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build.yml
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name: CI build
on:
push:
branches:
- master
pull_request:
branches:
- master
# Global Settings
env:
PYTHON_VERSION: "3.7"
GODOT_BINARY_VERSION: "3.2.3"
jobs:
static-checks:
name: 'π Static checks'
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@f1d3225b5376a0791fdee5a0e8eac5289355e43a # pin@v2
with:
submodules: true
- name: Set up Python
uses: actions/setup-python@0291cefc54fa79cd1986aee8fa5ecb89ad4defea # pin@v2
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: Bootstrap
run: |
set -eux
python --version
pip install pre-commit
- name: Pre-commit hooks check
run: |
pre-commit run --all-files --show-diff-on-failure
#################################################################################
linux-build:
name: 'π§ Linux build'
runs-on: ubuntu-latest
env:
CC: clang
PLATFORM: 'x11-64'
steps:
- name: 'Checkout'
uses: actions/checkout@f1d3225b5376a0791fdee5a0e8eac5289355e43a # pin@v2
with:
submodules: true
- name: 'Set up Python'
uses: actions/setup-python@0291cefc54fa79cd1986aee8fa5ecb89ad4defea # pin@v2
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: 'Setup venv'
run: |
set -eux
${{ env.CC }} --version
python --version
pip install -U pip
pip install -r requirements.txt
# Configuration for scons
echo 'godot_binary = "${{ env.GODOT_BINARY_VERSION }}"' >> custom.py
echo 'platform = "${{ env.PLATFORM }}"' >> custom.py
echo 'CC = "${{ env.CC }}"' >> custom.py
- name: 'Build project'
run: |
set -eux
scons build -j2
- name: 'Start xvfb'
run: |
/usr/bin/Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 &
echo ">>> Started xvfb"
- name: 'Run tests'
run: |
set -eux
scons tests headless=true
env:
DISPLAY: ':99.0'
- name: 'Generate artifact archive'
run: |
set -eux
scons release
- name: 'Export release artifact'
uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
with:
name: ${{ env.PLATFORM }}-release
path: 'build/godot-python-*.tar.bz2'
#################################################################################
windows-build:
name: 'π Windows build'
runs-on: windows-latest
strategy:
matrix:
include:
- PLATFORM: 'windows-64'
PYTHON_ARCH: 'x64'
VS_ARCH: 'amd64'
- PLATFORM: 'windows-32'
PYTHON_ARCH: 'x86'
VS_ARCH: 'x86'
steps:
- name: 'Checkout'
uses: actions/checkout@f1d3225b5376a0791fdee5a0e8eac5289355e43a # pin@v2
with:
submodules: true
- name: 'Set up Python'
uses: actions/setup-python@0291cefc54fa79cd1986aee8fa5ecb89ad4defea # pin@v2
with:
python-version: ${{ env.PYTHON_VERSION }}
architecture: ${{ matrix.PYTHON_ARCH }}
- name: 'Setup venv'
shell: bash
run: |
set -eux
python --version
python -m pip install --user -U pip
python -m pip install --user -r requirements.txt
# Configuration for scons
echo 'godot_binary = "${{ env.GODOT_BINARY_VERSION }}"' >> custom.py
echo 'platform = "${{ matrix.PLATFORM }}"' >> custom.py
echo 'MSVC_USE_SCRIPT = True' >> custom.py
echo 'TARGET_ARCH = "${{ matrix.VS_ARCH }}"' >> custom.py
echo 'CC = "cl.exe"' >> custom.py
- name: 'Build project'
shell: bash
run: |
set -eux
scons build -j2
- name: 'Install Mesa3D OpenGL'
shell: bash
run: |
set -eux
# Azure pipelines doesn't provide a GPU with an OpenGL driver,
# hence we use Mesa3D as software OpenGL driver
pushd build/${{ matrix.PLATFORM }}/platforms/
if [ "${{ matrix.PLATFORM }}" = "windows-64" ]
then
curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-x64-20.0.7.7z -o mesa.7z
else
curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-20.0.7.7z -o mesa.7z
fi
# opengl32.dll must be extracted in the same directory than Godot binary
7z.exe x mesa.7z
ls -lh opengl32.dll # Sanity check
popd
- name: 'Run tests'
shell: bash
run: |
set -eux
scons tests
- name: 'Generate artifact archive'
shell: bash
run: |
scons release
- name: 'Export release artifact'
uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
with:
name: ${{ matrix.PLATFORM }}-release
path: 'build/godot-python-*.zip'
#################################################################################
macos-build:
name: 'π macOS build'
runs-on: macos-latest
env:
CC: clang
PLATFORM: 'osx-64'
steps:
- name: 'Checkout'
uses: actions/checkout@f1d3225b5376a0791fdee5a0e8eac5289355e43a # pin@v2
with:
submodules: true
- name: 'Set up Python'
uses: actions/setup-python@0291cefc54fa79cd1986aee8fa5ecb89ad4defea # pin@v2
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: 'Setup venv'
run: |
set -eux
${{ env.CC }} --version
python --version
brew update
brew install zlib openssl
brew install --cask xquartz
pip install -U pip
pip install -r requirements.txt
# Configuration for scons
echo 'godot_binary = "${{ env.GODOT_BINARY_VERSION }}"' >> custom.py
echo 'platform = "${{ env.PLATFORM }}"' >> custom.py
echo 'CC = "${{ env.CC }}"' >> custom.py
- name: 'Build project'
run: |
set -eux
scons build -j2
- name: 'Run tests'
run: |
set -eux
scons tests
- name: 'Generate artifact archive'
run: |
set -eux
scons release
- name: 'Export release artifact'
uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
with:
name: ${{ env.PLATFORM }}-release
path: 'build/godot-python-*.tar.bz2'
#################################################################################
publish-release:
name: 'Publish ${{ matrix.PLATFORM }} release'
if: startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
needs:
- linux-build
- windows-build
- macos-build
strategy:
matrix:
include:
- PLATFORM: x11-64
- PLATFORM: windows-64
- PLATFORM: windows-32
- PLATFORM: osx-64
steps:
- uses: actions/download-artifact@0ede0875b5db9a2824878bbbbe3d758a75eb8268 # pin@v2
name: ${{ matrix.PLATFORM }}-release
- name: 'Upload release'
uses: svenstaro/upload-release-action@483c1e56f95e88835747b1c7c60581215016cbf2 # pin@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref }}
file: godot-python-*.*
file_glob: true
overwrite: true