATAL_ERROR "Target ${target_name} is neither EXE nor DLL, it's ${target_type}")
endif()
if(_CHAIRLOADER_VERSION_TYPE)
set(is_prerelease 1)
else()
set(is_prerelease 0)
endif()
string(TIMESTAMP current_year "%Y" UTC)
set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated/${target_name}")
set(in_file_path "${CMAKE_SOURCE_DIR}/Src/Common.Private/version_info.rc.in")
set(out_file_path "${generated_dir}/version_info.rc")
configure_file(
${in_file_path}
${out_file_path}
@ONLY
)
target_sources(${target_name} PRIVATE ${out_file_path})
source_group(TREE ${generated_dir} PREFIX "Generated" FILES ${out_file_path})
endfunction()
# Generates a header file with TARGET_NAME_API macro for DLL import/export
function(cl_generate_export_header target_name include_dir macro_prefix)
set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated/${target_name}")
set(out_include_path "${generated_dir}/include")
set(out_header_path "${out_include_path}/${include_dir}/Export.h")
generate_export_header(
${target_name}
BASE_NAME ${macro_prefix}
EXPORT_FILE_NAME ${out_header_path}
)
target_include_directories(${target_name} PUBLIC ${out_include_path})
target_sources(${target_name} PRIVATE ${out_header_path})
source_group(TREE ${generated_dir} PREFIX "Generated" FILES ${out_header_path})
endfunction()
# Third-party libraries
find_package(Boost CONFIG REQUIRED COMPONENTS json program_options regex)
find_package(Detours MODULE REQUIRED)
find_package(fmt CONFIG REQUIRED)
find_package(GTest REQUIRED)
find_package(libzip REQUIRED)
find_package(libzippp CONFIG REQUIRED)
find_package(Lua REQUIRED)
find_package(pugixml REQUIRED)
find_package(taskflow CONFIG REQUIRED)
find_package(unofficial-curlpp CONFIG REQUIRED)
find_path(LUABRIDGE_INCLUDE_DIRS "LuaBridge/List.h")
add_subdirectory(ThirdParty/StackWalker)
# Enable CTest
enable_testing()
# Projects
add_subdirectory(Common)
add_subdirectory(Src/Chairloader)
add_subdirectory(Src/ChairManager)
add_subdirectory(Src/ChairManager.Common)
add_subdirectory(Src/ChairMerger)
add_subdirectory(Src/Common.Private)
add_subdirectory(Src/Common.Private.Tests)
add_subdirectory(Src/Preditor)
add_subdirectory(Src/Tools)
# Example Mod
# It is meant to be a standalone project so this mess of CMake code builds it as part of Chairloader
# Unset ExampleMod's variables (in case they were ever set before)
unset(CHAIRLOADER_COMMON_PATH CACHE)
unset(MOD_DLL_PATH CACHE)
# Set correct ExampleMod variables
set(CHAIRLOADER_COMMON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/Common" CACHE PATH "")
if(PREY_PATH)
set(MOD_DLL_PATH "${PREY_PATH}/Mods/TheChair.ExampleMod" CACHE PATH "")
endif()
set(CMAKE_FOLDER "Example Mod")
add_subdirectory(ExampleMod)
unset(CMAKE_FOLDER)
unset(CHAIRLOADER_COMMON_PATH CACHE)
unset(MOD_DLL_PATH CACHE)
# Set default VS project
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT "Chairloader.Dll")