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This repository has been archived by the owner on Nov 13, 2020. It is now read-only.
When a character moves, there's a delay between when they can move again.
This makes sense for classic gameboy / NES / overhead games (think Zelda and Pokemon). Specifically why it makes sense is that the screen is animating between the old state and the new state.
Unfortunately it feels buggy in CC3 due to this lack of animation. Add the animation and we should be A-OK.
The text was updated successfully, but these errors were encountered:
When a character moves, there's a delay between when they can move again.
This makes sense for classic gameboy / NES / overhead games (think Zelda and Pokemon). Specifically why it makes sense is that the screen is animating between the old state and the new state.
Unfortunately it feels buggy in CC3 due to this lack of animation. Add the animation and we should be A-OK.
The text was updated successfully, but these errors were encountered: