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I'm wondering how complex would it be to reuse the generator approach for other C++ libraries?
For example pivy.coin3d: coin3d/pivy#71
If you started from scratch, would you go with it again? Or would you rather push for more advanced SWIG support?
How time consuming is it compared to manual coding?
The text was updated successfully, but these errors were encountered:
My impression is that the code is pretty OpenCASCADE-specific so I don't think there's a lot of potential
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I'm wondering how complex would it be to reuse the generator approach for other C++ libraries?
For example pivy.coin3d: coin3d/pivy#71
If you started from scratch, would you go with it again? Or would you rather push for more advanced SWIG support?
How time consuming is it compared to manual coding?
The text was updated successfully, but these errors were encountered: