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If you click the button 'Prioritize building by haulers' with haulers and a need to service the building, it will cause a desync as this information isn't updated between the server and the client.
As a workaround, you can pause the game, have both the client and the server enable/disable the setting, and then unpause the game.
Save File:
I don't think a save file is necessary here, but wdik, have it anyways! (Note, this save file isn't immediately before/after said issue was discovered, I'm just conveying some information we discovered a bit delayed from when we discovered it.)
Desktop (please complete the following information for both Host and Client):
OS: Windows 10 (Both)
Timberborn version: v0.6.9.4-5873e3b-sw (Both)
BeaverBuddies Version: v1.3.1 (Both)
Part 2 of what I and my buddy have discovered as desync causes. (Save file is the same between all parts)
Thank you for the mod, it is pretty amazing, and as long as ya avoid a few things, desyncs only happen every 30 min or so, we have a combined 200 beavers including 60 robot beavers. Our power networks have like a combined draw and usage of 6000 hp and we are getting closer to actually building a wonder.
The text was updated successfully, but these errors were encountered:
knogleknuser
changed the title
Prioritize building by haulers causes a desyn
'Prioritize building by haulers' causes a desyn
Feb 17, 2025
knogleknuser
changed the title
'Prioritize building by haulers' causes a desyn
'Prioritize building by haulers' causes a desync
Feb 17, 2025
Describe the bug
If you click the button 'Prioritize building by haulers' with haulers and a need to service the building, it will cause a desync as this information isn't updated between the server and the client.
As a workaround, you can pause the game, have both the client and the server enable/disable the setting, and then unpause the game.
Save File:
I don't think a save file is necessary here, but wdik, have it anyways! (Note, this save file isn't immediately before/after said issue was discovered, I'm just conveying some information we discovered a bit delayed from when we discovered it.)
thousand island mega bases.zip
Desktop (please complete the following information for both Host and Client):
Part 2 of what I and my buddy have discovered as desync causes. (Save file is the same between all parts)
Thank you for the mod, it is pretty amazing, and as long as ya avoid a few things, desyncs only happen every 30 min or so, we have a combined 200 beavers including 60 robot beavers. Our power networks have like a combined draw and usage of 6000 hp and we are getting closer to actually building a wonder.
The text was updated successfully, but these errors were encountered: