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flask_app.py
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flask_app.py
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from flask import Flask
from flask import render_template
from random import randint
from flask import redirect
import gridfunctions
from flask import jsonify
from flask_sqlalchemy import SQLAlchemy
from flask import request
from flask_login import LoginManager, UserMixin, login_user, current_user, logout_user
from datetime import datetime
import json
app = Flask(__name__)
SQLALCHEMY_DATABASE_URI = "mysql+mysqlconnector://{username}:{password}@{hostname}/{databasename}".format(
username="townsonr",
password="heartattackman",
hostname="townsonr.mysql.pythonanywhere-services.com",
databasename="townsonr$game_data",
)
app.config["SQLALCHEMY_DATABASE_URI"] = SQLALCHEMY_DATABASE_URI
app.config["SQLALCHEMY_POOL_RECYCLE"] = 299
app.config["SQLALCHEMY_TRACK_MODIFICATIONS"] = False
app.config["SECRET_KEY"] = 'ca87f6b15b5c0504b3b2d8ed'
db = SQLAlchemy(app)
login_manager = LoginManager()
login_manager.init_app(app)
class User(UserMixin, db.Model):
'''Collects usernames of players and their high scores.'''
__tablename__ = "login_data"
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(20), unique=True)
high_score = db.Column(db.Integer)
form_filled = db.Column(db.Boolean)
practice_score = db.Column(db.Integer)
class Hover(db.Model):
'''Tracks the location of the mouse and actions of the player during the game.'''
__tablename__ = "mouse_location"
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(20)) # who is playing
element_id = db.Column(db.String(20)) # location of mouse (ie "A_1")
timestamp = db.Column(db.DateTime, index=True, default=datetime.utcnow) # time of event
event = db.Column(db.String(20)) # mouseover, click, start level, start round, restart level
state = db.Column(db.String(20)) # good or bad
music = db.Column(db.String(20)) # name of song playing
class GridInfo(db.Model):
'''Tracks the layout of the grid each time the player starts a new round.'''
__tablename__ = "grid_info"
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(20)) # who is playing
timestamp = db.Column(db.DateTime, index=True, default=datetime.utcnow) # time of grid creation
green = db.Column(db.String(20)) # ids of different colored boxes on the grid
red = db.Column(db.String(20))
mint = db.Column(db.String(20))
blue = db.Column(db.String(20))
purple = db.Column(db.String(20))
pink = db.Column(db.String(20))
orange = db.Column(db.String(20))
level = db.Column(db.Integer)
@login_manager.user_loader
def load_user(user_id):
''' gets username of currently logged in player '''
return User.query.get(int(user_id))
@app.route('/home')
@app.route('/')
def home():
''' Displays home page of personal website '''
return render_template('home.html')
@app.route('/welcome')
def welcome():
''' Displays welcome message and gif '''
return render_template('welcome.html')
@app.route('/credit')
def credit():
''' Displays credits for music used in the game '''
return render_template('music_credit.html')
@app.route('/about')
def about():
''' Displays info about the research project '''
return render_template('about.html')
@app.route('/login')
def game():
''' Asks for player name to store in tables and login user'''
return render_template('game_login.html')
@app.route('/get_login', methods=['POST'])
def get_login():
'''Adds login info to data table'''
name = request.form["name"]
login = User(username=name, form_filled=False)
user = User.query.filter_by(username=name).first()
if user:
login_user(user)
form_bool = current_user.form_filled
if form_bool:
return redirect('/instructions')
else:
return redirect('/form')
else:
db.session.add(login)
db.session.commit()
user = User.query.filter_by(username=name).first()
login_user(user)
return redirect('/form')
@app.route('/form')
def form():
''' Displays Google form to collect info about current player '''
return render_template('info_form.html')
@app.route('/instructions')
def game_instructions():
''' Displays instructions and gifs, chooses value for music'''
high_score_str = str(current_user.high_score)
if not (high_score_str == "None"):
msg = "Your previous high score was " + high_score_str + "."
welcome = "Welcome back, " + current_user.username + "!"
else:
msg = ""
welcome = "Hello, " + current_user.username + "!"
return render_template('game_instructions.html', msg=msg, welcome=welcome)
@app.route('/get_level_<my_lvl>', methods=['GET', 'POST'])
def get_level(my_lvl):
'''Sets up grid layouts for all rounds of a game'''
lvl_int = int(my_lvl) - 1
rounds_in_lvl = 5*(2**lvl_int)
lvl = gridfunctions.create_level(rounds_in_lvl, 7)
username = current_user.username
for rnd, grid in lvl.items():
green = grid["green"]
red = grid["red"]
mint = grid["mint"]
blue = grid["blue"]
purple = grid["purple"]
pink = grid["pink"]
orange = grid["orange"]
grid_data = GridInfo(green=green, red=red, mint=mint, blue=blue, purple=purple, pink=pink, orange=orange, username=username, level=my_lvl)
db.session.add(grid_data)
db.session.commit()
return jsonify(lvl)
@app.route('/get_data', methods=['POST'])
def get_data():
'''Adds a move to the data table'''
data_dict = request.get_json(force=True)
username = current_user.username
element_id = data_dict['element_id']
event = data_dict['event']
state = data_dict['state']
music = data_dict['music']
mouse_data = Hover(username=username, element_id=element_id, event=event, state=state, music=music)
db.session.add(mouse_data)
db.session.commit()
return jsonify({"hello": "world"})
@app.route('/start_trial/trial<trial_number>')
def start_trial(trial_number):
''' Displays trial start page'''
return render_template('start_trial.html', trial_number=trial_number)
# default play (for testing)
@app.route('/play/lvl')
def game_play():
''' runs the Squares game: creates grid, displays music credits, keeps score '''
username = current_user.username
return render_template('new_play.html', rounds_in_lvl=2 , next_lvl="win", username=username)
# levels w/ specified rounds
@app.route('/play/lvl1/trial<trial_number>')
def lvl1(trial_number):
mus_name, mus_link = gridfunctions.get_music("random")
return render_template('new_play.html', rounds_in_lvl=5, next_lvl="lvl2", start_score=0, this_lvl=1,
music=mus_link, username=current_user.username, mus_name=mus_name, trial_number=trial_number)
@app.route('/play/lvl2/trial<trial_number>')
def lvl2(trial_number):
mus_name, mus_link = gridfunctions.get_music("random")
return render_template('new_play.html', rounds_in_lvl=10, next_lvl="lvl3", start_score=5, this_lvl=2,
music=mus_link, username=current_user.username, mus_name=mus_name, trial_number=trial_number)
@app.route('/play/lvl3/trial<trial_number>')
def lvl3(trial_number):
mus_name, mus_link = gridfunctions.get_music("random")
return render_template('new_play.html', rounds_in_lvl=20, next_lvl="lvl4", start_score=15, this_lvl=3,
music=mus_link, username=current_user.username, mus_name=mus_name, trial_number=trial_number)
@app.route('/play/lvl4/trial<trial_number>')
def lvl4(trial_number):
mus_name, mus_link = gridfunctions.get_music("random")
return render_template('new_play.html', rounds_in_lvl=40, next_lvl="lvl5", start_score=35, this_lvl=4,
music=mus_link, username=current_user.username, mus_name=mus_name, trial_number=trial_number)
@app.route('/play/lvl5/trial<trial_number>')
def lvl5(trial_number):
mus_name, mus_link = gridfunctions.get_music("random")
return render_template('new_play.html', rounds_in_lvl=80, next_lvl="win", start_score=75, this_lvl=5,
music=mus_link, username=current_user.username, mus_name=mus_name, trial_number=trial_number)
@app.route('/get_lvl_data', methods=['POST'])
def get_lvl_data():
data = request.json
new_data = json.loads(data)
return jsonify(data)
@app.route('/play/lvlwin_<my_score>/trial<trial_number>')
def win(my_score, trial_number):
''' Displays "win" message with player score, adds new score to data table '''
old_score = current_user.high_score
if not old_score:
old_score = 0
new_score = int(my_score)
if new_score > old_score:
current_user.high_score = my_score
db.session.commit()
return render_template('win_lvl.html', my_score=my_score, trial_number=trial_number)
@app.route('/update_score_<my_score>/trial<trial_number>/<status>')
def update_score(my_score, trial_number, status):
''' Adds new high score to database if higher than previous stored score , displays or redirects to appropriate page'''
old_score = current_user.high_score
if not old_score:
old_score = 0
new_score = int(my_score)
if new_score > old_score:
current_user.high_score = my_score
db.session.commit()
if (trial_number == "4"):
if (status == "good"):
return redirect("end_good/" + my_score)
elif (status == "bad"):
return redirect("end_bad/" + my_score)
return render_template('bad_click.html', my_score=my_score, old_score=old_score, trial_number=trial_number)
@app.route('/update_form_filled')
def update_form():
''' Updates data table to display if user has filled out the player information form'''
current_user.form_filled = True
db.session.commit()
return redirect('/instructions')
@app.route('/end_good/<player_score>')
def end_good(player_score):
''' Displays end of game page after player wins the last trial'''
return render_template('end_game_good.html', my_score=player_score)
@app.route('/end_bad/<player_score>')
def end_bad(player_score):
''' Displays end of game page after player loses in the last trial'''
return render_template('end_game_bad.html', my_score=player_score)
@app.route('/logout')
def logout():
logout_user()
return redirect('/welcome')
if __name__ == '__main__':
app.run()