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stats.md

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Weapons:

name damage useCooldown in s damage per Second location
dagger 10 0,35 28,6 WorldMap1,2
axe 40 1,5 26,7 WorldMap4
warhammer 50 2 25,0 WorldMap4
longsword 30 0,7 42,9 WorldMap6
flail 20 0,7 28,6 WorldMap10
halberd 45 1 45,0 WorldMap7
mace 15 1 15,0 ---
rapier 35 0,65 53,8 WorldMap9
saber 15 0,6 25,0 WorldMap1
scythe 40 0,75 53,3 WorldMap10
waraxe 50 1,5 33,3 WorldMap3,4
cane 30 0,75 40,0 WorldMap7
crystalRed 35 0,75 46,7 WorldMap10
crystalYellow 37 0,75 49,3 WorldMap10
dragonSpear 30 0,75 40,0 ---
dragonSpearMetall 30 0,75 40,0 ---
spear 30 0,75 40,0 WorldMap5
spearMetall 34 0,75 45,3 WorldMap5
staffOrange 30 0,65 46,2 WorldMap9
tridentOrange 30 1,25 24,0 WorldMap4
tridentYellow 35 1,25 28,0 WorldMap4
bow1 35 1 35,0 WorldMap5

Enemies:

name walkSpeed in pixel per s maxHealth damage hitCooldown in s damage per Second location
Wolfman 40 60 8 0,5 16,0 WorldMap1,2
Cyclope 20 80 22 1,5 14,7 WorldMap3,4
Bandit 30 100 20 0,9 22,2 WorldMap5
DarkKnight 35 150 25 0,95 26,3 WorldMap6
Legionnaire 40 100 20 1 20,0 WorldMap7
Reptile 50 120 24 0,65 36,9 WorldMap9
Skeleton 20 100 30 2 15,0 WorldMap10,11
Devil 25 500 30 1 30,0 WorldMap11

Enemy Drop Chances:

Wolfman
Item greenPotion redPotion dagger
Amount 3 2 1
Probability 50% 20% 10%
Cyclope
Item redPotion waraxe
Amount 3 1
Probability 50% 20%
Bandit
Item redPotion bluePotion spear spearMetall
Amount 4 2 1 1
Probability 40% 20% 10% 5%
DarkKnight
Item redPotion bluePotion longsword
Amount 5 3 1
Probability 50% 20% 10%
Legionnaire
Item bluePotion purplePotion halberd
Amount 3 2 1
Probability 50% 20% 10%
Reptile
Item bluePotion purplePotion rapier
Amount 5 3 1
Probability 50% 20% 10%
Skeleton
Item purplePotion whitePotion arrow1
Amount 5 3 3
Probability 50 20 20