- Further changes to Starwars FFG thanks to zaborontest#0241
- Starwars FFG support thanks to zaborontest#0241
- Pf2e - Add active feats to actions as well
- PF2e - Correct icon for actions, reactions, and free actions
- Pf2e - Effects Category
- SWRPG - Fix shields category for starships
- Pf1 - Initiative roller, may not work currently, but waiting for a PF1 update
- PF1 Readd missing inventory category
- General - Update HUD if unselected character token is removed from scene and 'always show HUD' is enabled
- PF1 - Show correct charges for linked items
- DND5e - Apparently only latest version has config values for attunement so add manual fallback value;
- DND5e - Fix support for magic items with new attunement changes
- DND5e - Adds support for Obsidian 5e thanks to Avelyne#3141 (select Obsidian Character Sheets in the setting's HUD roll handler)
- SWADE - Show all NPC items for categories not just equipped items.
- PF2E - Include backpacks in containers
- PF2E - Correct name of treat wounds macro
- PF2E - Mass rolling for perception and initiative
- PF2E - Show contents of containers as separate subcategories
- Pf2E - Hide unequipped items
- D&D5e - Add event to death saving throw to overcome error thrown by MidiQoL
- PF2E - Filter out unready strikes
- D&D5e - Fixed concentration change that meant spells showing 0 uses
- D&D5e - CUB Conditions should now be overlayable
- D&D5e - Condition toggling for single and multiple tokens (this doesn't work correctly if there are multiple tokens sharing linked actor data, because it is toggled for each individually basically switching it on and off again repeatedly)
- PF2e - Rest utilities for multiple tokens if all tokens are characters
- PF2e - Skills for multiple tokens if skill is shared among all tokens
- PF2e - Ability and save support for multiple tokens at once
- SWADE - Support for GM Bennies
- SFRPG - Support for Starship Sheets
- SWADE - Support for SWADE
- D35E - Support for D&D 3.5 SRD thanks to Rughalt
- PF2E - Blind roll with ctrl click
- DND5e - Support for toggling active effects
- PF1 - Support for toggling conditions
- PF2E - Passive actions should correctly show when setting is disabled
- PF1E - swapped icons for immediate and swift actions
- PF2E - Check for null actions just in cases
- PF2E - Added support for new NPC strikes.
- DND5e - Removed inconsumables category and roll everything into consumables.
- More attempts to improve async behaviour for custom subcategories
- Forgot to await some calls when adding custom subcategories
- Icon style overriding all icons, so specified inside TAH
- Add background to active buttons to distinguish them during mouseover
- PF2E - PC initiative label now reflects skill chosen
- PF2E - Toggles by default go in a separate category but there is a setting to place them above strikes.
- Removed unnecessary setting for keeping categories open when clicked
- SotDL - Added attribute rolls for multiple token selection thanks to Xacus
- PF2E - Added subcategory for toggles under Strikes
- Add multi rolling for initiative and update text on button
- Again, categories should remain open if option is enabled
- Click on category should only operate on title button not on empty space between actions
- Category should no longer close when token is updated
- Added option to keep categories open (if click-to-open is enabled) when an action is pressed, so categories don't have to be constantly reopened
- DND Check for null combat
- PF1 - Multi token saves now roll correctly.
- DND5e - Restrict showing initative to current active encounter
- DND5e - Initiative rolls under Utilities
- SFRPG - prevent HUD crashing when used with character with unnamed profession
- DungeonWorld support for special and uncategoriesd moves
- PF1 Bugfix for subskills
- LANCER RPG - render item sheet with right click
- LANCER RPG fix delimiter
- LANCER RPG support thanks to Khaos#6127.
- PF1 - Non-GM players now see the unidentified item name in their HUD until item is identified.
- Magic Items now correctly hide themselves if they do not meet attuned or equipped requirement.
- Add some cursory checks to protect against tokens with no actors.
- PF1E - Spontaneous spellbooks should no longer slots to be shown
- DND5e - consumables and items without an action (or the 'none' action) should also be filtered out of the HUD inventory.
- PF1E - added rolls for Concentration for spellbooks other than primary
- PF2E - NPC skills should work again
- PF1E - added rolls for Concentration (uses primary caster level) under spells, Combat Maneuver Bonus under Attacks, and Defenses under Saves.
- Refactored where systems store their action and roll handlers away from one blob class.
- PF2E - Handling of lore skills has changed in PF2E API so that is now fixed
- WFRP - show only equipped weapons for characters and fix spellDialog call
- PF2E - Lore skills appeared twice
- PF1 - Check for 'passive' feats
- DND5e - Consume tip on action would show nothing if value was 0
- Try to ensure only one category can be opened at a time
- Setting for click-to-open categories (that also need to be clicked to close) mainly for touch/tablet users
- Filter for categories now only appears on right-click (not left-click)
- DND5e - using wrong variable to look up skill names
- DND5e - do not attempt to add skills or spells to a vehicle actor
- Chinese localization thanks to hmqgg
- Polish localization thanks to silentmark
- PF1 - Custom skills that aren't subskills are now accounted for
- PF1 - General improvements
- PF1 rests - I'll reimplement it when I know how but for now better not to show it
- PF1 support - Early days, pretty rough and ready, but please provide feedback
- DND5e/SW5e - During multi-select, tokens without actors would cause the multiselect to fail.
- PF2E - Order of items, feats, and lore skills should now reflect sheet ordering.
- SFRPG - Add miscellaneous category and setting for unassigned feats.
- SotDL - Support for Shadow of the Demonlord, thanks to Xacus.
- SW5E - Support for Star Wars 5e
- Pf2e - Support for Familiars
- Pf2e - Add action categories for exploration and downtime and add setting for ignoring passive actions (default: false)
- SFRPG - recognise professions for skills
- MagicItemExtender - embarrassingly failed to apply De Morgan's law properly when checking null inventory
- PF2e - Something I don't understand with skill checks was failing
- HUD would fail to load on characters where magic item was the only item and it had no activation cost.
- Try to suppress worldtransform error (didn't do anything bad, was just annoying)
- DND5e - if a token has 0 in a stat (e.g. vehicles in wisdom) then that save or ability will not be displayed while selected
- DND5e - continue trying to fix multiple token selection.
- DND5e - support for multiple tokens were not working when Item-Macro was active.
- Forgot to add Item-Macro roll support, only added the actions.
- Moved support for Item-Macro to all systems. Now conducts a generic check to see if the module is running.
- Trying to fix a bug but it has no effect.
- DND5e consumables should no longer be shown twice, once in consumables and once in inconsumables
- Brazilian Portuguese now correctly referenced in the module.json.
- PF2E - Spell heightening wasn't working
- PF2E - NPC strike bonus information should now calculate more correctly
- The HUD can now be repositioned even when hovering is enabled.
- Hopefully reduced chance of additional categories not being deleted properly
- DND5e - Added ability to select multiple tokens and roll checks and saves, as well as toggle their visibility (combat toggling will come later, at the moment there is a Foundry bug preventing its implementation)
- Added further Korean localization
- DND5e Magic Items: Don't show category if it is empty
- WFRP: skill filter had disappeared with the addition of compendiums, so readding filter on skill subcategories
- DND5e: Added Midi QoL support via the Core Roller.
- DungeonWorld GM compendiums were not being shown
- SFRPG: add additional information to items (capacity, uses, quantity, usages)
- SFRPG: add spell information (and setting to disable if desired)
- SFRPG: icons to distinguish non-action actions (if you have better icon suggestions, let me know)
- DND5e: icons to distinguish non-action actions
- PF2E: Add tracking for dying, wounded, and doomed in utility menu (left-click increments, right-click decrements)
- PF2E: Show action cost for spells (those with a cost of three actions or less)
- HUD title should only be displayed for actors with actions (e.g., not loot or hazard tokens)
- Custom subcategories weren't clearing from the HUD properly
- Merged in further Korean localization thanks to drdwing
- WFRP: Hide 'blank' icon
- WFRP: Action List builder was breaking because it was missing reference to settings
- Probably the opposite, be careful updating and don't do it before a game.
- Icons for some abilities (Pf2e: action usage; DND5e: proficiency)
- Images for things that support images (can be disabled in settings)
- Ability to add new categories and subcategories, to use compendiums and macros (pretty experimental at this stage and totally unsortable)
- Other stuff
- A lot of behind the scenes stuff. Please report any bugs.
- HUD Title was display token's sheet's name not the token's name itself.
- PF2E: NPCs with no strikes with additional effects weren't rendering HUD.
- PF2E: NPCs without actions weren't rendering HUD
- PF2E: Strikes with non-default MAPs had the wrong attack bonus shown.
- Setting for always showing HUD (show's user's assigned character) as long as token is somewhere in scene.
- Setting for displaying a HUD title, which by default is the token's alias.
- Japanese localization for DND5e and Pathfinder
- Fix for Item-Macro token actors
- Fixed bug where feats and spells weren't being correctly sent to Item Macro.
- Fixed bug where filename in the wrong case caused error on case-sensitive filesystems.
- DND5e: support for Kekilla's Item Macro module
-DND5e forgot to include shfitkey check in betterrolls item roll, which was causing error.
- DND5e: removed right click for versatile ability in BetterRoll and Minor QoL handlers in favour of alt + right-click and ctrl + right-click to bring up damage and attack roll modals, respectively.
- DND5e: fixed error for actors with magic item mod enabled but no magic items.
- Added further KO localization from drdwing
- Added missing method causing exception when checking compendiums
- French localization thanks to LeRatierBretonnien
- PF2E moved hero points to top of utility category
- PF2E added utility category
- HUD should now try to resize itself if it has too many rows or columns, or hits the edge of the screen.
- WFRP had misnamed method which was preventing loading of action list
- DND5e: added tools to inventory
- DND5e: Added a utility category (rests, death saves, toggles)
- PF2E: Managed to break NPC actions
- Misnamed method during update.
- Fixed bug where third-party modules were not appearing because I was looking in the wrong place for the title
- BetterRolls - alt key should now perform alt roll
- Add support for Simone's Magic Items module
- PF2E - renamed feats to features
- DND5e: Bug in showing combined ability/save checks
- Typo in Spanish localization
- SFRPG support: Thanks to Rainer#5041
- Fix bug where HUD wouldn't appear for default token ownership, only explicit ownership.
- DND5e: in some cases it seems spell slot information was null and it was causing the HUD to break
- DND5e/BetterRolls - chose a better method to use on the BetterRoll API to roll Items
- DND5e - option to show empty items and spells
- PF2e - correctly label level 0 spells as cantrips, and remove [-] expend option from prepared cantrips
- DND5e: Incorrectly named variable causing HUD to fail when abilities and saves combined.
- DND5e: Incorrect comparison for spell uses caused spells with uses not to show.
- DND5e: Extended functionality of recharging '(recharge)' item on click to BetterRolls and MinorQOL roll handlers.
- PF2E: ability to expend prepared spells from HUD
- PF2E: ability to increase or decrease focus points and spell slots from HUD.
- PF2e: Heightened spells now cast correctly from HUD generated spell cards
- PF2e: NPC strikes sometimes had wrong attack bonus displayed
- User repositioning fix
- Add some missing keys to localizations, just in English until translations are provided
- Update tagify
- Make filter icon less intrusive when used
- PF2E - fix rolling damage from PCs' strikes
- Merged improved pt-BR localization
- Correct CSS
- PF2e: NPC strike MAP was undefined when added
- Probably a few bugs.
- Beginnings of localization for Korean, Brazilian Portuguese, and Spanish.
- a filter manager should categories require filtering
- WFRP: filter manager implemented for skills (right-click on skills to bring up dialog)
- Internally quite a bit, so please report any bugs and I'm sorry in advance.
- Added support for internationalization
- DND5e: Fixed bug where resources were being incorrectly read
- WFRP4e: Improved support and added more categories
- PF2E: Actions weren't showing for PCs
- PF2E: setting between sending spell card to chat or using left and right click to roll attack and damage (with shift left-click and control right-click for bonus dialog)
- PF2E: fix double minus in front of negative monster MAP
- DND5E: correctly allow cantrips through the nonpreparable filter
- Dungeon World: Support for PCs, NPCs, and GMs
- Add transparent border to catalogue buttons to prevent movement (thanks to ZBell)
- PF2E: Improve MAP logic for PCs
- PF2E: re-add weapons to items until shift damage click is fixed.
- PF2E - separated NPC and PC action list logic into their own classes.
- Reorganised initialisation logic to prevent players having to deselec then reselect their token to see the HUD.
- PF2E - iterating over some attributes caused the HUD to fail.
- PF2E - improved support for spells
- Further support for PF2E including NPC attacks and spells organised by level and type
- PF2E support
- Forgot to break switch for handlers manager.
- PF2E: Added first stage of implementation for Pathfinder 2E. A lot of things aren't implemented in PF2E yet, so this isn't quite as feature-rich as DND5e.
- DND5e: all BetterRoll weapon attacks were going through rollItem not quickRoll, but only a right-click versatile attack should go via rollItem.
- DND5e: Pact slots weren't being shared with other spell levels or vice-versa
- DND5e: spells that are on a use-per-day/short-rest/etc. basis are now filtered out if they're expended.
- Missed one of the ability check renames
- Removed some excess logging.
- DND5e: Renamed Ability Tests to Ability Checks.
- DND5e: Add choice of showing VSM/C/R info next to spells.
- DND5e: add choice of showing all nonprepared spells (innate, pact, at-will, always prepared), or hiding based on their 'prepared'-ness.
- Choice of roll handler was not sticking due to some poor logic.
- Added some shadows to info fields on categories to make them more visible against similarly coloured backgrounds.
- Default to the core role handler for each system if the third-party module is unavailable.
- DND5e: Fixed spell slot check. Now shows spells when there are higher-level slots available to upcast.
- DND5e: Don't display items with no quantity.
- Tried to remove some unnecessary logging when debug mode enabled.
- Removed some cruft.
- DND5e - the order of feats and items now follows their draggable order in the inventory.
- CSS - changed appearance of info next to subcategory name (currently only used to indicate spell slots).
- DND5e - spells should now be sorted by level and then alphabetically.
- MinorQOL & BetterRolls - added ability to right click weapons for versatile attack when one exists (right-click acts as normal click if item has no versatile property). Has a slight problem with BetterRolls which uses shift for advantage, because shift right click is hardcoded to bring up the context menu in some browsers, but I don't want to mess with BR's shift/ctrl/alt preferences.
- Renamed some CSS classes because they were really long.
- Renamed consumables without charges to 'incomsumables'.
- Filtered consumables of type 'ammo' out of list, but their count should show in curly braces when assigned to a weapon.
- Updated CSS for buttons because they were being overridden by the Alt5e sheet.
- Agnostic - basic hovering, adapted from Token Tooltip, borrowed from Kekilla's issues tracking
- DND5e - ability to abbreviate skills and abilities, suggested by Tercept
- DND5e - option to separate ability tests and saves, suggested by Tercept
- Changelog, we'll see how long I keep this up.
- Updated readme
- DND5e roll handlers now extend the core DND5e roll handler rather than the base class