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[1.21] Sneaking on ladder doesn't prevent cape from shifting. #198
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Evidently, that was for the angle of the cape, not the Y positioning; although it does make the cape less visually awkward. |
Come to realise it; the LadderAnimation does not seem to be properly applying a pose overwrite on 1.21, although it seems capable of overwriting the model's sneaking overwrite fine. |
Will have to look into it. Tbh had 0 time so far to play 1.21 myself. |
Hm, this has been fixed in 1.21.3+, but is broken for everything else 🤔. So probably broke during some refactoring. Edit: The mixin is straight up not hooked up for anything other than 1.21.2+. Amazing. |
With quick code analysis, it seems that the CapeFeatureRenderer uses
abstractCleintPlayerEntity.isInSneakingPose()
rather than the model'ssneaking
field.Likely a fairly simple redirect.
Have yet tested with an elytra.
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