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I can assure you this will be ready before Godot arrives More seriously, I hope to have a first usable version before the end of this year ;-) |
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[WIP] progress update July 11th 2023https://github.com/touilleMan/godot-python/actions/runs/5601317261/job/15173489440 [WIP] Progress Update June 4th 2023Support new GDExtensionInterfaceGetProcAddress[WIP] Progress Update May 22nd 2023Fix test run for windows x86 |
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Hi, I am currently considering moving to Godot engine with my Python based project. This plugin would be crucial for me, as I have extensive libraries written in Python, which I'd prefer not to re-write in another language. I would be willing to provide help, if needed, but probably need to familiarize myself with the engine itself first. |
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Hi @JuliuszK ! The porting has been quite slow for last two years, my daily job have been very demanding for the last couple of years and I got a kid on top of that, so things are progressing very slowly. My hope is to be able to slow down on my daily work this year and hopefully dedicate more time on this project, but in all honesty there is still a great deal of work remaining (the Godot 4 API is very powerful but also pretty low-level and complex to deal with).
Thanks for the offering, however the project is currently in a very messy state so I won't be able to accept contributions at the moment.
If you want to use Python with Godot 4, I would advise you to use the C++ bindings instead (Godot-Cpp) and embed Python using python-build-standalone. (You can also ditch Godot-Cpp and directly use the Godot C API, but I would advise against it as the C API is hard to deal with: it is designed to be used by bindings, not by end user) In the end, this approach is not as comfortable as having Python directly baked into Godot, as you'll have to write wrapper code anytime you want to use a new feature of Godot, but I think it's the best approach for the moment ;-) |
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I know this probably isn't the right place to ask, but I am trying to get godot-python to work with godot 3.5 on windows 10. |
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Hi! Thank you for this project. Are you able to a give a rough estimate when it will be compatible with Godot 4? Regardless how long it takes, it's appreciated.
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