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fields.lua
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fields.lua
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-- Field scanner
-- original algorithm by upsidedown, 24 Nov 2013 / incorporation into Courseplay by Jakob Tischler, 27 Nov 2013
-- steep angle algorithm by fck54
courseplay.fields = {};
function courseplay.fields:setup()
print('## Courseplay: setting up fields (basic)');
self.fieldData = {};
self.numAvailableFields = 0;
self.fieldChannels = {};
self.lastChannel = 0;
self.curFieldScanIndex = 0;
self.allFieldsScanned = false;
self.ingameDataSetUp = false;
self.customFieldMaxNum = 250;
self.automaticScan = true;
self.onlyScanOwnedFields = true;
self.debugScannedFields = false;
self.debugCustomLoadedFields = false;
self.defaultScanStep = 5;
self.scanStep = 5;
end;
function courseplay.fields:setUpFieldsIngameData()
--self = courseplay.fields
self:dbg("call setUpIngameData()", 'scan');
--Tommi:still needed ? self.fieldChannels = { g_currentMission.cultivatorChannel, g_currentMission.plowChannel, g_currentMission.sowingChannel, g_currentMission.sowingWidthChannel };
--Tommi: still needed ? self.lastChannel = g_currentMission.cultivatorChannel;
self.ingameDataSetUp = true;
end;
function courseplay.fields:setAllFieldEdges()
self.curFieldScanIndex = self.curFieldScanIndex + 1;
if self.curFieldScanIndex > #courseplay.fields.fieldDefinitionBase then
self.allFieldsScanned = true;
self.numAvailableFields = table.maxn(self.fieldData);
self:dbg(string.format('%d fields scanned - done', self.curFieldScanIndex - 1), 'scan');
return;
end;
self:dbg(string.rep('-', 50) .. '\ncall setAllFieldEdges() START (curFieldScandIndex=' .. tostring(self.curFieldScanIndex) .. ')', 'scan');
local maxN = 2000;
local numDirectionTries = 10;
local fieldDef = courseplay.fields.fieldDefinitionBase[self.curFieldScanIndex];
if fieldDef ~= nil then
local fieldNum = fieldDef.fieldId;
local missionActive = false
--- Make sure active mission fields get also scanned.
if g_missionManager:getIsAnyMissionActive() then
local activeMissions = g_missionManager:getActiveMissions()
for _,m in pairs(activeMissions) do
missionActive = m.field and m.field.fieldId == fieldNum
if missionActive then
break
end
end
end
if not self.onlyScanOwnedFields or (self.onlyScanOwnedFields and (fieldDef.farmland.isOwned or missionActive)) then
if self.fieldData[fieldNum] == nil then
local initObject = fieldDef.nameIndicator;
local x,_,z = getWorldTranslation(initObject);
if fieldNum and initObject and x and z then
local isField = courseplay:isField(x, z, 0.1, 0.1);
self:dbg(string.format("fieldDef %d (fieldNum=%d): x,z=%.1f,%.1f, isField=%s", self.curFieldScanIndex, fieldNum, x, z, tostring(isField)), 'scan');
if isField then
self:setSingleFieldEdgePath(initObject, x, z, self.scanStep, maxN, numDirectionTries, fieldNum, false, 'scan');
end;
self.numAvailableFields = table.maxn(courseplay.fields.fieldData);
else
self:dbg(string.format('fieldDef %s: fieldNum=%s, initObject=%s, x,z=%s,%s -> cancel', tostring(self.curFieldScanIndex), tostring(fieldNum), tostring(initObject), tostring(x), tostring(z)), 'scan');
end;
else
self:dbg(string.format('fieldDef %s: fieldNum=%s, fieldData already exists (custom field) -> cancel', tostring(self.curFieldScanIndex), tostring(fieldNum)), 'scan');
end;
else
self:dbg(string.format('fieldDef %s: onlyScanOwnedFields=%s, fieldDef.ownedByPlayer=%s -> skip field', tostring(self.curFieldScanIndex), tostring(self.onlyScanOwnedFields), tostring(fieldDef.ownedByPlayer)), 'scan');
end;
else
self:dbg(string.format('fieldDef %s is nil', tostring(self.curFieldScanIndex)), 'scan');
end;
--Debug
if self.debugScannedFields then
--self:dbg(tableShow(courseplay.fields.fieldData, "fieldData"), 'scan');
end;
self:dbg('setAllFieldEdges() END\n' .. string.rep('-', 50), 'scan');
end;
function courseplay.fields:getSingleFieldEdge(initObject, scanStep, maxN, randomDir, dbgType)
--self = courseplay.fields
if randomDir == nil then randomDir = false; end;
scanStep = scanStep or self.defaultScanStep;
maxN = maxN or math.floor(10000/scanStep); --10 km circumference should be enough. otherwise state maxN as parameter
local steepCornerTolerance = math.rad(15); --TODO: make customizable
self:dbg(string.format('getSingleFieldEdge(initObject, [scanStep] %d, [maxN] %s, [randomDir] %s)', scanStep, tostring(maxN), tostring(randomDir)), dbgType);
local x0,_,z0 = getWorldTranslation(initObject);
local isField = courseplay:isField(x0, z0, 0.1, 0.1);
local coordinates, xValues, zValues = {}, {}, {};
local numPoints = 0;
self:dbg(string.format('Begin edge scanning at: %.2f, %.2f', x0, z0), dbgType);
if isField then
-- (1) SET INITIAL TG AND PROBE DATA
local dis = 0;
local stepA, stepB = 1, -0.05;
local rx,ry,rz = getWorldRotation(initObject);
local tg = createTransformGroup('courseplayFieldScanner');
local probe1 = createTransformGroup('courseplayFieldProbe');
link(getRootNode(), tg);
link(tg, probe1);
setTranslation(tg, x0, 0, z0);
setTranslation(probe1, 0, 0, 0.2);
if randomDir then
math.randomseed(g_currentMission.time)
ry = 2*math.pi*math.random();
end;
setRotation(tg, 0, ry, 0);
-- (2) FIND INITIAL BORDER POINT
self:dbg(string.format('\tSearching edge in direction: %.4f (%.1f deg)', ry, math.deg(ry)), dbgType);
while courseplay:isField(x0, z0, 0.1, 0.1) do --search fast forward (1m steps)
dis = dis + stepA;
translate(tg, 0, 0, stepA);
x0, _, z0 = getWorldTranslation(tg);
if math.abs(dis) > 2000 then
break;
end;
end;
-- now we have a point very close to the field boundary but definitely outside
self:dbg(string.format('\t\tfound first point past field border: x0=%s, z0=%s, dis=%s', tostring(x0), tostring(z0), tostring(dis)), dbgType);
while not courseplay:isField(x0,z0,0.1,0.1) do --then backtrace in small 5cm steps
dis = dis + stepB;
translate(tg, 0, 0, stepB);
x0, _, z0 = getWorldTranslation(tg);
end;
-- we found the exact border point (+/- 5cm) - move tg to that point
self:dbg(string.format('\t\ttrace back, border point found: x0=%s, z0=%s, dis=%s', tostring(x0), tostring(z0), tostring(dis)), dbgType);
-- setTranslation(tg, x0, 0, z0); Already done
-- (3) FIND NEXT BORDER POINT 10cm AWAY
-- now we rotate this point to have it following the edge direction
x0, _, z0 = getWorldTranslation(probe1);
while not courseplay:isField(x0, z0, 0.1, 0.1) do
rotate(tg,0,.001,0); -- rotate by 0.0573 deg
x0, _, z0 = getWorldTranslation(probe1);
end;
self:dbg('\tProbe1 is on field edge')
local _,prevRot,_ = getRotation(tg);
local scanAt = scanStep;
while numPoints < maxN do
setTranslation(probe1, 0, 0, scanAt);
rotate(tg,0,math.pi/2,0); -- place probe1 inside the field (90 deg)
local px,_,pz = getWorldTranslation(probe1);
local rotAngle = 0.1; -- 5.73 deg
local return2field = not courseplay:isField(px, pz, 0.1, 0.1); --there is NO guarantee that probe1 (px,pz) is in field just because tg is!
self:dbg(string.format('return to field first : %s', tostring(return2field)), dbgType);
local cnt = 2*math.pi/0.1;
while courseplay:isField(px, pz, 0.1, 0.1) or return2field do
cnt = cnt - .1;
rotate(tg,0,-rotAngle,0);
px,_,pz = getWorldTranslation(probe1);
if cnt < 0 then
self:dbg('\tlost', dbgType);
break;
end;
if return2field then
if courseplay:isField(px, pz, 0.1, 0.1) then
return2field = false;
end;
end;
end;
-- trace back into field in 0.573 deg steps
local cnt, maxcnt = 0, 0;
while not courseplay:isField(px, pz, 0.1, 0.1) do
rotate(tg,0,0.01,0)
px,_,pz = getWorldTranslation(probe1);
--self:dbg('\t\trotate back', dbgType);
cnt = cnt+1;
if cnt > 10 then
scanAt = scanAt *.5;
translate(probe1,0,0,-scanAt);
cnt = 0;
maxcnt = maxcnt + 1;
if maxcnt > 2 then
break;
end;
end;
end;
if not courseplay:isField(px, pz, 0.1, 0.1) then
self:dbg('\tlost point', dbgType);
break;
end;
local _,tgRot,_ = getRotation(tg);
local edgeTurn = math.abs(prevRot - tgRot);
if edgeTurn < steepCornerTolerance or scanAt <= .5 then
if scanAt < 1 then
table.remove(coordinates);
table.remove(xValues);
table.remove(zValues);
numPoints = numPoints - 1;
end;
table.insert(coordinates, { cx = px, cy = getTerrainHeightAtWorldPos(g_currentMission.terrainRootNode, px, 1, pz), cz = pz });
table.insert(xValues, px);
table.insert(zValues, pz);
self:dbg(string.format('\tpoint %d set: cx=%s, cz=%s at %.2f m', numPoints, tostring(px), tostring(pz), scanAt), dbgType);
numPoints = numPoints + 1;
scanAt = scanStep;
prevRot = tgRot;
setTranslation(tg, getWorldTranslation(probe1));
if numPoints > 5 then
local dis0 = MathUtil.vector2Length(px-coordinates[1].cx, pz-coordinates[1].cz)
--print(dis0)
if dis0 < scanAt*1.25 then --otherwise start and end points can be very close together
self:dbg(string.format('\tdistance to first point [%.2f] < scanStep*1.25 [%.2f] -> break', dis0, scanStep * 1.25), 'scan');
break;
end;
end;
else
scanAt = math.abs(math.cos(edgeTurn) * scanAt); -- if in a 90° corner then the corner should be at that distance
self:dbg(string.format('\t\tScanAt reduced to %.2f', scanAt), dbgType);
setRotation(tg, 0, prevRot, 0);
end;
end;
if coordinates and xValues and zValues then
self:dbg(string.format('\tget: #coordinates=%d, #xValues=%d, #zValues=%d', #coordinates, #xValues, #zValues), dbgType);
else
self:dbg(string.format('\tget: coordinates=%s, xValues=%s, zValues=%s', tostring(coordinates), tostring(xValues), tostring(zValues)), dbgType);
end;
unlink(probe1);
unlink(tg);
delete(probe1);
delete(tg);
return coordinates, xValues, zValues;
end;
end;
function courseplay.fields:setSingleFieldEdgePath(initObject, initX, initZ, scanStep, maxN, numDirectionTries, fieldNum, returnPoints, dbgType)
for try=1,numDirectionTries do
local edgePoints, xValues, zValues = self:getSingleFieldEdge(initObject, scanStep, maxN, try > 1, dbgType);
if edgePoints then
local numEdgePoints = #edgePoints;
--self:dbg(string.format("\ttry %d: %d edge points found, #xValues=%s, #zValues=%s", try, numEdgePoints, tostring(#xValues), tostring(#zValues)), dbgType);
if numEdgePoints >= 30 then
self:dbg(string.format("\ttry %d: %d edge points found", try, numEdgePoints), dbgType);
local area, centerInPoly, dimensions = self:getPolygonData(edgePoints, initX, initZ, true);
if centerInPoly then
self:dbg('\t\tinitObject is in poly --> valid, no retry', dbgType);
if returnPoints then
return edgePoints;
end;
if fieldNum then
if self.fieldData[fieldNum] == nil then
self.fieldData[fieldNum] = {
fieldNum = fieldNum;
points = edgePoints;
numPoints = #edgePoints;
areaSqm = area;
areaHa = area / 10000;
dimensions = dimensions;
name = string.format('%s %d', courseplay:loc('COURSEPLAY_FIELD'), fieldNum);
};
self.numAvailableFields = table.maxn(courseplay.fields.fieldData);
self:dbg(string.format('\t\tcourseplay.fields.fieldData[%d] == nil => set as .fieldData[%d], break', fieldNum, fieldNum), dbgType);
else
self:dbg(string.format('\t\tcourseplay.fields.fieldData[%d] ~= nil => ignore scan, break', fieldNum), dbgType);
end;
break;
end;
else
self:dbg(string.format('\t\tinitObject is NOT in poly --> invalid, retry=%s', tostring(try<numDirectionTries)), dbgType);
end;
else
self:dbg(string.format("\ttry %d: %d edge points found --> invalid, retry=%s", try, numEdgePoints, tostring(try<numDirectionTries)), dbgType);
end;
else
self:dbg(string.format('\ttry %d: edgePoints is nil -> invalid, retry=%s', try, tostring(try<numDirectionTries)), dbgType);
end;
end;
if returnPoints then
return nil;
end;
end;
courseplay.fields.getPointDirection = courseplay.generation.getPointDirection; -- TODO (Jakob): generateCourse is sourced after fields, so this shouldn't really work!
function courseplay.fields:getPolygonData(poly, px, pz, useC, skipArea, skipDimensions)
-- This function gets a polygon's area, a boolean if x,z is inside the polygon, the poly's dimensions and the poly's direction (clockwise vs. counter-clockwise).
-- Since all of those queries require a for loop through the polygon's vertices, it is better to combine them into one big query.
if useC == nil then useC = true; end;
local x,z = useC and 'cx' or 'x', useC and 'cz' or 'z';
local numPoints = #poly;
local cp,np,pp;
-- POINT IN POLYGON (Jordan method) -- @src: http://de.wikipedia.org/wiki/Punkt-in-Polygon-Test_nach_Jordan
-- returns:
-- 1 point is inside of poly
-- -1 point is outside of poly
-- 0 point is directly on poly
local getPointInPoly = px ~= nil and pz ~= nil;
local pointInPoly = -1;
local point = { [x] = px, [z] = pz };
-- AREA -- @src: https://gist.github.com/listochkin/1200393
-- area will be twice the signed area of the polygon. If the poly is counter-clockwise, the area will be positive. If clockwise, the area will be negative.
-- returns: real area (|area| / 2)
local area = 0;
-- DIMENSIONS
local dimensions = {
minX = 999999,
maxX = -999999,
minZ = 999999,
maxZ = -999999
};
-- ############################################################
for i=1, numPoints do
cp = poly[i];
np = i < numPoints and poly[i+1] or poly[1];
pp = i > 1 and poly[i-1] or poly[numPoints];
-- point in polygon
if getPointInPoly and pointInPoly ~= 0 then
pointInPoly = pointInPoly * courseplay.utils:crossProductQuery(point, cp, np, useC);
end;
-- area
if not skipArea then
area = area + cp[x] * np[z];
area = area - cp[z] * np[x];
end;
-- dimensions
if not skipDimensions then
if cp[x] < dimensions.minX then dimensions.minX = cp[x]; end;
if cp[x] > dimensions.maxX then dimensions.maxX = cp[x]; end;
if cp[z] < dimensions.minZ then dimensions.minZ = cp[z]; end;
if cp[z] > dimensions.maxZ then dimensions.maxZ = cp[z]; end;
end;
end;
if getPointInPoly then
pointInPoly = pointInPoly ~= -1;
else
pointInPoly = nil;
end;
if not skipDimensions then
dimensions.width = dimensions.maxX - dimensions.minX;
dimensions.height = dimensions.maxZ - dimensions.minZ;
else
dimensions = nil;
end;
local isClockwise;
if not skipArea then
area = math.abs(area) / 2;
isClockwise = area < 0;
else
area = nil;
isClockwise = nil;
end;
return area, pointInPoly, dimensions, isClockwise
end;
--
function courseplay.fields.updateFieldData(self, farmId) -- scan field when it's bought
-- print(string.format('buyField(fieldDef, isOwned) [fieldNumber %s]', tostring(fieldDef.fieldNumber)));
if g_currentMission.time > 0 and farmId ~= FarmlandManager.NO_OWNER_FARM_ID and courseplay.globalSettings.autoFieldScan:is(true) and courseplay.fields.onlyScanOwnedFields and courseplay.fields.fieldData[self.fieldId] == nil then
-- print(string.format('\tisOwned=true, automaticScan=true, onlyScanOwnedFields=true, fieldData[%d]=nil', fieldDef.fieldNumber));
local initObject = self.nameIndicator;
if initObject then
local x,_,z = getWorldTranslation(initObject);
print('scanning')
courseplay.fields:setSingleFieldEdgePath(initObject, x, z, courseplay.fields.scanStep, 2000, 10, self.fieldId, false, 'scan');
end
elseif g_currentMission.time > 0 and farmId == FarmlandManager.NO_OWNER_FARM_ID and courseplay.globalSettings.autoFieldScan:is(true) and courseplay.fields.onlyScanOwnedFields and courseplay.fields.fieldData[self.fieldId] then
print('deleting')
courseplay.fields.fieldData[self.fieldId] = nil
courseplay.fields.numAvailableFields = table.maxn(courseplay.fields.fieldData)
end;
end;
Field.setFieldOwned = Utils.appendedFunction(Field.setFieldOwned, courseplay.fields.updateFieldData);
function courseplay.fields.addContractField(self) -- scan field when we take a contract
-- print(string.format('buyField(fieldDef, isOwned) [fieldNumber %s]', tostring(fieldDef.fieldNumber)));
if g_currentMission.time > 0 and courseplay.globalSettings.autoFieldScan:is(true) and courseplay.fields.onlyScanOwnedFields and courseplay.fields.fieldData[self.field.fieldId] == nil then
-- print(string.format('\tisOwned=true, automaticScan=true, onlyScanOwnedFields=true, fieldData[%d]=nil', fieldDef.fieldNumber));
local initObject = self.field.nameIndicator;
if initObject then
print('scanning')
local x,_,z = getWorldTranslation(initObject);
courseplay.fields:setSingleFieldEdgePath(initObject, x, z, courseplay.fields.scanStep, 2000, 10, self.field.fieldId, false, 'scan');
end
end;
end;
AbstractFieldMission.addToMissionMap = Utils.appendedFunction(AbstractFieldMission.addToMissionMap, courseplay.fields.addContractField);
function courseplay.fields.removeContractField(self, success) -- scan field when we complete a contract
-- print(string.format('buyField(fieldDef, isOwned) [fieldNumber %s]', tostring(fieldDef.fieldNumber)));
if g_currentMission.time > 0 and courseplay.globalSettings.autoFieldScan:is(true) and courseplay.fields.onlyScanOwnedFields and courseplay.fields.fieldData[self.field.fieldId] then
print('deleting')
courseplay.fields.fieldData[self.field.fieldId] = nil
courseplay.fields.numAvailableFields = table.maxn(courseplay.fields.fieldData)
end
end;
AbstractFieldMission.finish = Utils.appendedFunction(AbstractFieldMission.finish, courseplay.fields.removeContractField);
--XML SAVING
function courseplay.fields.saveCustomFields(self)
local customFields = courseplay.fields;
-- opening the file with io.open will delete its content...
if g_server ~= nil and CpManager.cpCustomFieldsXmlFilePath ~= nil and customFields.numAvailableFields > 0 then
local cpCFXml = createXMLFile("cpCustomFieldsXml", CpManager.cpCustomFieldsXmlFilePath, "CPCustomFields");
if cpCFXml and cpCFXml ~= 0 then
local fieldIndex = 0;
for _,fieldData in pairs(customFields.fieldData) do
if fieldData.isCustom then
local key = ("CPCustomFields.field(%d)"):format(fieldIndex);
setXMLInt(cpCFXml, key .. '#fieldNum', fieldData.fieldNum);
setXMLInt(cpCFXml, key .. '#numPoints', fieldData.numPoints);
for i,point in ipairs(fieldData.points) do
setXMLString(cpCFXml, key .. (".point%d#pos"):format(i), ("%.2f %.2f %.2f"):format(point.cx, point.cy, point.cz))
end;
fieldIndex = fieldIndex + 1;
end;
end;
saveXMLFile(cpCFXml);
delete(cpCFXml);
else
print("Error: Courseplay's custom fields could not be saved to " .. CpManager.cpCustomFieldsXmlFilePath);
end;
end;
end;
FSBaseMission.saveSavegame = Utils.appendedFunction(FSBaseMission.saveSavegame, courseplay.fields.saveCustomFields);
--XML LOADING
function courseplay.fields:loadCustomFields()
--self = courseplay.fields
if (CpManager.cpCustomFieldsXmlFilePath ~= nil and fileExists(CpManager.cpCustomFieldsXmlFilePath)) or importFromOldFile then
local cpCFXml = loadXMLFile("cpCustomFieldsXml", CpManager.cpCustomFieldsXmlFilePath);
local i = 0;
while true do
local key = string.format('CPCustomFields.field(%d)', i);
if not hasXMLProperty(cpCFXml, key) then
break;
end;
local fieldNum = getXMLInt(cpCFXml, key .. '#fieldNum');
local numPoints = getXMLInt(cpCFXml, key .. '#numPoints');
if fieldNum and numPoints and numPoints > 0 then
local fieldData = {
fieldNum = fieldNum;
points = {};
areaSqm = 0;
areaHa = 0;
numPoints = numPoints;
name = string.format("%s %d (%s)", courseplay:loc('COURSEPLAY_FIELD'), fieldNum, courseplay:loc('COURSEPLAY_USER'));
isCustom = true;
};
for j=1,numPoints do
local pointKey = key .. '.point' .. j;
if hasXMLProperty(cpCFXml, pointKey) then
local x,y,z = StringUtil.getVectorFromString(getXMLString(cpCFXml, pointKey .. '#pos'));
if x and y and z then
table.insert(fieldData.points, { cx = x, cy = y, cz = z });
end;
end;
end;
local area, _, dimensions = self:getPolygonData(fieldData.points, nil, nil, true);
fieldData.areaSqm = area;
fieldData.areaHa = area / 10000;
fieldData.dimensions = dimensions;
self.fieldData[fieldNum] = fieldData;
if self.debugCustomLoadedFields then
self:dbg(tableShow(fieldData, 'fieldData[' .. fieldNum .. ']'), 'customLoad');
end;
self.numAvailableFields = table.maxn(courseplay.fields.fieldData);
end;
i = i + 1;
end;
delete(cpCFXml);
end;
end;
function courseplay.fields:dbg(str, debugType)
if (debugType == 'scan' and self.debugScannedFields) or (debugType == 'customLoad' and self.debugCustomLoadedFields) then
print(tostring(str));
end;
end;
local saveFillTypeHudPath = function(self, fillType, filename)
self.fillTypeOverlays[fillType].filename = filename;
end;
FSBaseMission.addFillTypeOverlay = Utils.appendedFunction(FSBaseMission.addFillTypeOverlay, saveFillTypeHudPath);
function courseplay.fields:formatNumber(number, precision, money)
precision = precision or 0;
local firstDigit, rest, decimal = ('%1.' .. precision .. 'f'):format(number):match('^([^%d]*%d)(%d*).?(%d*)');
local str = firstDigit .. rest:reverse():gsub('(%d%d%d)', '%1' .. courseplay.numberSeparator):reverse();
if decimal:len() > 0 then
str = ('%s%s%s'):format(str, courseplay.numberDecimalSeparator, decimal:sub(1, precision));
end;
if money then
str = ('%s %s'):format(str, g_i18n:getCurrencySymbol(true));
end;
return str;
end;
function courseplay.fields.saveAllFields()
if g_server ~= nil and CpManager.cpCoursesFolderPath ~= nil then
local fileName = createXMLFile("cpFields", CpManager.cpCoursesFolderPath .. "/cpFields.xml", "CPFields");
print( "Saving all fields to " .. CpManager.cpCoursesFolderPath .. "/cpFields.xml")
if fileName and fileName ~= 0 then
local fieldIndex = 0;
for _,fieldData in pairs(courseplay.fields.fieldData) do
print( "Saving field " .. fieldData.fieldNum .. "..." )
local key = ("CPFields.field(%d)"):format(fieldIndex);
setXMLInt(fileName, key .. '#fieldNum', fieldData.fieldNum);
setXMLInt(fileName, key .. '#numPoints', fieldData.numPoints);
for i,point in ipairs(fieldData.points) do
setXMLString(fileName, key .. (".point%d#pos"):format(i), ("%.2f %.2f %.2f"):format(point.cx, point.cy, point.cz))
end;
if not fieldData.islandNodes then
courseGenerator.findIslands( fieldData )
end
for i, islandNode in ipairs( fieldData.islandNodes ) do
setXMLString( fileName, key .. ( ".islandNode%d#pos"):format( i ), ("%.2f %2.f"):format( islandNode.cx, islandNode.cz ))
end
fieldIndex = fieldIndex + 1;
end;
saveXMLFile(fileName);
delete(fileName);
else
print("Error: Courseplay's custom fields could not be saved to " .. CpManager.cpCoursesFolderPath);
end;
end;
end
function courseplay.fields:onWhichFieldAmI(vehicle)
local positionX, _, positionZ = getWorldTranslation(vehicle.cp.directionNode or vehicle.rootNode);
return self:getFieldNumForPosition( positionX, positionZ )
end
---@return number field number at position, 0 if it is not on a field.
function courseplay.fields:getFieldNumForPosition(positionX, positionZ)
local fieldNum = 0
for index, field in pairs(courseplay.fields.fieldData) do
if positionX >= field.dimensions.minX and positionX <= field.dimensions.maxX and positionZ >= field.dimensions.minZ and positionZ <= field.dimensions.maxZ then
local _, pointInPoly, _, _ = self:getPolygonData(field.points, positionX, positionZ, true, true, true);
if pointInPoly then
fieldNum = index
break
end
end
end
return fieldNum
end
function courseplay.fields:getClosestDistanceToFieldEdge(fieldNum, x, z)
local closestDistance = math.huge
if courseplay.fields.fieldData[fieldNum] then
for _, p in ipairs(courseplay.fields.fieldData[fieldNum].points) do
local d = courseplay:distance(x, z, p.cx, p.cz)
closestDistance = d < closestDistance and d or closestDistance
end
end
return closestDistance
end
CpFieldUtil = {}
--- Generates a custom field edge path, relative to the current vehicle position.
---@param vehicle table
---@return table data custom field edge path.
function CpFieldUtil.generateCustomFieldEdgePath(vehicle)
local field = {}
local x,y,z = getWorldTranslation(vehicle.rootNode)
local isField = x and z and courseplay:isField(x, z, 0, 0) --TODO: use width/height of 0.1 ?
courseplay.fields:dbg(string.format("Custom field scan: x,z=%.1f,%.1f, isField=%s", x, z, tostring(isField)), 'customLoad')
if isField then
local edgePoints = courseplay.fields:setSingleFieldEdgePath(vehicle.rootNode, x, z, courseplay.fields.scanStep, 2000, 10, nil, true, 'customLoad')
field.points = edgePoints
field.numPoints = edgePoints ~= nil and #edgePoints or 0
end;
return field
end;
--- Saves a custom field edge path as custom field.
---@param data table field edge path data.
---@param ix number field number to save as.
---@return table customField that was added.
function CpFieldUtil.saveCustomFieldEdgePathAsField(data,ix)
data.fieldNum = ix
data.name = string.format("%s %d (%s)", courseplay:loc('COURSEPLAY_FIELD'), data.fieldNum, courseplay:loc('COURSEPLAY_USER'))
data.isCustom = true
local area, _, dimensions = courseplay.fields:getPolygonData(data.points, nil, nil, true)
data.areaSqm = area
data.areaHa = area / 10000
data.dimensions = dimensions
courseplay.fields.fieldData[data.fieldNum] = data
courseplay.fields.numAvailableFields = table.maxn(courseplay.fields.fieldData)
return data
end
--- Displays a custom field edge path.
---@param vehicle table
---@param fieldData table field edge path data.
function CpFieldUtil.showFieldEdgePath(vehicle,fieldData)
local function show(points,numPoints)
if numPoints > 0 then
local pointHeight = 3;
for i,point in pairs(points) do
if i < numPoints then
local nextPoint = points[i + 1]
cpDebug:drawLine(point.cx,point.cy+pointHeight,point.cz, 0,0,1, nextPoint.cx,nextPoint.cy+pointHeight,nextPoint.cz)
if i == 1 then
cpDebug:drawPoint(point.cx, point.cy + pointHeight, point.cz, 0,1,0)
else
cpDebug:drawPoint(point.cx, point.cy + pointHeight, point.cz, 1,1,0)
end
else
cpDebug:drawPoint(point.cx, point.cy + pointHeight, point.cz, 1,0,0)
end
end
end
end
if fieldData then
show(fieldData.points,fieldData.numPoints)
else
local points,numPoints = nil,0
points = courseplay.fields.fieldData[vehicle.cp.courseGeneratorSettings.selectedField:get()].points
numPoints = courseplay.fields.fieldData[vehicle.cp.courseGeneratorSettings.selectedField:get()].numPoints
show(points,numPoints)
end
end
--- Does a field with the number exist ?
---@param num number
---@return boolean
function CpFieldUtil.isFieldNumberValid(num)
return courseplay.fields.fieldData[num] ~= nil
end
--- Saves a field send from the server.
---@param field courseplay.fields.fieldData
function CpFieldUtil.saveFieldFromNetwork(field)
courseplay.fields.fieldData[field.fieldNum] = field
end
function CpFieldUtil.getFieldName(ix)
local field = courseplay.fields.fieldData[ix]
if field then
return field.isCustom and string.format("%d(%s)",ix,courseplay:loc("COURSEPLAY_USER")) or string.format("%d",ix)
end
end