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For example, this code returns error
GLSLShader {
// // Prototypes // vec3 Blend(in vec3 base, in vec3 blend);
}
GLSLShader global BlendNormal { vec3 Blend(in vec3 base, in vec3 blend) { return blend; } }
This is one code works
// // Prototypes // void something(); // !! needs this function to make it work vec3 Blend(in vec3 base, in vec3 blend);
The text was updated successfully, but these errors were encountered:
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For example, this code returns error
GLSLShader
{
//
// Prototypes
//
vec3 Blend(in vec3 base, in vec3 blend);
}
GLSLShader global BlendNormal
{
vec3 Blend(in vec3 base, in vec3 blend) {
return blend;
}
}
This is one code works
GLSLShader
{
}
GLSLShader global BlendNormal
{
vec3 Blend(in vec3 base, in vec3 blend) {
return blend;
}
}
The text was updated successfully, but these errors were encountered: