This is a game where a player uses mechanics typically seen as glitches to complete the levels. The project is a 2D puzzle platformer with a stationary screen.
- Nature of the game is using glitches, which are traditionally avoided in a games to solve the levels.
- The story line revolves around a beginner developer learning how to make a game.
- Worlds are be altered through "Patch notes" removing and introducing new glitches over time.
- All levels are be impossible by normal means, Glitches must be used. Once again as part of the "beginner" game designer story.
- The final level of the game will conclude the story by being achievable without glitches.
- Movement - WASD or Arrow Keys
- Jump - Space
- Menu - ESC
- Grab Objects - Left Mouse Button / E to Toggle