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Currently, all phases in the game are completed when a set amount of 1-second ticks have been completed. This system makes sense for the enemy and rest phases but doesn't make much sense for a boss phase. A boss phase should only be completed when the boss is destroyed.
Let's change the PhaseManagerResource and Phase to allow for both phases with a tick limit and for phases with other completion conditions.
The text was updated successfully, but these errors were encountered:
Currently, all phases in the game are completed when a set amount of 1-second ticks have been completed. This system makes sense for the enemy and rest phases but doesn't make much sense for a boss phase. A boss phase should only be completed when the boss is destroyed.
Let's change the
PhaseManagerResource
andPhase
to allow for both phases with a tick limit and for phases with other completion conditions.The text was updated successfully, but these errors were encountered: