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One of the most annoying things for my graphic designer was that he would design 16x16 tiles using a graphic editor and then had to manually transfer the 8x8 pieces one by one into the MPAGD editor, where they would get disorganized. This made the tile painting process very cumbersome. Being able to create big tiles in ADGStudio and move them around the map with sizes larger than 8x8 would be a great advantage over MPAGD, allowing for more detailed tiles without the 8x8 restriction.
Big sprites in AGD don't work well when moving several 16x16 sprites together, as they end up falling apart. If you could improve this, it would be very useful for large bosses in games.
Feature request: ability to work with tiles larger than 8x8.
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