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Feature Request: Wildfires FGM Compatibility #132

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LunarPidgeon opened this issue Nov 6, 2023 · 3 comments
Closed

Feature Request: Wildfires FGM Compatibility #132

LunarPidgeon opened this issue Nov 6, 2023 · 3 comments

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@LunarPidgeon
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Visually the two together look just fine, but theres issues with connecting to other players with the same combo. Connecting client gets kicked, host logs just report a regular disconnect message. Ive brought this up with the owner of FGM and basically got told "not my problem", which is why I'm bringing this here. I honestly don't know why these two are having issues in multiplayer scenarios, other than that they obviously touch the player model. I tried to use figura instead, but couldnt get the result I wanted.
Anyway. It would be really nice if you could do some magic and fix the disconnecting issue. Could be easy could be impossible I dont know. Ill post the connecting client logs if I can find em. Thanks for your time.

@LunarPidgeon
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Heres the link for what I posted on wildfires github. Its old but the disconnect message hasnt changed at all.

@tr7zw
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tr7zw commented Nov 6, 2023

The crash linked on that other git is inside the network handler. This mod doesn't touch anything close to that, so it's 99% unrelated(added to that, there is nothing special about lan worlds).

@tr7zw
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tr7zw commented Nov 6, 2023

grafik

@tr7zw tr7zw closed this as completed Nov 6, 2023
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