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search.c
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search.c
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/* search.c: Glulxe code for built-in search opcodes
Designed by Andrew Plotkin <[email protected]>
http://eblong.com/zarf/glulx/index.html
*/
#include "glk.h"
#include "glulxe.h"
#define serop_KeyIndirect (0x01)
#define serop_ZeroKeyTerminates (0x02)
#define serop_ReturnIndex (0x04)
/* ### KeyZeroBounded? variants? */
/* ### LowerBoundKey? */
/* In general, these search functions look through a bunch of structures
in memory, searching for one whose key (a fixed-size sequence of bytes
within the structure) matches a given key. The result can indicate a
particular structure within the bunch, or it can be NULL ("not found".)
Any or all of these options can be applied:
KeyIndirect: If this is true, the key argument is taken to be the
start of an array of bytes in memory (whose length is keysize).
If it is false, the key argument contains the key itself. In
this case, keysize *must* be 1, 2, or 4. The key is stored in the
lower bytes of the key argument, big-endian. (The upper bytes are
ignored.)
ZeroKeyTerminates: If this is true, when the search reaches a struct
whose key is all zeroes, the search terminates (and returns NULL).
If the searched-for key happens to also be zeroes, the key-match
(returning the struct) takes precedence over the zero-match (returning
NULL.)
ReturnIndex: If this is false, the return value is the memory address
of the matching struct, or 0 to indicate NULL. If true, the return value
is the array index of the matching struct, or -1 to indicate NULL.
*/
static void fetchkey(unsigned char *keybuf, glui32 key, glui32 keysize,
glui32 options);
/* linear_search():
An array of data structures is stored in memory, beginning at start,
each structure being structsize bytes. Within each struct, there is
a key value keysize bytes long, starting at position keyoffset (from
the start of the structure.) Search through these in order. If one
is found whose key matches, return it. If numstructs are searched
with no result, return NULL.
numstructs may be -1 (0xFFFFFFFF) to indicate no upper limit to the
number of structures to search. The search will continue until a match
is found, or (if ZeroKeyTerminates is set) a zero key.
The KeyIndirect, ZeroKeyTerminates, and ReturnIndex options may be
used.
*/
glui32 linear_search(glui32 key, glui32 keysize,
glui32 start, glui32 structsize, glui32 numstructs,
glui32 keyoffset, glui32 options)
{
unsigned char keybuf[4];
glui32 count;
int ix;
int retindex = ((options & serop_ReturnIndex) != 0);
int zeroterm = ((options & serop_ZeroKeyTerminates) != 0);
fetchkey(keybuf, key, keysize, options);
for (count=0; count<numstructs; count++, start+=structsize) {
int match = TRUE;
if (keysize <= 4) {
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != keybuf[ix])
match = FALSE;
}
}
else {
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != Mem1(key + ix))
match = FALSE;
}
}
if (match) {
if (retindex)
return count;
else
return start;
}
if (zeroterm) {
match = TRUE;
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != 0)
match = FALSE;
}
if (match) {
break;
}
}
}
if (retindex)
return -1;
else
return 0;
}
/* binary_search():
An array of data structures is in memory, as above. However, the
structs must be stored in forward order of their keys (taking each key
to be a multibyte unsigned integer.) There can be no duplicate keys.
numstructs must indicate the exact length of the array; it cannot
be -1.
The KeyIndirect and ReturnIndex options may be used.
*/
glui32 binary_search(glui32 key, glui32 keysize,
glui32 start, glui32 structsize, glui32 numstructs,
glui32 keyoffset, glui32 options)
{
unsigned char keybuf[4];
unsigned char byte, byte2;
glui32 top, bot, val, addr;
int ix;
int retindex = ((options & serop_ReturnIndex) != 0);
fetchkey(keybuf, key, keysize, options);
bot = 0;
top = numstructs;
while (bot < top) {
int cmp = 0;
val = (top+bot) / 2;
addr = start + val * structsize;
if (keysize <= 4) {
for (ix=0; (!cmp) && ix<keysize; ix++) {
byte = Mem1(addr + keyoffset + ix);
byte2 = keybuf[ix];
if (byte < byte2)
cmp = -1;
else if (byte > byte2)
cmp = 1;
}
}
else {
for (ix=0; (!cmp) && ix<keysize; ix++) {
byte = Mem1(addr + keyoffset + ix);
byte2 = Mem1(key + ix);
if (byte < byte2)
cmp = -1;
else if (byte > byte2)
cmp = 1;
}
}
if (!cmp) {
if (retindex)
return val;
else
return addr;
}
if (cmp < 0) {
bot = val+1;
}
else {
top = val;
}
}
if (retindex)
return -1;
else
return 0;
}
/* linked_search():
The structures may be anywhere in memory, in any order. They are
linked by a four-byte address field, which is found in each struct
at position nextoffset. If this field contains zero, it indicates
the end of the linked list.
The KeyIndirect and ZeroKeyTerminates options may be used.
*/
glui32 linked_search(glui32 key, glui32 keysize,
glui32 start, glui32 keyoffset, glui32 nextoffset, glui32 options)
{
unsigned char keybuf[4];
int ix;
glui32 val;
int zeroterm = ((options & serop_ZeroKeyTerminates) != 0);
fetchkey(keybuf, key, keysize, options);
while (start != 0) {
int match = TRUE;
if (keysize <= 4) {
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != keybuf[ix])
match = FALSE;
}
}
else {
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != Mem1(key + ix))
match = FALSE;
}
}
if (match) {
return start;
}
if (zeroterm) {
match = TRUE;
for (ix=0; match && ix<keysize; ix++) {
if (Mem1(start + keyoffset + ix) != 0)
match = FALSE;
}
if (match) {
break;
}
}
val = start + nextoffset;
start = Mem4(val);
}
return 0;
}
/* fetchkey():
This massages the key into a form that's easier to handle. When it
returns, the key will be stored in keybuf if keysize <= 4; otherwise,
it will be in memory.
*/
static void fetchkey(unsigned char *keybuf, glui32 key, glui32 keysize,
glui32 options)
{
int ix;
if (options & serop_KeyIndirect) {
if (keysize <= 4) {
for (ix=0; ix<keysize; ix++)
keybuf[ix] = Mem1(key+ix);
}
}
else {
switch (keysize) {
case 4:
Write4(keybuf, key);
break;
case 2:
Write2(keybuf, key);
break;
case 1:
Write1(keybuf, key);
break;
default:
fatal_error("Direct search key must hold one, two, or four bytes.");
}
}
}