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一定要加入随机性,以形成预测误差,让玩家对完成任务的结果产生期待。
但这就意味着要创造出多种可用的数值。简单地用随机大小的奖励,对于学习能力强的人来说可能还是很无聊。
The text was updated successfully, but these errors were encountered:
顺便加上番茄钟和计时器,可以用计时器的数据来计算奖励,而不是拖动的长度。
或者用计时器来更新日历上的长度。
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一定要加入随机性,以形成预测误差,让玩家对完成任务的结果产生期待。
但这就意味着要创造出多种可用的数值。简单地用随机大小的奖励,对于学习能力强的人来说可能还是很无聊。
The text was updated successfully, but these errors were encountered: