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Directory.Build.targets
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<Project>
<Import Condition="'$(SampleProject)' == 'true' or '$(CI)' != 'true' " Project="eng\Versions.dev.targets" />
<Import Condition="'$(SampleProject)' != 'true' and '$(CI)' == 'true'" Project="eng\Git.Build.targets" />
<Import Condition="'$(SampleProject)' != 'true' and '$(CI)' == 'true' " Project="eng\Versions.targets" />
<Import Project="eng\AndroidX.targets" />
<Import Project="eng\Microsoft.Extensions.targets" />
<!-- HACK: Prevent the Platform checks -->
<Target Name="BinPlaceBootstrapDll" />
<!-- semi HACK: by default, WinUI includes all @(None) with .bmp/.png as @(Content) and adds that to the .pri -->
<ItemGroup>
<Content Remove="@(None->WithMetadataValue('Pack','true'))" />
</ItemGroup>
<!-- Until we get a new enough dotnet -->
<ItemGroup>
<FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" RuntimeFrameworkVersion="10.0.18362.19" />
<FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" TargetingPackVersion="10.0.18362.19" />
</ItemGroup>
</Project>