From b899a8baa9d0150cc53f695eff2e4fa7aeb623cd Mon Sep 17 00:00:00 2001 From: Nathan Bierema Date: Thu, 29 Jun 2023 22:27:17 -0400 Subject: [PATCH] Examples: Removed webgl_shaders_tonemapping. --- types/three/OTHER_FILES.txt | 2 -- .../AdaptiveToneMappingPass.d.ts | 29 ------------------- .../examples/jsm/shaders/ToneMapShader.d.ts | 14 --------- 3 files changed, 45 deletions(-) delete mode 100644 types/three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts delete mode 100644 types/three/examples/jsm/shaders/ToneMapShader.d.ts diff --git a/types/three/OTHER_FILES.txt b/types/three/OTHER_FILES.txt index 7091312dd..c725b41ef 100644 --- a/types/three/OTHER_FILES.txt +++ b/types/three/OTHER_FILES.txt @@ -96,7 +96,6 @@ examples/jsm/objects/Sky.d.ts examples/jsm/objects/Water.d.ts examples/jsm/objects/Water2.d.ts examples/jsm/physics/AmmoPhysics.d.ts -examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts examples/jsm/postprocessing/AfterimagePass.d.ts examples/jsm/postprocessing/BloomPass.d.ts examples/jsm/postprocessing/BokehPass.d.ts @@ -159,7 +158,6 @@ examples/jsm/shaders/SSAOShader.d.ts examples/jsm/shaders/SSRShader.d.ts examples/jsm/shaders/SubsurfaceScatteringShader.d.ts examples/jsm/shaders/TechnicolorShader.d.ts -examples/jsm/shaders/ToneMapShader.d.ts examples/jsm/shaders/TriangleBlurShader.d.ts examples/jsm/shaders/UnpackDepthRGBAShader.d.ts examples/jsm/shaders/VerticalBlurShader.d.ts diff --git a/types/three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts b/types/three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts deleted file mode 100644 index 7b7c8f975..000000000 --- a/types/three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +++ /dev/null @@ -1,29 +0,0 @@ -import { WebGLRenderTarget, ShaderMaterial } from '../../../src/Three'; - -import { Pass, FullScreenQuad } from './Pass'; - -export class AdaptiveToneMappingPass extends Pass { - constructor(adaptive?: boolean, resolution?: number); - adaptive: boolean; - resolution: number; - needsInit: number; - luminanceRT: WebGLRenderTarget; - previousLuminanceRT: WebGLRenderTarget; - currentLuminanceRT: WebGLRenderTarget; - copyUniforms: object; - materialCopy: ShaderMaterial; - materialLuminance: ShaderMaterial; - adaptLuminanceShader: object; - materialAdaptiveLum: ShaderMaterial; - materialToneMap: ShaderMaterial; - fsQuad: FullScreenQuad; - - reset(): void; - setAdaptive(adaptive: boolean): void; - setAdaptionRate(rate: number): void; - setMinLuminance(minLum: number): void; - setMaxLuminance(maxLum: number): void; - setAverageLuminance(avgLum: number): void; - setMiddleGrey(middleGrey: number): void; - dispose(): void; -} diff --git a/types/three/examples/jsm/shaders/ToneMapShader.d.ts b/types/three/examples/jsm/shaders/ToneMapShader.d.ts deleted file mode 100644 index cb8dc9487..000000000 --- a/types/three/examples/jsm/shaders/ToneMapShader.d.ts +++ /dev/null @@ -1,14 +0,0 @@ -import { IUniform } from '../../../src/Three'; - -export const ToneMapShader: { - uniforms: { - tDiffuse: IUniform; - averageLuminance: IUniform; - luminanceMap: IUniform; - maxLuminance: IUniform; - minLuminance: IUniform; - middleGrey: IUniform; - }; - vertexShader: string; - fragmentShader: string; -};