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可变报酬 #26

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linonetwo opened this issue Nov 27, 2024 · 1 comment
Open

可变报酬 #26

linonetwo opened this issue Nov 27, 2024 · 1 comment

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@linonetwo
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一定要加入随机性,以形成预测误差,让玩家对完成任务的结果产生期待。

但这就意味着要创造出多种可用的数值。简单地用随机大小的奖励,对于学习能力强的人来说可能还是很无聊。

@linonetwo
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顺便加上番茄钟和计时器,可以用计时器的数据来计算奖励,而不是拖动的长度。

或者用计时器来更新日历上的长度。

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