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I finally encountered the issue in editor, which must be very rare compared to build
I was able to peek and see that the correct SDF was still assigned in the inspector, even while it was using the incorrect one in reality
In a build of our game, you can reproduce (SOMETIMES?) by doing the following:
Video:
https://streamable.com/bfp4pw
let me know if there's anything I can do to help debug this 🙏
(mudbun 1.5.47, unity 2021.3.34f1)
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