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Enemies need AI #21

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tlhunter opened this issue Jul 22, 2012 · 2 comments
Open

Enemies need AI #21

tlhunter opened this issue Jul 22, 2012 · 2 comments

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@tlhunter
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Enemies should have some path-finding capabilities and hunt down players.

@tlhunter
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There was a pull request to implement enemy AI. But now, wandering NPCs (e.g. NPCs not following a character) seem to bounce back and forth instead of moving randomly. Also, instead of walking straight towards a character, they zig zag.

@ghost
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ghost commented Aug 25, 2012

One thing to think about is aggro radius: i.e. how close does a player need to be to an enemy for the AI algorithm to activate. Also weeping angels. https://www.youtube.com/watch?v=AabW5P8ft2g

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